noinst_LIBRARIES = libvcmi.a #vcmi_LDADD = $(BOOST_SYSTEM_LIB) $(BOOST_FILESYSTEM_LIB) $(BOOST_THREAD_LIB) #AM_CXXFLAGS = $(BOOST_CPPFLAGS) libvcmi_a_SOURCES = \ ../hch/CAmbarCendamo.cpp \ ../hch/CArtHandler.cpp \ ../hch/CBuildingHandler.cpp \ ../hch/CCreatureHandler.cpp \ ../hch/CDefObjInfoHandler.cpp \ ../CGameState.cpp \ ../hch/CHeroHandler.cpp \ ../hch/CLodHandler.cpp \ ../hch/CObjectHandler.cpp \ ./Connection.cpp \ ../hch/CTownHandler.cpp \ ../map.cpp \ ../stdafx.cpp \ ./VCMI_Lib.cpp \ ../hch/CSpellHandler.cpp \ ../CConsoleHandler.cpp \ ../hch/CAmbarCendamo.h \ ../hch/CArtHandler.h \ ../hch/CBuildingHandler.h \ ../hch/CCreatureHandler.h \ ../hch/CDefObjInfoHandler.h \ ../CGameState.h \ ../hch/CHeroHandler.h \ ../hch/CLodHandler.h \ ../hch/CObjectHandler.h \ ./Connection.h \ ../hch/CTownHandler.h \ ../map.h \ ./NetPacks.h \ ./VCMI_Lib.h \ ../CConsoleHandler.h