/* * graphics.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once //code is copied from vcmiclient/Graphics.h with minimal changes #include "../lib/GameConstants.h" #include class CGHeroInstance; class CGTownInstance; class CHeroClass; struct InfoAboutHero; struct InfoAboutTown; class CGObjectInstance; class ObjectTemplate; class Animation; class EntityService; class JsonNode; /// Handles fonts, hero images, town images, various graphics class Graphics { void addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName); void addImageListEntries(const EntityService * service); void initializeBattleGraphics(); void loadPaletteAndColors(); void loadHeroAnimations(); //loads animation and adds required rotated frames std::shared_ptr loadHeroAnimation(const std::string &name); void loadHeroFlagAnimations(); //loads animation and adds required rotated frames std::shared_ptr loadHeroFlagAnimation(const std::string &name); void loadErmuToPicture(); void loadFogOfWar(); void loadFonts(); void initializeImageLists(); public: //various graphics QVector playerColors; //array [8] QRgb neutralColor; QVector playerColorPalette; //palette to make interface colors good - array of size [256] QVector neutralColorPalette; // [hero class def name] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing std::map< std::string, std::shared_ptr > heroAnimations; std::vector< std::shared_ptr > heroFlagAnimations; // [boat type: 0 .. 2] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing std::array< std::shared_ptr, 3> boatAnimations; std::array< std::vector >, 3> boatFlagAnimations; //all other objects (not hero or boat) std::map< std::string, std::shared_ptr > mapObjectAnimations; std::map imageLists; //functions Graphics(); ~Graphics(); void load(); void blueToPlayersAdv(QImage * sur, PlayerColor player); //replaces blue interface colour with a color of player std::shared_ptr getAnimation(const CGObjectInstance * obj); std::shared_ptr getAnimation(const std::shared_ptr info); std::shared_ptr getHeroAnimation(const std::shared_ptr info); }; extern Graphics * graphics;