#include "StdInc.h" #include "CBuildingHandler.h" #include "GameConstants.h" /* * CBuildingHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ int CBuildingHandler::campToERMU( int camp, int townType, std::set builtBuildings ) { using namespace boost::assign; static const std::vector campToERMU = list_of(11)(12)(13)(7)(8)(9)(5)(16)(14)(15)(-1)(0)(1)(2)(3)(4) (6)(26)(17)(21)(22)(23) ; //creature generators with banks - handled separately if (camp < campToERMU.size()) { return campToERMU[camp]; } static const std::vector hordeLvlsPerTType[GameConstants::F_NUMBER] = {list_of(2), list_of(1), list_of(1)(4), list_of(0)(2), list_of(0), list_of(0), list_of(0), list_of(0), list_of(0)}; int curPos = campToERMU.size(); for (int i=0; i<7; ++i) { if(camp == curPos) //non-upgraded return 30 + i; curPos++; if(camp == curPos) //upgraded return 37 + i; curPos++; //horde building if (vstd::contains(hordeLvlsPerTType[townType], i)) { if (camp == curPos) { if (hordeLvlsPerTType[townType][0] == i) { if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][0])) //if upgraded dwelling is built return 19; else //upgraded dwelling not presents return 18; } else { if(hordeLvlsPerTType[townType].size() > 1) { if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][1])) //if upgraded dwelling is built return 25; else //upgraded dwelling not presents return 24; } } } curPos++; } } assert(0); return -1; //not found }