/* * AIhelper.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "AIPathfinder.h" #include "AIPathfinderConfig.h" #include "../../../CCallback.h" std::vector> AIPathfinder::storagePool; std::map> AIPathfinder::storageMap; boost::mutex AIPathfinder::storageMutex; AIPathfinder::AIPathfinder(CPlayerSpecificInfoCallback * cb, VCAI * ai) :cb(cb), ai(ai) { } void AIPathfinder::clear() { boost::unique_lock storageLock(storageMutex); storageMap.clear(); } std::vector AIPathfinder::getPathInfo(HeroPtr hero, int3 tile) { boost::unique_lock storageLock(storageMutex); std::shared_ptr nodeStorage; if(!vstd::contains(storageMap, hero)) { logAi->debug("Recalculate paths for %s", hero->name); if(storageMap.size() < storagePool.size()) { nodeStorage = storagePool.at(storageMap.size()); } else { nodeStorage = std::make_shared(cb->getMapSize()); storagePool.push_back(nodeStorage); } storageMap[hero] = nodeStorage; auto config = std::make_shared(cb, ai, nodeStorage); nodeStorage->setHero(hero.get()); cb->calculatePaths(config, hero.get()); } else { nodeStorage = storageMap.at(hero); } return nodeStorage->getChainInfo(tile); }