/* * AutocombatPreferences.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once struct AutocombatPreferences { bool enableSpellsUsage = true; //TODO: below options exist in original H3, consider usefulness of mixed human-AI combat when enabling autocombat inside battle // bool enableUnitsUsage = true; // bool enableCatapultUsage = true; // bool enableBallistaUsage = true; // bool enableFirstAidTendUsage = true; };