/* * TradePanels.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../MiscWidgets.h" #include "../Images.h" #include "../../../lib/networkPacks/TradeItem.h" enum class EType { RESOURCE, PLAYER, ARTIFACT_TYPE, CREATURE, CREATURE_PLACEHOLDER, ARTIFACT_PLACEHOLDER, ARTIFACT_INSTANCE }; class CTradeableItem : public SelectableSlot, public std::enable_shared_from_this { public: std::shared_ptr image; AnimationPath getFilename(); int getIndex(); using ClickPressedFunctor = std::function&)>; const CArtifactInstance * artInstance; //holds ptr to artifact instance id type artifact EType type; int id; const int serial; const bool left; std::string subtitle; ClickPressedFunctor clickPressedCallback; void setType(EType newType); void setID(int newID); const CArtifactInstance * getArtInstance() const; void setArtInstance(const CArtifactInstance * art); bool downSelection; void showAllAt(const Point & dstPos, const std::string & customSub, Canvas & to); void showPopupWindow(const Point & cursorPosition) override; void hover(bool on) override; void showAll(Canvas & to) override; void clickPressed(const Point & cursorPosition) override; std::string getName(int number = -1) const; CTradeableItem(const Rect & area, EType Type, int ID, bool Left, int Serial); }; class TradePanelBase : public CIntObject { public: using UpdateSlotsFunctor = std::function; using DeleteSlotsCheck = std::function&)>; std::vector> slots; UpdateSlotsFunctor updateSlotsCallback; DeleteSlotsCheck deleteSlotsCheck; std::shared_ptr selected; const int selectionWidth = 2; std::shared_ptr selectedImage; std::shared_ptr selectedSubtitle; virtual void updateSlots(); virtual void deselect(); virtual void clearSubtitles(); void updateOffer(CTradeableItem & slot, int, int); void setSelectedFrameIndex(std::optional index); }; class ResourcesPanel : public TradePanelBase { const std::vector resourcesForTrade = { GameResID::WOOD, GameResID::MERCURY, GameResID::ORE, GameResID::SULFUR, GameResID::CRYSTAL, GameResID::GEMS, GameResID::GOLD }; const std::vector slotsPos = { Point(0, 0), Point(83, 0), Point(166, 0), Point(0, 79), Point(83, 79), Point(166, 79), Point(83, 158) }; const Point slotDimension = Point(69, 66); const Point selectedImagePos = Point(101, 276); const Point selectedSubtitlePos = Point(118, 324); public: ResourcesPanel(CTradeableItem::ClickPressedFunctor clickPressedCallback, UpdateSlotsFunctor updateSubtitles); }; class ArtifactsPanel : public TradePanelBase { const std::vector slotsPos = { Point(0, 0), Point(83, 0), Point(165, 0), Point(0, 79), Point(83, 79), Point(165, 79), Point(83, 158) }; const size_t slotsForTrade = 7; const Point slotDimension = Point(69, 66); const Point selectedImagePos = Point(96, 266); const Point selectedSubtitlePos = Point(118, 324); public: ArtifactsPanel(CTradeableItem::ClickPressedFunctor clickPressedCallback, UpdateSlotsFunctor updateSubtitles, const std::vector & arts); }; class PlayersPanel : public TradePanelBase { const std::vector slotsPos = { Point(0, 0), Point(83, 0), Point(166, 0), Point(0, 118), Point(83, 118), Point(166, 118), Point(83, 236) }; const Point slotDimension = Point(58, 64); const Point selectedImagePos = Point(83, 368); const Point selectedSubtitlePos = Point(112, 443); public: explicit PlayersPanel(CTradeableItem::ClickPressedFunctor clickPressedCallback); }; class CreaturesPanel : public TradePanelBase { const std::vector slotsPos = { Point(0, 0), Point(83, 0), Point(166, 0), Point(0, 98), Point(83, 98), Point(166, 98), Point(83, 196) }; const Point slotDimension = Point(58, 64); const Point selectedImagePos = Point(83, 327); const Point selectedSubtitlePos = Point(113, 403); public: using slotsData = std::vector>; CreaturesPanel(CTradeableItem::ClickPressedFunctor clickPressedCallback, const slotsData & initialSlots); CreaturesPanel(CTradeableItem::ClickPressedFunctor clickPressedCallback, const std::vector> & srcSlots, bool emptySlots = true); };