/* * AIPathfinderConfig.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "AINodeStorage.h" class Nullkiller; namespace AIPathfinding { class AIPathfinderConfig : public PathfinderConfig { private: std::map> pathfindingHelpers; std::shared_ptr aiNodeStorage; public: AIPathfinderConfig( CPlayerSpecificInfoCallback * cb, Nullkiller * ai, std::shared_ptr nodeStorage); virtual CPathfinderHelper * getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs) override; }; }