/* * LuaScriptingContext.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "LuaScriptingContext.h" #include #include #include #include "LuaStack.h" #include "api/Registry.h" #include "../../lib/JsonNode.h" #include "../../lib/NetPacks.h" #include "../../lib/filesystem/Filesystem.h" #include "../../lib/battle/IBattleInfoCallback.h" #include "../../lib/CGameInfoCallback.h" #include "../../lib/CModHandler.h" VCMI_LIB_NAMESPACE_BEGIN namespace scripting { const std::string LuaContext::STATE_FIELD = "DATA"; LuaContext::LuaContext(const Script * source, const Environment * env_): ContextBase(env_->logger()), L(luaL_newstate()), script(source), env(env_) { static const std::vector STD_LIBS = { {"", luaopen_base}, {LUA_TABLIBNAME, luaopen_table}, {LUA_STRLIBNAME, luaopen_string}, {LUA_MATHLIBNAME, luaopen_math}, {LUA_BITLIBNAME, luaopen_bit} }; for(const luaL_Reg & lib : STD_LIBS) { lua_pushcfunction(L, lib.func); lua_pushstring(L, lib.name); lua_call(L, 1, 0); } popAll(); cleanupGlobals(); popAll(); lua_newtable(L); modules = std::make_shared(L); popAll(); registerCore(); popAll(); LuaStack S(L); S.push(env->game()); lua_setglobal(L, "GAME"); S.push(env->battle()); lua_setglobal(L, "BATTLE"); S.push(env->eventBus()); lua_setglobal(L, "EVENT_BUS"); S.push(env->services()); lua_setglobal(L, "SERVICES"); popAll(); } LuaContext::~LuaContext() { modules.reset(); scriptClosure.reset(); lua_close(L); } void LuaContext::cleanupGlobals() { LuaStack S(L); S.clear(); S.pushNil(); lua_setglobal(L, "collectgarbage"); S.pushNil(); lua_setglobal(L, "dofile"); S.pushNil(); lua_setglobal(L, "load"); S.pushNil(); lua_setglobal(L, "loadfile"); S.pushNil(); lua_setglobal(L, "loadstring"); S.pushNil(); lua_setglobal(L, "print"); S.clear(); lua_getglobal(L, LUA_STRLIBNAME); S.push("dump"); S.pushNil(); lua_rawset(L, -3); S.clear(); lua_getglobal(L, LUA_MATHLIBNAME); S.push("random"); S.pushNil(); lua_rawset(L, -3); S.push("randomseed"); S.pushNil(); lua_rawset(L, -3); S.clear(); } void LuaContext::run(ServerCallback * server, const JsonNode & initialState) { { LuaStack S(L); S.push(server); lua_setglobal(L, "SERVER"); S.clear(); } run(initialState); // { // LuaStack S(L); // S.pushNil(); // lua_setglobal(L, "SERVER"); // S.clear(); // } } void LuaContext::run(const JsonNode & initialState) { setGlobal(STATE_FIELD, initialState); int ret = luaL_loadbuffer(L, script->getSource().c_str(), script->getSource().size(), script->getName().c_str()); if(ret) { logger->error("Script '%s' failed to load, error: %s", script->getName(), toStringRaw(-1)); popAll(); return; } scriptClosure = std::make_shared(L); popAll(); scriptClosure->push(); ret = lua_pcall(L, 0, 0, 0); if(ret) { logger->error("Script '%s' failed to run, error: '%s'", script->getName(), toStringRaw(-1)); popAll(); } } int LuaContext::errorRetVoid(const std::string & message) { logger->error(message); popAll(); return 0; } JsonNode LuaContext::callGlobal(const std::string & name, const JsonNode & parameters) { LuaStack S(L); lua_getglobal(L, name.c_str()); if(!S.isFunction(-1)) { boost::format fmt("%s is not a function"); fmt % name; logger->error(fmt.str()); S.clear(); return JsonNode(); } int argc = parameters.Vector().size(); for(int idx = 0; idx < argc; idx++) S.push(parameters.Vector()[idx]); if(lua_pcall(L, argc, 1, 0)) { std::string error = lua_tostring(L, -1); boost::format fmt("Lua function %s failed with message: %s"); fmt % name % error; logger->error(fmt.str()); S.clear(); return JsonNode(); } JsonNode ret; pop(ret); S.balance(); return ret; } JsonNode LuaContext::callGlobal(ServerCallback * cb, const std::string & name, const JsonNode & parameters) { LuaStack S(L); S.push(cb); lua_setglobal(L, "SERVER"); auto ret = callGlobal(name, parameters); S.pushNil(); lua_setglobal(L, "SERVER"); return ret; } void LuaContext::getGlobal(const std::string & name, int & value) { LuaStack S(L); lua_getglobal(L, name.c_str()); lua_Integer temp; if(S.tryGetInteger(-1, temp)) value = static_cast(temp); else value = 0; S.balance(); } void LuaContext::getGlobal(const std::string & name, std::string & value) { LuaStack S(L); lua_getglobal(L, name.c_str()); if(!S.tryGet(-1, value)) value.clear(); S.balance(); } void LuaContext::getGlobal(const std::string & name, double & value) { LuaStack S(L); lua_getglobal(L, name.c_str()); if(!S.tryGet(-1, value)) value = 0.0; S.balance(); } void LuaContext::getGlobal(const std::string & name, JsonNode & value) { LuaStack S(L); lua_getglobal(L, name.c_str()); pop(value); S.balance(); } void LuaContext::setGlobal(const std::string & name, int value) { lua_pushinteger(L, static_cast(value)); lua_setglobal(L, name.c_str()); } void LuaContext::setGlobal(const std::string & name, const std::string & value) { lua_pushlstring(L, value.c_str(), value.size()); lua_setglobal(L, name.c_str()); } void LuaContext::setGlobal(const std::string & name, double value) { lua_pushnumber(L, value); lua_setglobal(L, name.c_str()); } void LuaContext::setGlobal(const std::string & name, const JsonNode & value) { LuaStack S(L); S.push(value); lua_setglobal(L, name.c_str()); S.balance(); } JsonNode LuaContext::saveState() { JsonNode data; getGlobal(STATE_FIELD, data); return data; } void LuaContext::pop(JsonNode & value) { auto type = lua_type(L, -1); switch(type) { case LUA_TNUMBER: value.Float() = lua_tonumber(L, -1); break; case LUA_TBOOLEAN: value.Bool() = (lua_toboolean(L, -1) != 0); break; case LUA_TSTRING: value.String() = toStringRaw(-1); break; case LUA_TTABLE: { JsonNode asVector(JsonNode::JsonType::DATA_VECTOR); JsonNode asStruct(JsonNode::JsonType::DATA_STRUCT); lua_pushnil(L); /* first key */ while(lua_next(L, -2) != 0) { /* 'key' (at index -2) and 'value' (at index -1) */ JsonNode fieldValue; pop(fieldValue); if(lua_type(L, -1) == LUA_TNUMBER) { auto key = lua_tointeger(L, -1); if(key > 0) { if(asVector.Vector().size() < key) asVector.Vector().resize(key); --key; asVector.Vector().at(key) = fieldValue; } } else if(lua_isstring(L, -1)) { auto key = toStringRaw(-1); asStruct[key] = fieldValue; } } if(!asVector.Vector().empty()) { std::swap(value, asVector); } else { std::swap(value, asStruct); } } break; default: value.clear(); break; } lua_pop(L, 1); } void LuaContext::push(const std::string & value) { lua_pushlstring(L, value.c_str(), value.size()); } void LuaContext::push(lua_CFunction f, void * opaque) { lua_pushlightuserdata(L, opaque); lua_pushcclosure(L, f, 1); } void LuaContext::popAll() { lua_settop(L, 0); } std::string LuaContext::toStringRaw(int index) { size_t len = 0; const auto *raw = lua_tolstring(L, index, &len); return std::string(raw, len); } void LuaContext::registerCore() { push(&LuaContext::require, this); lua_setglobal(L, "require"); push(&LuaContext::logError, this); lua_setglobal(L, "logError"); popAll();//just in case for(const auto & registar : api::Registry::get()->getCoreData()) { registar.second->pushMetatable(L); //table modules->push(); //table modules push(registar.first); //table modules name lua_pushvalue(L, -3); //table modules name table lua_rawset(L, -3); popAll(); } } int LuaContext::require(lua_State * L) { auto * self = static_cast(lua_touserdata(L, lua_upvalueindex(1))); if(!self) { lua_pushstring(L, "internal error"); lua_error(L); return 0; } return self->loadModule(); } int LuaContext::loadModule() { int argc = lua_gettop(L); if(argc < 1) return errorRetVoid("Module name required"); //if module is loaded already, assume that module name is valid modules->push(); lua_pushvalue(L, -2); lua_rawget(L, -2); if(lua_istable(L, -1)) { lua_replace(L, 1); lua_settop(L, 1); return 1; } //continue with more checks if(!lua_isstring(L, 1)) return errorRetVoid("Module name must be string"); std::string resourceName = toStringRaw(1); if(resourceName.empty()) return errorRetVoid("Module name is empty"); auto temp = vstd::split(resourceName, ":"); std::string scope; std::string modulePath; if(temp.size() <= 1) { modulePath = temp.at(0); } else { scope = temp.at(0); modulePath = temp.at(1); } if(scope.empty()) { const auto *registar = api::Registry::get()->find(modulePath); if(!registar) { return errorRetVoid("Module not found: "+modulePath); } registar->pushMetatable(L); } else if(scope == CModHandler::scopeBuiltin()) { // boost::algorithm::replace_all(modulePath, boost::is_any_of("\\/ "), ""); boost::algorithm::replace_all(modulePath, ".", "/"); auto *loader = CResourceHandler::get(CModHandler::scopeBuiltin()); modulePath = "scripts/lib/" + modulePath; ResourceID id(modulePath, EResType::LUA); if(!loader->existsResource(id)) return errorRetVoid("Module not found: "+modulePath); auto rawData = loader->load(id)->readAll(); auto sourceText = std::string(reinterpret_cast(rawData.first.get()), rawData.second); int ret = luaL_loadbuffer(L, sourceText.c_str(), sourceText.size(), modulePath.c_str()); if(ret) return errorRetVoid(toStringRaw(-1)); ret = lua_pcall(L, 0, 1, 0); if(ret) { logger->error("Module '%s' failed to run, error: %s", modulePath, toStringRaw(-1)); popAll(); return 0; } } else { //todo: also allow loading scripts from same scope return errorRetVoid("No access to scope "+scope); } modules->push(); //name table modules lua_pushvalue(L, 1);//name table modules name if(!lua_isstring(L, -1)) return errorRetVoid("Module name corrupted"); lua_pushvalue(L, -3);//name table modules name table lua_rawset(L, -3);//name table modules lua_pop(L, 1);//name table lua_replace(L, 1);//table table lua_settop(L, 1);//table return 1; } int LuaContext::print(lua_State * L) { //TODO: lua_settop(L, 0); return 0; } int LuaContext::printImpl() { //TODO: return 0; } int LuaContext::logError(lua_State * L) { auto * self = static_cast(lua_touserdata(L, lua_upvalueindex(1))); if(!self) { lua_pushstring(L, "internal error"); lua_error(L); return 0; } return self->logErrorImpl(); } int LuaContext::logErrorImpl() { LuaStack S(L); std::string message; if(S.tryGet(1, message)) logger->error(message); return S.retVoid(); } } VCMI_LIB_NAMESPACE_END