/* * Graphics.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../lib/constants/NumericConstants.h" #include "../lib/constants/EntityIdentifiers.h" #include "../lib/Color.h" struct SDL_Palette; /// Handles fonts, hero images, town images, various graphics class Graphics { void initializeBattleGraphics(); void loadPaletteAndColors(); void loadErmuToPicture(); public: using PlayerPalette = std::array; //various graphics std::array playerColors; std::array playerColorPalette; //palette to make interface colors good - array of size [256] PlayerPalette neutralColorPalette; ColorRGBA neutralColor; //towns std::map ERMUtoPicture[GameConstants::F_NUMBER]; //maps building ID to it's picture's name for each town type //for battles std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names //functions Graphics(); void setPlayerPalette(SDL_Palette * sur, PlayerColor player); void setPlayerFlagColor(SDL_Palette * sur, PlayerColor player); }; extern Graphics * graphics;