/* * TypesLobbyPacks.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "RegisterTypes.h" #include "../mapping/CMapInfo.h" #include "../StartInfo.h" #include "../gameState/CGameState.h" #include "../gameState/CGameStateCampaign.h" #include "../gameState/TavernHeroesPool.h" #include "../mapping/CMap.h" #include "../CModHandler.h" #include "../mapObjects/CObjectHandler.h" #include "../CCreatureHandler.h" #include "../VCMI_Lib.h" #include "../CArtHandler.h" #include "../CHeroHandler.h" #include "../spells/CSpellHandler.h" #include "../CTownHandler.h" #include "../RoadHandler.h" #include "../RiverHandler.h" #include "../TerrainHandler.h" #include "../campaign/CampaignState.h" #include "../NetPacks.h" #include "../rmg/CMapGenOptions.h" #include "../serializer/BinaryDeserializer.h" #include "../serializer/BinarySerializer.h" #include "../serializer/CTypeList.h" VCMI_LIB_NAMESPACE_BEGIN template void registerTypesLobbyPacks(BinaryDeserializer & s); template void registerTypesLobbyPacks(BinarySerializer & s); template void registerTypesLobbyPacks(CTypeList & s); VCMI_LIB_NAMESPACE_END