/* * AIPreviousNodeRule.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../AINodeStorage.h" #include "../../VCAI.h" #include "../../../../CCallback.h" #include "../../../../lib/mapping/CMap.h" #include "../../../../lib/mapObjects/MapObjects.h" namespace AIPathfinding { class AIPreviousNodeRule : public MovementToDestinationRule { private: std::shared_ptr nodeStorage; public: AIPreviousNodeRule(std::shared_ptr nodeStorage); virtual void process( const PathNodeInfo & source, CDestinationNodeInfo & destination, const PathfinderConfig * pathfinderConfig, CPathfinderHelper * pathfinderHelper) const override; }; }