/* * MapFormatJson.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "MapFormatJson.h" #include "../filesystem/CInputStream.h" #include "../filesystem/COutputStream.h" #include "CMap.h" #include "../CModHandler.h" #include "../VCMI_Lib.h" static const std::array conditionNames = { "haveArtifact", "haveCreatures", "haveResources", "haveBuilding", "control", "destroy", "transport", "daysPassed", "isHuman", "daysWithoutTown", "standardWin", "constValue" }; static const std::array typeNames = { "victory", "defeat" }; static EventCondition JsonToCondition(const JsonNode & node) { EventCondition event; event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String())); if (node.Vector().size() > 1) { const JsonNode & data = node.Vector()[1]; if (data["type"].getType() == JsonNode::DATA_STRING) event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get(); if (data["type"].getType() == JsonNode::DATA_FLOAT) event.objectType = data["type"].Float(); if (!data["value"].isNull()) event.value = data["value"].Float(); if (!data["position"].isNull()) { auto & position = data["position"].Vector(); event.position.x = position.at(0).Float(); event.position.y = position.at(1).Float(); event.position.z = position.at(2).Float(); } } return event; } static JsonNode ConditionToJson(const EventCondition& event) { JsonNode json; JsonVector& asVector = json.Vector(); JsonNode condition; condition.String() = conditionNames.at(event.condition); asVector.push_back(condition); JsonNode data; //todo: save identifier if(event.value != -1) data["value"].Float() = event.value; if(event.position != int3(-1,-1,-1)) { auto & position = data["position"].Vector(); position.resize(3); position[0].Float() = event.position.x; position[1].Float() = event.position.y; position[2].Float() = event.position.z; } asVector.push_back(data); return std::move(json); } ///CMapFormatJson const int CMapFormatJson::VERSION_MAJOR = 1; const int CMapFormatJson::VERSION_MINOR = 0; const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json"; void CMapFormatJson::readTriggeredEvents(const JsonNode & input) { mapHeader->victoryMessage = input["victoryString"].String(); mapHeader->victoryIconIndex = input["victoryIconIndex"].Float(); mapHeader->defeatMessage = input["defeatString"].String(); mapHeader->defeatIconIndex = input["defeatIconIndex"].Float(); mapHeader->triggeredEvents.clear(); for (auto & entry : input["triggeredEvents"].Struct()) { TriggeredEvent event; event.identifier = entry.first; readTriggeredEvent(event, entry.second); mapHeader->triggeredEvents.push_back(event); } } void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source) { event.onFulfill = source["message"].String(); event.description = source["description"].String(); event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String()); event.effect.toOtherMessage = source["effect"]["messageToSend"].String(); event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression } void CMapFormatJson::writeTriggeredEvents(JsonNode& output) { output["victoryString"].String() = map->victoryMessage; output["victoryIconIndex"].Float() = map->victoryIconIndex; output["defeatString"].String() = map->defeatMessage; output["defeatIconIndex"].Float() = map->defeatIconIndex; JsonMap & triggeredEvents = output["triggeredEvents"].Struct(); for(auto event : map->triggeredEvents) writeTriggeredEvent(event, triggeredEvents[event.identifier]); } void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode& dest) { dest["message"].String() = event.onFulfill; dest["description"].String() = event.description; dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type)); dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage; dest["condition"] = event.trigger.toJson(ConditionToJson); } ///CMapPatcher CMapPatcher::CMapPatcher(JsonNode stream): input(stream) { } void CMapPatcher::patchMapHeader(std::unique_ptr & header) { header.swap(mapHeader); if (!input.isNull()) readPatchData(); header.swap(mapHeader); } void CMapPatcher::readPatchData() { readTriggeredEvents(input); } ///CMapFormatZip CMapFormatZip::CMapFormatZip(CInputOutputStream * stream): buffer(stream), ioApi(new CProxyIOApi(buffer)) { } ///CMapLoaderJson CMapLoaderJson::CMapLoaderJson(CInputOutputStream * stream): CMapFormatZip(stream), loader("", "_", ioApi) { } std::unique_ptr CMapLoaderJson::loadMap() { map = new CMap(); mapHeader = std::unique_ptr(dynamic_cast(map)); readMap(); return std::unique_ptr(dynamic_cast(mapHeader.release())); } std::unique_ptr CMapLoaderJson::loadMapHeader() { mapHeader.reset(new CMapHeader); readHeader(); return std::move(mapHeader); } void CMapLoaderJson::readMap() { readHeader(); map->initTerrain(); //TODO:readMap } void CMapLoaderJson::readHeader() { //do not use map field here, use only mapHeader ResourceID headerID(HEADER_FILE_NAME, EResType::TEXT); if(!loader.existsResource(headerID)) throw new std::runtime_error(HEADER_FILE_NAME+" not found"); auto headerData = loader.load(headerID)->readAll(); const JsonNode header(reinterpret_cast(headerData.first.get()), headerData.second); //TODO: read such data like map name & size //mapHeader->version = ??? //todo: new version field //todo: multilevel map load support const JsonNode levels = header["mapLevels"]; mapHeader->height = levels["surface"]["height"].Float(); mapHeader->width = levels["surface"]["width"].Float(); mapHeader->twoLevel = !levels["underground"].isNull(); mapHeader->name = header["name"].String(); mapHeader->description = header["description"].String(); //todo: support arbitrary percentage static const std::map difficultyMap = { {"", 1}, {"EASY", 0}, {"NORMAL", 1}, {"HARD", 2}, {"EXPERT", 3}, {"IMPOSSIBLE", 4} }; mapHeader->difficulty = difficultyMap.at(header["difficulty"].String()); mapHeader->levelLimit = header["levelLimit"].Float(); // std::vector allowedHeroes; // std::vector placeholdedHeroes; readTriggeredEvents(header); readPlayerInfo(); //TODO: readHeader } void CMapLoaderJson::readPlayerInfo() { //ui8 howManyTeams; //TODO: readPlayerInfo } ///CMapSaverJson CMapSaverJson::CMapSaverJson(CInputOutputStream * stream): CMapFormatZip(stream), saver(ioApi, "_") { } CMapSaverJson::~CMapSaverJson() { } void CMapSaverJson::saveMap(const std::unique_ptr& map) { //TODO: saveMap this->map = map.get(); saveHeader(); } void CMapSaverJson::saveHeader() { JsonNode header; header["versionMajor"].Float() = VERSION_MAJOR; header["versionMinor"].Float() = VERSION_MINOR; //todo: multilevel map save support JsonNode & levels = header["mapLevels"]; levels["surface"]["height"].Float() = map->height; levels["surface"]["width"].Float() = map->width; levels["surface"]["index"].Float() = 0; if(map->twoLevel) { levels["underground"]["height"].Float() = map->height; levels["underground"]["width"].Float() = map->width; levels["underground"]["index"].Float() = 1; } header["name"].String() = map->name; header["description"].String() = map->description; //todo: support arbitrary percentage static const std::map difficultyMap = { {0, "EASY"}, {1, "NORMAL"}, {2, "HARD"}, {3, "EXPERT"}, {4, "IMPOSSIBLE"} }; header["difficulty"].String() = difficultyMap.at(map->difficulty); header["levelLimit"].Float() = map->levelLimit; writeTriggeredEvents(header); //todo: player info //todo: allowedHeroes; //todo: placeholdedHeroes; std::ostringstream out; out << header; out.flush(); { auto s = out.str(); std::unique_ptr stream = saver.addFile(HEADER_FILE_NAME); if (stream->write((const ui8*)s.c_str(), s.size()) != s.size()) throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed."); } }