/* * CQuestLog.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../widgets/AdventureMapClasses.h" #include "../widgets/TextControls.h" #include "../widgets/MiscWidgets.h" #include "../widgets/Images.h" #include "CWindowObject.h" VCMI_LIB_NAMESPACE_BEGIN class CCreature; class CStackInstance; class CGHeroInstance; struct QuestInfo; VCMI_LIB_NAMESPACE_END class CButton; class CToggleButton; class CComponentBox; class LRClickableAreaWText; class CButton; class CPicture; class CCreaturePic; class LRClickableAreaWTextComp; class CSlider; class CLabel; const int QUEST_COUNT = 6; const int DESCRIPTION_HEIGHT_MAX = 355; class CQuestLabel : public LRClickableAreaWText, public CMultiLineLabel { public: std::function callback; CQuestLabel(Rect position, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const SDL_Color &Color = Colors::WHITE, const std::string &Text = "") : CMultiLineLabel (position, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, Text){}; void clickLeft(tribool down, bool previousState) override; void showAll(SDL_Surface * to) override; }; class CQuestIcon : public CAnimImage { public: std::function callback; //TODO: merge with other similar classes? CQuestIcon(const std::string &defname, int index, int x=0, int y=0); void clickLeft(tribool down, bool previousState) override; void showAll(SDL_Surface * to) override; }; class CQuestMinimap : public CMinimap { std::vector> icons; void clickLeft(tribool down, bool previousState) override{}; //minimap ignores clicking on its surface void iconClicked(); void mouseMoved (const SDL_MouseMotionEvent & sEvent) override{}; public: const QuestInfo * currentQuest; CQuestMinimap(const Rect & position); //should be called to invalidate whole map - different player or level void update(); void addQuestMarks (const QuestInfo * q); void showAll(SDL_Surface * to) override; }; class CQuestLog : public CWindowObject { int questIndex; const QuestInfo * currentQuest; std::shared_ptr componentsBox; bool hideComplete; std::shared_ptr hideCompleteButton; std::shared_ptr hideCompleteLabel; const std::vector quests; std::vector> labels; std::shared_ptr description; std::shared_ptr minimap; std::shared_ptr slider; //scrolls quests std::shared_ptr ok; public: CQuestLog(const std::vector & Quests); ~CQuestLog(){}; void selectQuest (int which, int labelId); void updateMinimap (int which){}; void printDescription (int which){}; void sliderMoved (int newpos); void recreateLabelList(); void recreateQuestList (int pos); void toggleComplete(bool on); void showAll (SDL_Surface * to) override; };