/* * RandomMapTab.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "RandomMapTab.h" #include "CSelectionBase.h" #include "CLobbyScreen.h" #include "SelectionTab.h" #include "../CGameInfo.h" #include "../CServerHandler.h" #include "../gui/CGuiHandler.h" #include "../gui/MouseButton.h" #include "../gui/WindowHandler.h" #include "../widgets/CComponent.h" #include "../widgets/ComboBox.h" #include "../widgets/Buttons.h" #include "../widgets/MiscWidgets.h" #include "../widgets/ObjectLists.h" #include "../widgets/Slider.h" #include "../widgets/TextControls.h" #include "../windows/GUIClasses.h" #include "../windows/InfoWindows.h" #include "../../lib/CGeneralTextHandler.h" #include "../../lib/mapping/CMapInfo.h" #include "../../lib/mapping/CMapHeader.h" #include "../../lib/mapping/MapFormat.h" #include "../../lib/rmg/CMapGenOptions.h" #include "../../lib/rmg/CRmgTemplateStorage.h" #include "../../lib/filesystem/Filesystem.h" #include "../../lib/RoadHandler.h" #include "../../lib/CConfigHandler.h" #include "../../lib/serializer/JsonSerializer.h" #include "../../lib/serializer/JsonDeserializer.h" RandomMapTab::RandomMapTab(): InterfaceObjectConfigurable() { recActions = 0; mapGenOptions = std::make_shared(); addCallback("toggleMapSize", [&](int btnId) { auto mapSizeVal = getPossibleMapSizes(); mapGenOptions->setWidth(mapSizeVal[btnId]); mapGenOptions->setHeight(mapSizeVal[btnId]); if(mapGenOptions->getMapTemplate()) if(!mapGenOptions->getMapTemplate()->matchesSize(int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), 1 + mapGenOptions->getHasTwoLevels()})) setTemplate(nullptr); updateMapInfoByHost(); }); addCallback("toggleTwoLevels", [&](bool on) { mapGenOptions->setHasTwoLevels(on); if(mapGenOptions->getMapTemplate()) if(!mapGenOptions->getMapTemplate()->matchesSize(int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), 1 + mapGenOptions->getHasTwoLevels()})) setTemplate(nullptr); updateMapInfoByHost(); }); addCallback("setPlayersCount", [&](int btnId) { mapGenOptions->setHumanOrCpuPlayerCount(btnId); setMapGenOptions(mapGenOptions); updateMapInfoByHost(); }); addCallback("setTeamsCount", [&](int btnId) { mapGenOptions->setTeamCount(btnId); updateMapInfoByHost(); }); addCallback("setCompOnlyPlayers", [&](int btnId) { mapGenOptions->setCompOnlyPlayerCount(btnId); setMapGenOptions(mapGenOptions); updateMapInfoByHost(); }); addCallback("setCompOnlyTeams", [&](int btnId) { mapGenOptions->setCompOnlyTeamCount(btnId); updateMapInfoByHost(); }); addCallback("setWaterContent", [&](int btnId) { mapGenOptions->setWaterContent(static_cast(btnId)); updateMapInfoByHost(); }); addCallback("setMonsterStrength", [&](int btnId) { if(btnId < 0) mapGenOptions->setMonsterStrength(EMonsterStrength::RANDOM); else mapGenOptions->setMonsterStrength(static_cast(btnId)); //value 2 to 4 updateMapInfoByHost(); }); //new callbacks available only from mod addCallback("teamAlignments", [&](int) { GH.windows().createAndPushWindow(*this); }); for(auto road : VLC->roadTypeHandler->objects) { std::string cbRoadType = "selectRoad_" + road->getJsonKey(); addCallback(cbRoadType, [&, road](bool on) { mapGenOptions->setRoadEnabled(road->getId(), on); updateMapInfoByHost(); }); } const JsonNode config(JsonPath::builtin("config/widgets/randomMapTab.json")); build(config); if(auto w = widget("buttonShowRandomMaps")) { w->addCallback([&]() { (static_cast(parent))->toggleTab((static_cast(parent))->tabSel); (static_cast(parent))->tabSel->showRandom = true; (static_cast(parent))->tabSel->filter(0, true); }); } //set combo box callbacks if(auto w = widget("templateList")) { w->onConstructItems = [](std::vector & curItems){ auto templates = VLC->tplh->getTemplates(); boost::range::sort(templates, [](const CRmgTemplate * a, const CRmgTemplate * b){ return a->getName() < b->getName(); }); curItems.push_back(nullptr); //default template for(auto & t : templates) curItems.push_back(t); }; w->onSetItem = [&](const void * item){ this->setTemplate(reinterpret_cast(item)); }; w->getItemText = [this](int idx, const void * item){ if(item) return reinterpret_cast(item)->getName(); if(idx == 0) return readText(variables["randomTemplate"]); return std::string(""); }; } loadOptions(); } void RandomMapTab::updateMapInfoByHost() { if(CSH->isGuest()) return; // Generate header info mapInfo = std::make_shared(); mapInfo->isRandomMap = true; mapInfo->mapHeader = std::make_unique(); mapInfo->mapHeader->version = EMapFormat::VCMI; mapInfo->mapHeader->name.appendLocalString(EMetaText::GENERAL_TXT, 740); mapInfo->mapHeader->description.appendLocalString(EMetaText::GENERAL_TXT, 741); const auto * temp = mapGenOptions->getMapTemplate(); if (temp) { auto randomTemplateDescription = temp->getDescription(); if (!randomTemplateDescription.empty()) { auto description = std::string("\n\n") + randomTemplateDescription; mapInfo->mapHeader->description.appendRawString(description); } } mapInfo->mapHeader->difficulty = EMapDifficulty::NORMAL; mapInfo->mapHeader->height = mapGenOptions->getHeight(); mapInfo->mapHeader->width = mapGenOptions->getWidth(); mapInfo->mapHeader->twoLevel = mapGenOptions->getHasTwoLevels(); // Generate player information int playersToGen = mapGenOptions->getMaxPlayersCount(); mapInfo->mapHeader->howManyTeams = playersToGen; //TODO: Assign all human-controlled colors in first place for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i) { mapInfo->mapHeader->players[i].canComputerPlay = false; mapInfo->mapHeader->players[i].canHumanPlay = false; } std::vector availableColors; for (ui8 color = 0; color < PlayerColor::PLAYER_LIMIT_I; color++) { availableColors.push_back(PlayerColor(color)); } //First restore known players for (auto& player : mapGenOptions->getPlayersSettings()) { PlayerInfo playerInfo; playerInfo.isFactionRandom = (player.second.getStartingTown() == FactionID::RANDOM); playerInfo.canComputerPlay = (player.second.getPlayerType() != EPlayerType::HUMAN); playerInfo.canHumanPlay = (player.second.getPlayerType() != EPlayerType::COMP_ONLY); auto team = player.second.getTeam(); playerInfo.team = team; playerInfo.hasMainTown = true; playerInfo.generateHeroAtMainTown = true; mapInfo->mapHeader->players[player.first] = playerInfo; vstd::erase(availableColors, player.first); } mapInfoChanged(mapInfo, mapGenOptions); } void RandomMapTab::setMapGenOptions(std::shared_ptr opts) { mapGenOptions = opts; //Prepare allowed options - add all, then erase the ones above the limit for(int i = 0; i <= PlayerColor::PLAYER_LIMIT_I; ++i) { playerCountAllowed.insert(i); compCountAllowed.insert(i); if (i >= 2) { playerTeamsAllowed.insert(i); } if (i >= 1) { compTeamsAllowed.insert(i); } } std::set humanCountAllowed; auto * tmpl = mapGenOptions->getMapTemplate(); if(tmpl) { playerCountAllowed = tmpl->getPlayers().getNumbers(); humanCountAllowed = tmpl->getHumanPlayers().getNumbers(); // Unused now? } si8 playerLimit = opts->getMaxPlayersCount(); si8 humanOrCpuPlayerCount = opts->getHumanOrCpuPlayerCount(); si8 compOnlyPlayersCount = opts->getCompOnlyPlayerCount(); if(humanOrCpuPlayerCount != CMapGenOptions::RANDOM_SIZE) { vstd::erase_if(compCountAllowed, [playerLimit, humanOrCpuPlayerCount](int el) { return (playerLimit - humanOrCpuPlayerCount) < el; }); vstd::erase_if(playerTeamsAllowed, [humanOrCpuPlayerCount](int el) { return humanOrCpuPlayerCount <= el; }); } else // Random { vstd::erase_if(compCountAllowed, [playerLimit](int el) { return (playerLimit - 1) < el; // Must leave at least 1 human player }); vstd::erase_if(playerTeamsAllowed, [playerLimit](int el) { return playerLimit <= el; }); } if(!playerTeamsAllowed.count(opts->getTeamCount())) { opts->setTeamCount(CMapGenOptions::RANDOM_SIZE); } if(compOnlyPlayersCount != CMapGenOptions::RANDOM_SIZE) { // This setting doesn't impact total number of players vstd::erase_if(compTeamsAllowed, [compOnlyPlayersCount](int el) { return compOnlyPlayersCount<= el; }); if(!compTeamsAllowed.count(opts->getCompOnlyTeamCount())) { opts->setCompOnlyTeamCount(CMapGenOptions::RANDOM_SIZE); } } if(auto w = widget("groupMapSize")) { for(auto toggle : w->buttons) { if(auto button = std::dynamic_pointer_cast(toggle.second)) { const auto & mapSizes = getPossibleMapSizes(); int3 size( mapSizes[toggle.first], mapSizes[toggle.first], 1 + mapGenOptions->getHasTwoLevels()); bool sizeAllowed = !mapGenOptions->getMapTemplate() || mapGenOptions->getMapTemplate()->matchesSize(size); button->block(!sizeAllowed); } } w->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth())); } if(auto w = widget("buttonTwoLevels")) { int3 size( opts->getWidth(), opts->getWidth(), 2); bool undergoundAllowed = !mapGenOptions->getMapTemplate() || mapGenOptions->getMapTemplate()->matchesSize(size); w->setSelected(opts->getHasTwoLevels()); w->block(!undergoundAllowed); } if(auto w = widget("groupMaxPlayers")) { w->setSelected(opts->getHumanOrCpuPlayerCount()); deactivateButtonsFrom(*w, playerCountAllowed); } if(auto w = widget("groupMaxTeams")) { w->setSelected(opts->getTeamCount()); deactivateButtonsFrom(*w, playerTeamsAllowed); } if(auto w = widget("groupCompOnlyPlayers")) { w->setSelected(opts->getCompOnlyPlayerCount()); deactivateButtonsFrom(*w, compCountAllowed); } if(auto w = widget("groupCompOnlyTeams")) { w->setSelected(opts->getCompOnlyTeamCount()); deactivateButtonsFrom(*w, compTeamsAllowed); } if(auto w = widget("groupWaterContent")) { w->setSelected(opts->getWaterContent()); if(opts->getMapTemplate()) { std::set allowedWater(opts->getMapTemplate()->getWaterContentAllowed().begin(), opts->getMapTemplate()->getWaterContentAllowed().end()); deactivateButtonsFrom(*w, allowedWater); } else deactivateButtonsFrom(*w, {-1}); } if(auto w = widget("groupMonsterStrength")) w->setSelected(opts->getMonsterStrength()); if(auto w = widget("templateButton")) { if(tmpl) w->setTextOverlay(tmpl->getName(), EFonts::FONT_SMALL, Colors::WHITE); else w->setTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE); } for(auto r : VLC->roadTypeHandler->objects) { // Workaround for vcmi-extras bug std::string jsonKey = r->getJsonKey(); std::string identifier = jsonKey.substr(jsonKey.find(':')+1); if(auto w = widget(identifier)) { w->setSelected(opts->isRoadEnabled(r->getId())); } } } void RandomMapTab::setTemplate(const CRmgTemplate * tmpl) { mapGenOptions->setMapTemplate(tmpl); setMapGenOptions(mapGenOptions); if(auto w = widget("templateButton")) { if(tmpl) w->setTextOverlay(tmpl->getName(), EFonts::FONT_SMALL, Colors::WHITE); else w->setTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE); } updateMapInfoByHost(); } void RandomMapTab::deactivateButtonsFrom(CToggleGroup & group, const std::set & allowed) { logGlobal->debug("Blocking buttons"); for(auto toggle : group.buttons) { if(auto button = std::dynamic_pointer_cast(toggle.second)) { if(allowed.count(CMapGenOptions::RANDOM_SIZE) || allowed.count(toggle.first) || toggle.first == CMapGenOptions::RANDOM_SIZE) { button->block(false); } else { button->block(true); } } } } std::vector RandomMapTab::getPossibleMapSizes() { return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_GIANT}; } void TeamAlignmentsWidget::checkTeamCount() { //Do not allow to select one team only std::set teams; for (int plId = 0; plId < players.size(); ++plId) { teams.insert(TeamID(players[plId]->getSelected())); } if (teams.size() < 2) { //Do not let player close the window buttonOk->block(true); } else { buttonOk->block(false); } } TeamAlignments::TeamAlignments(RandomMapTab & randomMapTab) : CWindowObject(BORDERED) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; widget = std::make_shared(randomMapTab); pos = widget->pos; updateShadow(); center(); } TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab): InterfaceObjectConfigurable() { const JsonNode config(JsonPath::builtin("config/widgets/randomMapTeamsWidget.json")); variables = config["variables"]; //int totalPlayers = randomMapTab.obtainMapGenOptions().getPlayerLimit(); int totalPlayers = randomMapTab.obtainMapGenOptions().getMaxPlayersCount(); assert(totalPlayers <= PlayerColor::PLAYER_LIMIT_I); auto playerSettings = randomMapTab.obtainMapGenOptions().getPlayersSettings(); variables["totalPlayers"].Integer() = totalPlayers; pos.w = variables["windowSize"]["x"].Integer() + totalPlayers * variables["cellMargin"]["x"].Integer(); pos.h = variables["windowSize"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer(); variables["backgroundRect"]["x"].Integer() = 0; variables["backgroundRect"]["y"].Integer() = 0; variables["backgroundRect"]["w"].Integer() = pos.w; variables["backgroundRect"]["h"].Integer() = pos.h; variables["okButtonPosition"]["x"].Integer() = variables["buttonsOffset"]["ok"]["x"].Integer(); variables["okButtonPosition"]["y"].Integer() = variables["buttonsOffset"]["ok"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer(); variables["cancelButtonPosition"]["x"].Integer() = variables["buttonsOffset"]["cancel"]["x"].Integer(); variables["cancelButtonPosition"]["y"].Integer() = variables["buttonsOffset"]["cancel"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer(); addCallback("ok", [&](int) { for(int plId = 0; plId < players.size(); ++plId) { randomMapTab.obtainMapGenOptions().setPlayerTeam(PlayerColor(plId), TeamID(players[plId]->getSelected())); } randomMapTab.updateMapInfoByHost(); for(auto & window : GH.windows().findWindows()) GH.windows().popWindow(window); }); addCallback("cancel", [&](int) { for(auto & window : GH.windows().findWindows()) GH.windows().popWindow(window); }); build(config); center(pos); OBJ_CONSTRUCTION; // Window should have X * X columns, where X is max players allowed for current settings // For random player count, X is 8 if (totalPlayers > playerSettings.size()) { auto savedPlayers = randomMapTab.obtainMapGenOptions().getSavedPlayersMap(); for (const auto & player : savedPlayers) { if (!vstd::contains(playerSettings, player.first)) { playerSettings[player.first] = player.second; } } } std::vector settingsVec; for (const auto & player : playerSettings) { settingsVec.push_back(player.second); } for(int plId = 0; plId < totalPlayers; ++plId) { players.push_back(std::make_shared([&, totalPlayers, plId](int sel) { variables["player_id"].Integer() = plId; OBJ_CONSTRUCTION_TARGETED(players[plId].get()); for(int teamId = 0; teamId < totalPlayers; ++teamId) { auto button = std::dynamic_pointer_cast(players[plId]->buttons[teamId]); assert(button); if(sel == teamId) { button->setOverlay(buildWidget(variables["flagsAnimation"])); } else { button->setOverlay(nullptr); } button->addCallback([this](bool) { checkTeamCount(); }); } })); OBJ_CONSTRUCTION_TARGETED(players.back().get()); for(int teamId = 0; teamId < totalPlayers; ++teamId) { variables["point"]["x"].Integer() = variables["cellOffset"]["x"].Integer() + plId * variables["cellMargin"]["x"].Integer(); variables["point"]["y"].Integer() = variables["cellOffset"]["y"].Integer() + teamId * variables["cellMargin"]["y"].Integer(); auto button = buildWidget(variables["button"]); players.back()->addToggle(teamId, std::dynamic_pointer_cast(button)); } // plId is not neccessarily player color, just an index auto team = settingsVec.at(plId).getTeam(); if(team == TeamID::NO_TEAM) { logGlobal->warn("Player %d (id %d) has uninitialized team", settingsVec.at(plId).getColor(), plId); players.back()->setSelected(plId); } else players.back()->setSelected(team.getNum()); } buttonOk = widget("buttonOK"); buttonCancel = widget("buttonCancel"); } void RandomMapTab::saveOptions(const CMapGenOptions & options) { JsonNode data; JsonSerializer ser(nullptr, data); ser.serializeStruct("lastSettings", const_cast(options)); // FIXME: Do not nest fields Settings rmgSettings = persistentStorage.write["rmg"]; rmgSettings["rmg"] = data; } void RandomMapTab::loadOptions() { auto rmgSettings = persistentStorage["rmg"]["rmg"]; if (!rmgSettings.Struct().empty()) { mapGenOptions.reset(new CMapGenOptions()); JsonDeserializer handler(nullptr, rmgSettings); handler.serializeStruct("lastSettings", *mapGenOptions); // Will check template and set other options as well setTemplate(mapGenOptions->getMapTemplate()); if(auto w = widget("templateList")) { w->setItem(mapGenOptions->getMapTemplate()); } } updateMapInfoByHost(); // TODO: Save & load difficulty? }