/* * Info.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../json/JsonNode.h" #include "../mapObjectConstructors/IObjectInfo.h" VCMI_LIB_NAMESPACE_BEGIN namespace vstd { class RNG; } class MetaString; class IGameCallback; namespace Rewardable { struct Limiter; using LimitersList = std::vector>; struct Reward; struct Configuration; struct Variables; struct VisitInfo; struct ResetInfo; enum class EEventType; class DLL_LINKAGE Info : public IObjectInfo { JsonNode parameters; std::string objectTextID; void replaceTextPlaceholders(MetaString & target, const Variables & variables) const; void replaceTextPlaceholders(MetaString & target, const Variables & variables, const VisitInfo & info) const; void configureVariables(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source) const; void configureRewards(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source, Rewardable::EEventType mode, const std::string & textPrefix) const; void configureLimiter(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const; Rewardable::LimitersList configureSublimiters(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source) const; void configureReward(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, Rewardable::Reward & info, const JsonNode & source) const; void configureResetInfo(Rewardable::Configuration & object, vstd::RNG & rng, Rewardable::ResetInfo & info, const JsonNode & source) const; public: const JsonNode & getParameters() const; bool givesResources() const override; bool givesExperience() const override; bool givesMana() const override; bool givesMovement() const override; bool givesPrimarySkills() const override; bool givesSecondarySkills() const override; bool givesArtifacts() const override; bool givesCreatures() const override; bool givesSpells() const override; bool givesBonuses() const override; bool hasGuards() const override; void configureObject(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb) const; void init(const JsonNode & objectConfig, const std::string & objectTextID); template void serialize(Handler &h) { h & parameters; } }; } VCMI_LIB_NAMESPACE_END