/* * GatherTroops.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CGoal.h" struct HeroPtr; class VCAI; class FuzzyHelper; namespace Goals { class DLL_EXPORT GatherTroops : public CGoal { public: GatherTroops() : CGoal(Goals::GATHER_TROOPS) { priority = 2; } GatherTroops(int type, int val) : CGoal(Goals::GATHER_TROOPS) { objid = type; value = val; priority = 2; } TGoalVec getAllPossibleSubgoals() override; TSubgoal whatToDoToAchieve() override; bool fulfillsMe(TSubgoal goal) override; bool operator==(const GatherTroops & other) const override; private: int getCreaturesCount(const CArmedInstance * army); }; }