#ifndef CCREATUREANIMATION_H #define CCREATUREANIMATION_H #include "../global.h" #include "../CPlayerInterface.h" #include "../hch/CDefHandler.h" class CCreatureAnimation : public CIntObject { private: int totalEntries, DEFType, totalBlocks; int length; BMPPalette palette[256]; int * RLEntries; struct SEntry { std::string name; int offset; int group; } ; std::vector SEntries ; std::string defName, curDir; int readNormalNr (int pos, int bytCon, unsigned char * str=NULL) const; void putPixel( SDL_Surface * dest, const int & ftcp, const BMPPalette & color, const unsigned char & palc, const bool & yellowBorder ) const; //////////// unsigned char * FDef; //animation raw data int curFrame; //number of currently displayed frame unsigned int frames; //number of frames public: int type; //type of animation being displayed (-1 - whole animation, >0 - specified part [default: -1]) int fullWidth, fullHeight; //read-only, please! CCreatureAnimation(std::string name); //c-tor ~CCreatureAnimation(); //d-tor void setType(int type); //sets type of animation and cleares framecount int getType() const; //returns type of animation int nextFrame(SDL_Surface * dest, int x, int y, bool attacker, bool incrementFrame = true, bool yellowBorder = false, SDL_Rect * destRect = NULL); //0 - success, any other - error //print next int nextFrameMiddle(SDL_Surface * dest, int x, int y, bool attacker, bool IncrementFrame = true, bool yellowBorder = false, SDL_Rect * destRect = NULL); //0 - success, any other - error //print next void incrementFrame(); int getFrame() const; int framesInGroup(int group) const; //retirns number of fromes in given group }; #endif //CCREATUREANIMATION_H