/* * Connection.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "Connection.h" #include "../registerTypes/RegisterTypes.h" #include "../mapping/CMap.h" #include "../CGameState.h" #include using namespace boost; using namespace boost::asio::ip; #if defined(__hppa__) || \ defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ (defined(__MIPS__) && defined(__MISPEB__)) || \ defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ defined(__sparc__) #define BIG_ENDIAN #else #define LIL_ENDIAN #endif void CConnection::init() { boost::asio::ip::tcp::no_delay option(true); socket->set_option(option); enableSmartPointerSerialization(); disableStackSendingByID(); registerTypes(iser); registerTypes(oser); #ifdef LIL_ENDIAN myEndianess = true; #else myEndianess = false; #endif connected = true; std::string pom; //we got connection oser & std::string("Aiya!\n") & name & myEndianess; //identify ourselves iser & pom & pom & contactEndianess; logNetwork->infoStream() << "Established connection with "<errorStream() << "Problem with resolving: \n" << error; goto connerror1; } pom = endpoint_iterator; if(pom != end) logNetwork->infoStream()<<"Found endpoints:"; else { logNetwork->errorStream() << "Critical problem: No endpoints found!"; goto connerror1; } i=0; while(pom != end) { logNetwork->infoStream() << "\t" << i << ": " << (boost::asio::ip::tcp::endpoint&)*pom; pom++; } i=0; while(endpoint_iterator != end) { logNetwork->infoStream() << "Trying connection to " << (boost::asio::ip::tcp::endpoint&)*endpoint_iterator << " (" << i++ << ")"; socket->connect(*endpoint_iterator, error); if(!error) { init(); return; } else { logNetwork->errorStream() << "Problem with connecting: " << error; } endpoint_iterator++; } //we shouldn't be here - error handling connerror1: logNetwork->errorStream() << "Something went wrong... checking for error info"; if(error) logNetwork->errorStream() << error; else logNetwork->errorStream() << "No error info. "; delete io_service; //delete socket; throw std::runtime_error("Can't establish connection :("); } CConnection::CConnection(TSocket * Socket, std::string Name ) :iser(this), oser(this), socket(Socket),io_service(&Socket->get_io_service()), name(Name)//, send(this), rec(this) { init(); } CConnection::CConnection(TAcceptor * acceptor, boost::asio::io_service *Io_service, std::string Name) : iser(this), oser(this), name(Name)//, send(this), rec(this) { boost::system::error_code error = asio::error::host_not_found; socket = new tcp::socket(*io_service); acceptor->accept(*socket,error); if (error) { logNetwork->errorStream() << "Error on accepting: " << error; delete socket; throw std::runtime_error("Can't establish connection :("); } init(); } int CConnection::write(const void * data, unsigned size) { try { int ret; ret = asio::write(*socket,asio::const_buffers_1(asio::const_buffer(data,size))); return ret; } catch(...) { //connection has been lost connected = false; throw; } } int CConnection::read(void * data, unsigned size) { try { int ret = asio::read(*socket,asio::mutable_buffers_1(asio::mutable_buffer(data,size))); return ret; } catch(...) { //connection has been lost connected = false; throw; } } CConnection::~CConnection(void) { if(handler) handler->join(); delete handler; close(); delete io_service; delete wmx; delete rmx; } template CConnection & CConnection::operator&(const T &t) { // throw std::exception(); //XXX this is temporaly ? solution to fix gcc (4.3.3, other?) compilation // problem for more details contact t0@czlug.icis.pcz.pl or impono@gmail.com // do not remove this exception it shoudnt be called return *this; } void CConnection::close() { if(socket) { socket->close(); vstd::clear_pointer(socket); } } bool CConnection::isOpen() const { return socket && connected; } bool CConnection::isHost() const { return connectionID == 1; } void CConnection::reportState(CLogger * out) { out->debugStream() << "CConnection"; if(socket && socket->is_open()) { out->debugStream() << "\tWe have an open and valid socket"; out->debugStream() << "\t" << socket->available() <<" bytes awaiting"; } } CPack * CConnection::retreivePack() { CPack *ret = nullptr; boost::unique_lock lock(*rmx); logNetwork->traceStream() << "Listening... "; iser & ret; logNetwork->traceStream() << "\treceived server message of type " << (ret? typeid(*ret).name() : "nullptr") << ", data: " << ret; return ret; } void CConnection::sendPackToServer(const CPack &pack, PlayerColor player, ui32 requestID) { boost::unique_lock lock(*wmx); logNetwork->traceStream() << "Sending to server a pack of type " << typeid(pack).name(); oser & player & requestID & &pack; //packs has to be sent as polymorphic pointers! } void CConnection::disableStackSendingByID() { CSerializer::sendStackInstanceByIds = false; } void CConnection::enableStackSendingByID() { CSerializer::sendStackInstanceByIds = true; } void CConnection::disableSmartPointerSerialization() { iser.smartPointerSerialization = oser.smartPointerSerialization = false; } void CConnection::enableSmartPointerSerialization() { iser.smartPointerSerialization = oser.smartPointerSerialization = true; } void CConnection::prepareForSendingHeroes() { iser.loadedPointers.clear(); oser.savedPointers.clear(); disableSmartVectorMemberSerialization(); enableSmartPointerSerialization(); disableStackSendingByID(); } void CConnection::enterPregameConnectionMode() { iser.loadedPointers.clear(); oser.savedPointers.clear(); disableSmartVectorMemberSerialization(); disableSmartPointerSerialization(); } void CConnection::disableSmartVectorMemberSerialization() { CSerializer::smartVectorMembersSerialization = false; } void CConnection::enableSmartVectorMemberSerializatoin() { CSerializer::smartVectorMembersSerialization = true; } std::ostream & operator<<(std::ostream &str, const CConnection &cpc) { return str << "Connection with " << cpc.name << " (ID: " << cpc.connectionID << /*", " << (cpc.host ? "host" : "guest") <<*/ ")"; }