/* * CUnitStateTest.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "mock/mock_BonusBearer.h" #include "mock/mock_UnitInfo.h" #include "mock/mock_UnitEnvironment.h" #include "../../lib/battle/CUnitState.h" #include "../../lib/CCreatureHandler.h" namespace test { using namespace ::testing; static const int32_t DEFAULT_HP = 123; static const int32_t DEFAULT_AMOUNT = 100; static const int32_t DEFAULT_SPEED = 10; static const BattleHex DEFAULT_POSITION = BattleHex(5, 5); static const int DEFAULT_ATTACK = 58; static const int DEFAULT_DEFENCE = 63; class UnitStateTest : public Test { public: UnitInfoMock infoMock; UnitEnvironmentMock envMock; BonusBearerMock bonusMock; const CCreature * pikeman; battle::CUnitStateDetached subject; bool hasAmmoCart; UnitStateTest() :infoMock(), envMock(), bonusMock(), subject(&infoMock, &bonusMock), hasAmmoCart(false) { pikeman = CreatureID(0).toCreature(); } void setDefaultExpectations() { bonusMock.addNewBonus(std::make_shared(BonusDuration::PERMANENT, BonusType::STACKS_SPEED, BonusSource::CREATURE_ABILITY, DEFAULT_SPEED, BonusSourceID())); bonusMock.addNewBonus(std::make_shared(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CREATURE_ABILITY, DEFAULT_ATTACK, BonusSourceID(), BonusSubtypeID(PrimarySkill::ATTACK))); bonusMock.addNewBonus(std::make_shared(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CREATURE_ABILITY, DEFAULT_DEFENCE, BonusSourceID(), BonusSubtypeID(PrimarySkill::DEFENSE))); bonusMock.addNewBonus(std::make_shared(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, DEFAULT_HP, BonusSourceID())); EXPECT_CALL(infoMock, unitBaseAmount()).WillRepeatedly(Return(DEFAULT_AMOUNT)); EXPECT_CALL(infoMock, unitType()).WillRepeatedly(Return(pikeman)); EXPECT_CALL(envMock, unitHasAmmoCart(_)).WillRepeatedly(Return(hasAmmoCart)); } void makeShooter(int32_t ammo) { bonusMock.addNewBonus(std::make_shared(BonusDuration::PERMANENT, BonusType::SHOOTER, BonusSource::CREATURE_ABILITY, 1, BonusSourceID())); bonusMock.addNewBonus(std::make_shared(BonusDuration::PERMANENT, BonusType::SHOTS, BonusSource::CREATURE_ABILITY, ammo, BonusSourceID())); } void initUnit() { subject.localInit(&envMock); subject.position = DEFAULT_POSITION; } }; TEST_F(UnitStateTest, initialRegular) { setDefaultExpectations(); initUnit(); EXPECT_TRUE(subject.alive()); EXPECT_TRUE(subject.ableToRetaliate()); EXPECT_FALSE(subject.isGhost()); EXPECT_FALSE(subject.isDead()); EXPECT_FALSE(subject.isTurret()); EXPECT_TRUE(subject.isValidTarget(true)); EXPECT_TRUE(subject.isValidTarget(false)); EXPECT_FALSE(subject.isClone()); EXPECT_FALSE(subject.hasClone()); EXPECT_FALSE(subject.canCast()); EXPECT_FALSE(subject.isCaster()); EXPECT_FALSE(subject.canShoot()); EXPECT_FALSE(subject.isShooter()); EXPECT_EQ(subject.getCount(), DEFAULT_AMOUNT); EXPECT_EQ(subject.getFirstHPleft(), DEFAULT_HP); EXPECT_EQ(subject.getKilled(), 0); EXPECT_EQ(subject.getAvailableHealth(), DEFAULT_HP * DEFAULT_AMOUNT); EXPECT_EQ(subject.getTotalHealth(), subject.getAvailableHealth()); EXPECT_EQ(subject.getPosition(), DEFAULT_POSITION); EXPECT_EQ(subject.getInitiative(), DEFAULT_SPEED); EXPECT_EQ(subject.getInitiative(123456), DEFAULT_SPEED); EXPECT_TRUE(subject.canMove()); EXPECT_TRUE(subject.canMove(123456)); EXPECT_FALSE(subject.defended()); EXPECT_FALSE(subject.defended(123456)); EXPECT_FALSE(subject.moved()); EXPECT_FALSE(subject.moved(123456)); EXPECT_TRUE(subject.willMove()); EXPECT_TRUE(subject.willMove(123456)); EXPECT_FALSE(subject.waited()); EXPECT_FALSE(subject.waited(123456)); EXPECT_EQ(subject.getTotalAttacks(true), 1); EXPECT_EQ(subject.getTotalAttacks(false), 1); } TEST_F(UnitStateTest, canShoot) { setDefaultExpectations(); makeShooter(1); initUnit(); EXPECT_FALSE(subject.canCast()); EXPECT_FALSE(subject.isCaster()); EXPECT_TRUE(subject.canShoot()); EXPECT_TRUE(subject.isShooter()); subject.afterAttack(true, false); EXPECT_FALSE(subject.canShoot()); EXPECT_TRUE(subject.isShooter()); } TEST_F(UnitStateTest, canShootWithAmmoCart) { hasAmmoCart = true; setDefaultExpectations(); makeShooter(1); initUnit(); EXPECT_FALSE(subject.canCast()); EXPECT_FALSE(subject.isCaster()); EXPECT_TRUE(subject.canShoot()); EXPECT_TRUE(subject.isShooter()); subject.afterAttack(true, false); EXPECT_TRUE(subject.canShoot()); EXPECT_TRUE(subject.isShooter()); } TEST_F(UnitStateTest, getAttack) { setDefaultExpectations(); EXPECT_EQ(subject.getAttack(false), DEFAULT_ATTACK); EXPECT_EQ(subject.getAttack(true), DEFAULT_ATTACK); } TEST_F(UnitStateTest, getDefense) { setDefaultExpectations(); EXPECT_EQ(subject.getDefense(false), DEFAULT_DEFENCE); EXPECT_EQ(subject.getDefense(true), DEFAULT_DEFENCE); } TEST_F(UnitStateTest, attackWithFrenzy) { setDefaultExpectations(); bonusMock.addNewBonus(std::make_shared(BonusDuration::PERMANENT, BonusType::IN_FRENZY, BonusSource::SPELL_EFFECT, 50, BonusSourceID())); int expectedAttack = static_cast(DEFAULT_ATTACK + 0.5 * DEFAULT_DEFENCE); EXPECT_EQ(subject.getAttack(false), expectedAttack); EXPECT_EQ(subject.getAttack(true), expectedAttack); } TEST_F(UnitStateTest, defenceWithFrenzy) { setDefaultExpectations(); bonusMock.addNewBonus(std::make_shared(BonusDuration::PERMANENT, BonusType::IN_FRENZY, BonusSource::SPELL_EFFECT, 50, BonusSourceID())); int expectedDefence = 0; EXPECT_EQ(subject.getDefense(false), expectedDefence); EXPECT_EQ(subject.getDefense(true), expectedDefence); } TEST_F(UnitStateTest, additionalAttack) { setDefaultExpectations(); { auto bonus = std::make_shared(BonusDuration::PERMANENT, BonusType::ADDITIONAL_ATTACK, BonusSource::SPELL_EFFECT, 41, BonusSourceID()); bonusMock.addNewBonus(bonus); } EXPECT_EQ(subject.getTotalAttacks(false), 42); EXPECT_EQ(subject.getTotalAttacks(true), 42); } TEST_F(UnitStateTest, additionalMeleeAttack) { setDefaultExpectations(); { auto bonus = std::make_shared(BonusDuration::PERMANENT, BonusType::ADDITIONAL_ATTACK, BonusSource::SPELL_EFFECT, 41, BonusSourceID()); bonus->effectRange = BonusLimitEffect::ONLY_MELEE_FIGHT; bonusMock.addNewBonus(bonus); } EXPECT_EQ(subject.getTotalAttacks(false), 42); EXPECT_EQ(subject.getTotalAttacks(true), 1); } TEST_F(UnitStateTest, additionalRangedAttack) { setDefaultExpectations(); { auto bonus = std::make_shared(BonusDuration::PERMANENT, BonusType::ADDITIONAL_ATTACK, BonusSource::SPELL_EFFECT, 41, BonusSourceID()); bonus->effectRange = BonusLimitEffect::ONLY_DISTANCE_FIGHT; bonusMock.addNewBonus(bonus); } EXPECT_EQ(subject.getTotalAttacks(false), 1); EXPECT_EQ(subject.getTotalAttacks(true), 42); } TEST_F(UnitStateTest, getMinDamage) { setDefaultExpectations(); { auto bonus = std::make_shared(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, 30, BonusSourceID(), BonusCustomSubtype::creatureDamageBoth); bonusMock.addNewBonus(bonus); bonus = std::make_shared(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, -20, BonusSourceID(), BonusCustomSubtype::creatureDamageMin); bonusMock.addNewBonus(bonus); } EXPECT_EQ(subject.getMinDamage(false), 10); EXPECT_EQ(subject.getMinDamage(true), 10); } TEST_F(UnitStateTest, getMaxDamage) { setDefaultExpectations(); { auto bonus = std::make_shared(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, 30, BonusSourceID(), BonusCustomSubtype::creatureDamageBoth); bonusMock.addNewBonus(bonus); bonus = std::make_shared(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, -20, BonusSourceID(), BonusCustomSubtype::creatureDamageMax); bonusMock.addNewBonus(bonus); } EXPECT_EQ(subject.getMaxDamage(false), 10); EXPECT_EQ(subject.getMaxDamage(true), 10); } }