/* * CAdvmapInterface.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../widgets/AdventureMapClasses.h" #include "CWindowObject.h" #include "../widgets/TextControls.h" #include "../widgets/Buttons.h" #include "../../lib/spells/ViewSpellInt.h" VCMI_LIB_NAMESPACE_BEGIN struct CGPath; struct CGPathNode; class CGHeroInstance; class CGTownInstance; class CSpell; class IShipyard; VCMI_LIB_NAMESPACE_END class CCallback; class CAdvMapInt; class CHeroWindow; enum class EMapAnimRedrawStatus; class CFadeAnimation; struct MapDrawingInfo; /// Resources bar which shows information about how many gold, crystals,... you have /// Current date is displayed too class CResDataBar : public CIntObject { public: std::shared_ptr background; std::vector > txtpos; std::string datetext; void clickRight(tribool down, bool previousState) override; CResDataBar(); CResDataBar(const std::string &defname, int x, int y, int offx, int offy, int resdist, int datedist); ~CResDataBar(); void draw(SDL_Surface * to); void show(SDL_Surface * to) override; void showAll(SDL_Surface * to) override; };