/* * DispelTest.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "EffectFixture.h" namespace test { using namespace ::spells; using namespace ::spells::effects; using namespace ::testing; class DispelFixture : public Test, public EffectFixture { public: const SpellID positiveID = SpellID(4242); const SpellID negativeID = SpellID(4243); const SpellID neutralID = SpellID(4244); StrictMock positiveSpell; StrictMock negativeSpell; StrictMock neutralSpell; DispelFixture() : EffectFixture("core:dispel") { } void setDefaultExpectaions() { EXPECT_CALL(mechanicsMock, spells()).Times(AnyNumber()); EXPECT_CALL(spellServiceMock, getById(Eq(positiveID))).WillRepeatedly(Return(&positiveSpell)); EXPECT_CALL(positiveSpell, getIndex()).WillRepeatedly(Return(positiveID.toEnum())); EXPECT_CALL(positiveSpell, getPositiveness()).WillRepeatedly(Return(true)); EXPECT_CALL(positiveSpell, isAdventure()).WillRepeatedly(Return(false)); EXPECT_CALL(spellServiceMock, getById(Eq(negativeID))).WillRepeatedly(Return(&negativeSpell)); EXPECT_CALL(negativeSpell, getIndex()).WillRepeatedly(Return(negativeID.toEnum())); EXPECT_CALL(negativeSpell, getPositiveness()).WillRepeatedly(Return(false)); EXPECT_CALL(negativeSpell, isAdventure()).WillRepeatedly(Return(false)); EXPECT_CALL(spellServiceMock, getById(Eq(neutralID))).WillRepeatedly(Return(&neutralSpell)); EXPECT_CALL(neutralSpell, getIndex()).WillRepeatedly(Return(neutralID.toEnum())); EXPECT_CALL(neutralSpell, getPositiveness()).WillRepeatedly(Return(boost::logic::indeterminate)); EXPECT_CALL(neutralSpell, isAdventure()).WillRepeatedly(Return(false)); } protected: void SetUp() override { EffectFixture::setUp(); } }; class DispelTest : public DispelFixture { }; TEST_F(DispelTest, ApplicableToAliveUnitWithTimedEffect) { { JsonNode config(JsonNode::JsonType::DATA_STRUCT); config["dispelNegative"].Bool() = true; EffectFixture::setupEffect(config); } auto & unit = unitsFake.add(BattleSide::ATTACKER); unit.addNewBonus(std::make_shared(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, TBonusSourceID(SpellID(negativeID)))); EXPECT_CALL(unit, isValidTarget(Eq(false))).WillOnce(Return(true)); EXPECT_CALL(mechanicsMock, isSmart()).WillOnce(Return(false)); EXPECT_CALL(mechanicsMock, getSpellIndex()).Times(AtLeast(1)).WillRepeatedly(Return(neutralID.toEnum())); setDefaultExpectaions(); unitsFake.setDefaultBonusExpectations(); EffectTarget target; target.emplace_back(&unit, BattleHex()); EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock, target)); } TEST_F(DispelTest, IgnoresOwnEffects) { { JsonNode config(JsonNode::JsonType::DATA_STRUCT); config["dispelPositive"].Bool() = true; config["dispelNegative"].Bool() = true; config["dispelNeutral"].Bool() = true; EffectFixture::setupEffect(config); } auto & unit = unitsFake.add(BattleSide::ATTACKER); unit.addNewBonus(std::make_shared(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, TBonusSourceID(SpellID(neutralID)))); EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtMost(1)).WillRepeatedly(Return(true)); EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false)); EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true)); EXPECT_CALL(mechanicsMock, getSpellIndex()).Times(AtLeast(1)).WillRepeatedly(Return(neutralID.toEnum())); setDefaultExpectaions(); unitsFake.setDefaultBonusExpectations(); EffectTarget target; target.emplace_back(&unit, BattleHex()); EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target)); } TEST_F(DispelTest, NotApplicableToUnitWithNoTimedEffect) { EffectFixture::setupEffect(JsonNode()); auto & unit = unitsFake.add(BattleSide::ATTACKER); EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtMost(1)).WillRepeatedly(Return(true)); EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false)); EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true)); unitsFake.setDefaultBonusExpectations(); EffectTarget target; target.emplace_back(&unit, BattleHex()); EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target)); } TEST_F(DispelTest, NotApplicableToDeadUnit) { EffectFixture::setupEffect(JsonNode()); auto & unit = unitsFake.add(BattleSide::ATTACKER); EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtMost(1)).WillRepeatedly(Return(false)); EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false)); EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true)); unitsFake.setDefaultBonusExpectations(); EffectTarget target; target.emplace_back(&unit, BattleHex()); EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target)); } class DispelApplyTest : public DispelFixture { public: std::array, 2> expectedBonus; std::array, 2> actualBonus; }; TEST_F(DispelApplyTest, RemovesEffects) { { JsonNode config(JsonNode::JsonType::DATA_STRUCT); config["dispelPositive"].Bool() = true; config["dispelNegative"].Bool() = true; config["dispelNeutral"].Bool() = true; EffectFixture::setupEffect(config); } const std::array unitIds = {567, 765}; auto & unit0 = unitsFake.add(BattleSide::ATTACKER); EXPECT_CALL(unit0, unitId()).Times(AtLeast(1)).WillRepeatedly(Return(unitIds[0])); auto & unit1 = unitsFake.add(BattleSide::ATTACKER); EXPECT_CALL(unit1, unitId()).Times(AtLeast(1)).WillRepeatedly(Return(unitIds[1])); { auto bonus = std::make_shared(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, TBonusSourceID(negativeID)); expectedBonus[0].emplace_back(*bonus); unit0.addNewBonus(bonus); bonus = std::make_shared(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, TBonusSourceID(negativeID)); expectedBonus[0].emplace_back(*bonus); unit0.addNewBonus(bonus); bonus = std::make_shared(BonusDuration::N_TURNS, BonusType::GENERAL_ATTACK_REDUCTION, BonusSource::SPELL_EFFECT, 3, TBonusSourceID(negativeID)); expectedBonus[0].emplace_back(*bonus); unit0.addNewBonus(bonus); bonus = std::make_shared(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 5, TBonusSourceID(positiveID)); expectedBonus[1].emplace_back(*bonus); unit1.addNewBonus(bonus); bonus = std::make_shared(BonusDuration::N_TURNS, BonusType::GENERAL_ATTACK_REDUCTION, BonusSource::SPELL_EFFECT, 3, TBonusSourceID(positiveID)); expectedBonus[1].emplace_back(*bonus); unit1.addNewBonus(bonus); } EXPECT_CALL(*battleFake, removeUnitBonus(Eq(unitIds[0]),_)).WillOnce(SaveArg<1>(&actualBonus[0])); EXPECT_CALL(*battleFake, removeUnitBonus(Eq(unitIds[1]),_)).WillOnce(SaveArg<1>(&actualBonus[1])); EXPECT_CALL(mechanicsMock, getSpellIndex()).Times(AtLeast(1)).WillRepeatedly(Return(neutralID.toEnum())); EXPECT_CALL(serverMock, apply(Matcher(_))).Times(1); EXPECT_CALL(serverMock, describeChanges()).WillRepeatedly(Return(false)); setDefaultExpectaions(); unitsFake.setDefaultBonusExpectations(); setupDefaultRNG(); EffectTarget target; target.emplace_back(&unit0, BattleHex()); target.emplace_back(&unit1, BattleHex()); subject->apply(&serverMock, &mechanicsMock, target); EXPECT_THAT(actualBonus[0], UnorderedElementsAreArray(expectedBonus[0])); EXPECT_THAT(actualBonus[1], UnorderedElementsAreArray(expectedBonus[1])); } }