/* * AttackPossibility.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../../lib/battle/CUnitState.h" #include "../../CCallback.h" #include "common.h" #include "StackWithBonuses.h" class AttackPossibility { public: BattleHex from; //tile from which we attack BattleHex dest; //tile which we attack BattleAttackInfo attack; std::shared_ptr attackerState; std::vector> affectedUnits; int64_t damageDealt = 0; int64_t damageReceived = 0; //usually by counter-attack int64_t collateralDamage = 0; // friendly fire (usually by two-hex attacks) int64_t shootersBlockedDmg = 0; AttackPossibility(BattleHex from, BattleHex dest, const BattleAttackInfo & attack_); int64_t damageDiff() const; int64_t attackValue() const; static AttackPossibility evaluate(const BattleAttackInfo & attackInfo, BattleHex hex, const HypotheticBattle * state); private: static int64_t evaluateBlockedShootersDmg(const BattleAttackInfo & attackInfo, BattleHex hex, const HypotheticBattle * state); };