/* * NetPackFixture.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "NetPackFixture.h" namespace test { NetPackFixture::NetPackFixture() { } NetPackFixture::~NetPackFixture() = default; void NetPackFixture::setUp() { gameState = std::make_shared(); } }