/* * AIMovementToDestinationRule.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "AIMovementToDestinationRule.h" namespace NKAI { namespace AIPathfinding { AIMovementToDestinationRule::AIMovementToDestinationRule(std::shared_ptr nodeStorage) : nodeStorage(nodeStorage) { } void AIMovementToDestinationRule::process( const PathNodeInfo & source, CDestinationNodeInfo & destination, const PathfinderConfig * pathfinderConfig, CPathfinderHelper * pathfinderHelper) const { auto blocker = getBlockingReason(source, destination, pathfinderConfig, pathfinderHelper); if(blocker == BlockingReason::NONE) return; if(blocker == BlockingReason::DESTINATION_BLOCKED && destination.action == EPathNodeAction::EMBARK && nodeStorage->getAINode(destination.node)->specialAction) { return; } if(blocker == BlockingReason::SOURCE_GUARDED && nodeStorage->getAINode(source.node)->actor->allowBattle) { #if NKAI_PATHFINDER_TRACE_LEVEL >= 1 logAi->trace( "Bypass src guard while moving from %s to %s", source.coord.toString(), destination.coord.toString()); #endif return; } destination.blocked = true; } } }