#define VCMI_DLL #include "../stdafx.h" #include "CBuildingHandler.h" #include "CGeneralTextHandler.h" #include "CLodHandler.h" #include "../lib/VCMI_Lib.h" #include #include #include #include extern CLodHandler * bitmaph; /* * CBuildingHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ static unsigned int readNr(std::string &in, int &it) { int last=it; for(;last> last; return last; } static CBuilding * readBg(std::string &buf, int& it) { CBuilding * nb = new CBuilding(); nb->resources.resize(RESOURCE_QUANTITY); for(int res=0;res<7;res++) nb->resources[res] = readNr(buf,it); /*nb->refName = */readTo(buf,it,'\n'); //reference name is ommitted, it's seems to be useless return nb; } void CBuildingHandler::loadBuildings() { std::string buf = bitmaph->getTextFile("BUILDING.TXT"), temp; int it=0; //buf iterator temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//read 2 lines of file info //read 9 special buildings for every faction buildings.resize(F_NUMBER); for(int i=0;itid = i; nb->bid = bg+17; buildings[i][bg+17] = nb; } } //reading 17 neutral (common) buildings temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//neutral buildings - skip 3 lines for(int bg = 0; bg<17; bg++) { CBuilding *nb = readBg(buf,it); for(int f=0;ftid = f; buildings[f][bg]->bid = bg; } delete nb; } //create Grail entries for(int i=0; itid = i; nb->bid = bg+30; buildings[i][bg+30] = nb; } } /////done reading BUILDING.TXT***************************** char line[100]; //bufor std::ifstream ofs(DATA_DIR "/config/hall.txt"); int castles; ofs>>castles; for(int i=0;i> tid >> pom; hall[tid].first = pom; (hall[tid].second).resize(5); //rows for(int j=0;j<5;j++) { box = it = 0; ofs.getline(line,100); if(!line[0] || line[0] == '\n' || line[0] == '\r') ofs.getline(line,100); std::string linia(line); bool areboxes=true; while(areboxes) //read all boxes { (hall[tid].second)[j].push_back(std::vector()); //push new box int seppos = linia.find_first_of('|',it); //position of end of this box data if(seppos<0) seppos = linia.length(); while(it> last; (hall[tid].second)[j][box].push_back(last); areboxes = it; //wyzeruje jak nie znajdzie kolejnej spacji = koniec linii if(!it) it = seppos+1; } box++; it+=2; } } } } CBuildingHandler::~CBuildingHandler() { for(std::vector< bmap > >::iterator i=buildings.begin(); i!=buildings.end(); i++) for(std::map >::iterator j=i->begin(); j!=i->end(); j++) j->second.dellNull(); } static std::string emptyStr = ""; const std::string & CBuilding::Name() const { if(name.length()) return name; else if(vstd::contains(VLC->generaltexth->buildings,tid) && vstd::contains(VLC->generaltexth->buildings[tid],bid)) return VLC->generaltexth->buildings[tid][bid].first; tlog2 << "Warning: Cannot find name text for building " << bid << "for " << tid << "town.\n"; return emptyStr; } const std::string & CBuilding::Description() const { if(description.length()) return description; else if(vstd::contains(VLC->generaltexth->buildings,tid) && vstd::contains(VLC->generaltexth->buildings[tid],bid)) return VLC->generaltexth->buildings[tid][bid].second; tlog2 << "Warning: Cannot find description text for building " << bid << "for " << tid << "town.\n"; return emptyStr; } CBuilding::CBuilding( int TID, int BID ) { tid = TID; bid = BID; } int CBuildingHandler::campToERMU( int camp, int townType, std::set builtBuildings ) { using namespace boost::assign; static const std::vector campToERMU = list_of(11)(12)(13)(7)(8)(9)(5)(16)(14)(15)(-1)(0)(1)(2)(3)(4) (6)(26)(17)(21)(22)(23) ; //creature generators with banks - handled separately if (camp < campToERMU.size()) { return campToERMU[camp]; } static const std::vector hordeLvlsPerTType[F_NUMBER] = {list_of(2), list_of(1), list_of(1)(4), list_of(0)(2), list_of(0), list_of(0), list_of(0), list_of(0), list_of(0)}; int curPos = campToERMU.size(); for (int i=0; i<7; ++i) { if(camp == curPos) //non-upgraded return 30 + i; curPos++; if(camp == curPos) //upgraded return 37 + i; curPos++; //horde building if (vstd::contains(hordeLvlsPerTType[townType], i)) { if (camp == curPos) { if (hordeLvlsPerTType[townType][0] == i) { if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][0])) //if upgraded dwelling is built return 19; else //upgraded dwelling not presents return 18; } else { if(hordeLvlsPerTType[townType].size() > 1) { if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][1])) //if upgraded dwelling is built return 25; else //upgraded dwelling not presents return 24; } } } curPos++; } } assert(0); return -1; //not found }