/* * ScriptFixture.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "lib/modding/ModScope.h" #include "lib/VCMI_Lib.h" #include "ScriptFixture.h" namespace test { using namespace ::testing; using namespace ::scripting; ScriptFixture::ScriptFixture() = default; ScriptFixture::~ScriptFixture() = default; void ScriptFixture::loadScriptFromFile(const std::string & path) { JsonNode scriptConfig; scriptConfig["source"].String() = path; loadScript(scriptConfig); } void ScriptFixture::loadScript(const JsonNode & scriptConfig) { subject = VLC->scriptHandler->loadFromJson(&loggerMock, ModScope::scopeBuiltin(), scriptConfig, "test"); GTEST_ASSERT_NE(subject, nullptr); context = subject->createContext(&environmentMock); EXPECT_CALL(*pool, getContext(Eq(subject.get()))).WillRepeatedly(Return(context)); } void ScriptFixture::loadScript(ModulePtr module, const std::string & scriptSource) { subject = std::make_shared(VLC->scriptHandler.get()); subject->host = module; subject->sourceText = scriptSource; subject->identifier = "test"; subject->compile(&loggerMock); context = subject->createContext(&environmentMock); EXPECT_CALL(*pool, getContext(Eq(subject.get()))).WillRepeatedly(Return(context)); } void ScriptFixture::loadScript(ModulePtr module, const std::vector & scriptSource) { std::string source = boost::algorithm::join(scriptSource, "\n"); loadScript(module, source); } void ScriptFixture::setUp() { pool = std::make_shared(); EXPECT_CALL(environmentMock, game()).WillRepeatedly(Return(&infoMock)); EXPECT_CALL(environmentMock, logger()).WillRepeatedly(Return(&loggerMock)); EXPECT_CALL(environmentMock, eventBus()).WillRepeatedly(Return(&eventBus)); EXPECT_CALL(environmentMock, services()).WillRepeatedly(Return(&servicesMock)); } JsonNode ScriptFixture::runClientServer(const JsonNode & scriptState) { context->run(scriptState); return context->saveState(); } JsonNode ScriptFixture::runServer(const JsonNode & scriptState) { context->run(&serverMock, scriptState); return context->saveState(); } JsonNode ScriptFixture::runScript(ModulePtr module, const std::string & scriptSource, const JsonNode & scriptState) { loadScript(module, scriptSource); return runClientServer(scriptState); } }