/* * Terrain.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "TerrainHandler.h" #include "CGeneralTextHandler.h" #include "GameSettings.h" #include "json/JsonNode.h" #include "modding/IdentifierStorage.h" VCMI_LIB_NAMESPACE_BEGIN TerrainType * TerrainTypeHandler::loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) { assert(identifier.find(':') == std::string::npos); auto * info = new TerrainType; info->id = TerrainId(index); info->identifier = identifier; info->modScope = scope; info->moveCost = static_cast(json["moveCost"].Integer()); info->musicFilename = AudioPath::fromJson(json["music"]); info->tilesFilename = AnimationPath::fromJson(json["tiles"]); info->horseSound = AudioPath::fromJson(json["horseSound"]); info->horseSoundPenalty = AudioPath::fromJson(json["horseSoundPenalty"]); info->transitionRequired = json["transitionRequired"].Bool(); info->terrainViewPatterns = json["terrainViewPatterns"].String(); VLC->generaltexth->registerString(scope, info->getNameTextID(), json["text"].String()); const JsonVector & unblockedVec = json["minimapUnblocked"].Vector(); info->minimapUnblocked = { static_cast(unblockedVec[0].Float()), static_cast(unblockedVec[1].Float()), static_cast(unblockedVec[2].Float()) }; const JsonVector &blockedVec = json["minimapBlocked"].Vector(); info->minimapBlocked = { static_cast(blockedVec[0].Float()), static_cast(blockedVec[1].Float()), static_cast(blockedVec[2].Float()) }; info->passabilityType = 0; for(const auto& node : json["type"].Vector()) { //Set bits const auto & s = node.String(); if (s == "WATER") info->passabilityType |= TerrainType::PassabilityType::WATER; if (s == "ROCK") info->passabilityType |= TerrainType::PassabilityType::ROCK; if (s == "SURFACE") info->passabilityType |= TerrainType::PassabilityType::SURFACE; if (s == "SUB") info->passabilityType |= TerrainType::PassabilityType::SUBTERRANEAN; } info->river = River::NO_RIVER; if(!json["river"].isNull()) { VLC->identifiers()->requestIdentifier("river", json["river"], [info](int32_t identifier) { info->river = RiverId(identifier); }); } for(const auto & t : json["paletteAnimation"].Vector()) { TerrainPaletteAnimation element{ static_cast(t["start"].Integer()), static_cast(t["length"].Integer()) }; info->paletteAnimation.push_back(element); } info->shortIdentifier = json["shortIdentifier"].String(); assert(info->shortIdentifier.length() == 2); for(const auto & t : json["battleFields"].Vector()) { VLC->identifiers()->requestIdentifier("battlefield", t, [info](int32_t identifier) { info->battleFields.emplace_back(identifier); }); } for(const auto & t : json["prohibitTransitions"].Vector()) { VLC->identifiers()->requestIdentifier("terrain", t, [info](int32_t identifier) { info->prohibitTransitions.emplace_back(identifier); }); } info->rockTerrain = ETerrainId::ROCK; if(!json["rockTerrain"].isNull()) { VLC->identifiers()->requestIdentifier("terrain", json["rockTerrain"], [info](int32_t identifier) { info->rockTerrain = TerrainId(identifier); }); } return info; } const std::vector & TerrainTypeHandler::getTypeNames() const { static const std::vector typeNames = { "terrain" }; return typeNames; } std::vector TerrainTypeHandler::loadLegacyData() { size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_TERRAIN); objects.resize(dataSize); CLegacyConfigParser terrainParser(TextPath::builtin("DATA/TERRNAME.TXT")); std::vector result; do { JsonNode terrain; terrain["text"].String() = terrainParser.readString(); result.push_back(terrain); } while (terrainParser.endLine()); return result; } bool TerrainType::isLand() const { return !isWater(); } bool TerrainType::isWater() const { return passabilityType & PassabilityType::WATER; } bool TerrainType::isRock() const { return passabilityType & PassabilityType::ROCK; } bool TerrainType::isPassable() const { return !isRock(); } bool TerrainType::isSurface() const { return passabilityType & PassabilityType::SURFACE; } bool TerrainType::isUnderground() const { return passabilityType & PassabilityType::SUBTERRANEAN; } bool TerrainType::isTransitionRequired() const { return transitionRequired; } std::string TerrainType::getJsonKey() const { return modScope + ":" + identifier; } std::string TerrainType::getNameTextID() const { return TextIdentifier( "terrain", modScope, identifier, "name" ).get(); } std::string TerrainType::getNameTranslated() const { return VLC->generaltexth->translate(getNameTextID()); } VCMI_LIB_NAMESPACE_END