#pragma once namespace Ui { class CSettingsView; } class CSettingsView : public QWidget { Q_OBJECT public: explicit CSettingsView(QWidget *parent = 0); ~CSettingsView(); void loadSettings(); private slots: void on_comboBoxResolution_currentIndexChanged(const QString &arg1); void on_comboBoxFullScreen_currentIndexChanged(int index); void on_comboBoxPlayerAI_currentIndexChanged(const QString &arg1); void on_comboBoxNeutralAI_currentIndexChanged(const QString &arg1); void on_spinBoxNetworkPort_valueChanged(int arg1); void on_plainTextEditRepos_textChanged(); void on_comboBoxEncoding_currentIndexChanged(int index); void on_openTempDir_clicked(); void on_openUserDataDir_clicked(); void on_openGameDataDir_clicked(); void on_comboBoxShowIntro_currentIndexChanged(int index); void on_changeGameDataDir_clicked(); void on_comboBoxAutoCheck_currentIndexChanged(int index); private: Ui::CSettingsView *ui; };