/* * BattleFieldHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include #include #include "HeroBonus.h" #include "GameConstants.h" #include "IHandlerBase.h" #include "battle/BattleHex.h" VCMI_LIB_NAMESPACE_BEGIN class BattleFieldInfo : public EntityT { public: BattleField battlefield; std::vector> bonuses; bool isSpecial; std::string graphics; std::string name; std::string identifier; std::string icon; si32 iconIndex; std::vector impassableHexes; BattleFieldInfo() : BattleFieldInfo(BattleField::NONE, "") { } BattleFieldInfo(BattleField battlefield, std::string identifier) :bonuses(), isSpecial(false), battlefield(battlefield), identifier(identifier), graphics(), icon(), iconIndex(battlefield.getNum()), impassableHexes(), name(identifier) { } int32_t getIndex() const override; int32_t getIconIndex() const override; std::string getJsonKey() const override; std::string getNameTextID() const override; std::string getNameTranslated() const override; void registerIcons(const IconRegistar & cb) const override; BattleField getId() const override; template void serialize(Handler & h, const int version) { h & name; h & identifier; h & isSpecial; h & graphics; h & icon; h & iconIndex; h & battlefield; h & impassableHexes; } }; class DLL_LINKAGE BattleFieldService : public EntityServiceT { public: }; class BattleFieldHandler : public CHandlerBase { public: virtual BattleFieldInfo * loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override; virtual const std::vector & getTypeNames() const override; virtual std::vector loadLegacyData(size_t dataSize) override; virtual std::vector getDefaultAllowed() const override; template void serialize(Handler & h, const int version) { h & objects; } }; VCMI_LIB_NAMESPACE_END