/* * CRmgTemplateStorage.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../IHandlerBase.h" #include "../int3.h" #include "CRmgTemplate.h" class JsonNode; /// The CJsonRmgTemplateLoader loads templates from a JSON file. class DLL_LINKAGE CRmgTemplateStorage : public IHandlerBase { public: CRmgTemplateStorage() = default; std::vector getDefaultAllowed() const override; std::vector loadLegacyData(size_t dataSize) override; /// loads single object into game. Scope is namespace of this object, same as name of source mod virtual void loadObject(std::string scope, std::string name, const JsonNode & data) override; virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override; const CRmgTemplate * getTemplate(const std::string & templateName) const; std::vector getTemplates() const; std::vector getTemplates(const int3& filterSize, si8 filterPlayers, si8 filterHumanPlayers, si8 filterCpuPlayers) const; private: std::map templates; };