/* * MapView.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "MapView.h" #include "MapRenderer.h" #include "mapHandler.h" #include "CAdvMapInt.h" #include "../CGameInfo.h" #include "../CMusicHandler.h" #include "../CPlayerInterface.h" #include "../gui/CGuiHandler.h" #include "../render/CAnimation.h" #include "../render/CFadeAnimation.h" #include "../render/Canvas.h" #include "../render/Colors.h" #include "../render/Graphics.h" #include "../render/IImage.h" #include "../renderSDL/SDL_Extensions.h" #include "../../CCallback.h" #include "../../lib/CConfigHandler.h" #include "../../lib/CGeneralTextHandler.h" #include "../../lib/CRandomGenerator.h" #include "../../lib/CStopWatch.h" #include "../../lib/Color.h" #include "../../lib/RiverHandler.h" #include "../../lib/RoadHandler.h" #include "../../lib/TerrainHandler.h" #include "../../lib/mapObjects/CGHeroInstance.h" #include "../../lib/mapObjects/CObjectClassesHandler.h" #include "../../lib/mapping/CMap.h" MapCache::~MapCache() = default; MapCache::MapCache(const std::shared_ptr & model) : model(model) , context(new MapRendererContext()) , mapRenderer(new MapRenderer(*context)) { terrain = std::make_unique(model->getCacheDimensionsPixels()); } Canvas MapCache::getTile(const int3 & coordinates) { return Canvas(*terrain, model->getCacheTileArea(coordinates)); } void MapCache::updateTile(const int3 & coordinates) { Canvas target = getTile(coordinates); mapRenderer->renderTile(*context, target, coordinates); } void MapCache::update(uint32_t timeDelta) { context->advanceAnimations(timeDelta); context->setTileSize(model->getSingleTileSize()); Rect dimensions = model->getTilesTotalRect(); for(int y = dimensions.top(); y < dimensions.bottom(); ++y) for(int x = dimensions.left(); x < dimensions.right(); ++x) updateTile({x, y, model->getLevel()}); } void MapCache::render(Canvas & target) { update(GH.mainFPSmng->getElapsedMilliseconds()); Rect dimensions = model->getTilesTotalRect(); for(int y = dimensions.top(); y < dimensions.bottom(); ++y) { for(int x = dimensions.left(); x < dimensions.right(); ++x) { int3 tile( x,y,model->getLevel()); Canvas source = getTile(tile); Rect targetRect = model->getTargetTileArea(tile); target.draw(source, targetRect.topLeft()); } } } std::shared_ptr MapView::createModel(const Point & dimensions) const { auto result = std::make_shared(); result->setLevel(0); result->setTileSize(Point(32,32)); result->setViewCenter(Point(0,0)); result->setViewDimensions(dimensions); return result; } MapView::MapView(const Point & offset, const Point & dimensions) : model(createModel(dimensions)) , tilesCache(new MapCache(model)) { pos += offset; pos.w = dimensions.x; pos.h = dimensions.y; } void MapView::show(SDL_Surface * to) { Canvas target(to); Canvas targetClipped(target, pos); CSDL_Ext::CClipRectGuard guard(to, pos); tilesCache->render(targetClipped); } void MapView::showAll(SDL_Surface * to) { show(to); } void MapRendererContext::advanceAnimations(uint32_t ms) { animationTime += ms; } int3 MapRendererContext::getMapSize() const { return LOCPLINT->cb->getMapSize(); } bool MapRendererContext::isInMap(const int3 & coordinates) const { return LOCPLINT->cb->isInTheMap(coordinates); } const TerrainTile & MapRendererContext::getMapTile(const int3 & coordinates) const { return CGI->mh->map->getTile(coordinates); } MapRendererContext::ObjectsVector MapRendererContext::getAllObjects() const { return CGI->mh->map->objects; } const CGObjectInstance * MapRendererContext::getObject(ObjectInstanceID objectID) const { return CGI->mh->map->objects.at(objectID.getNum()); } bool MapRendererContext::isVisible(const int3 & coordinates) const { return LOCPLINT->cb->isVisible(coordinates) || settings["session"]["spectate"].Bool(); } void MapRendererContext::setTileSize(const Point & dimensions) { tileSize = dimensions; } const CGPath * MapRendererContext::currentPath() const { const auto * hero = adventureInt->curHero(); if(!hero) return nullptr; if(!LOCPLINT->paths.hasPath(hero)) return nullptr; return &LOCPLINT->paths.getPath(hero); } uint32_t MapRendererContext::getAnimationPeriod() const { // H3 timing for adventure map objects animation is 180 ms // Terrain animations also use identical interval, however those are only present in HotA and/or HD Mod // TODO: duration of fade-in/fade-out for teleport, entering/leaving boat, removal of objects // TOOD: duration of hero movement animation, frame timing of hero movement animation, effect of hero speed option // TOOD: duration of enemy hero movement animation, frame timing of enemy hero movement animation, effect of enemy hero speed option return 180; } uint32_t MapRendererContext::getAnimationTime() const { return animationTime; } Point MapRendererContext::getTileSize() const { return Point(32, 32); } bool MapRendererContext::showGrid() const { return true; // settings["session"]["showGrid"].Bool(); } void MapView::setViewCenter(const int3 & position) { model->setViewCenter(Point(position.x, position.y) * model->getSingleTileSize()); model->setLevel(position.z); } void MapView::setViewCenter(const Point & position, int level) { model->setViewCenter(position); model->setLevel(level); } void MapView::setTileSize(const Point & tileSize) { model->setTileSize(tileSize); } std::shared_ptr MapView::getModel() const { return model; } void MapViewModel::setTileSize(const Point & newValue) { tileSize = newValue; } void MapViewModel::setViewCenter(const Point & newValue) { viewCenter = newValue; } void MapViewModel::setViewDimensions(const Point & newValue) { viewDimensions = newValue; } void MapViewModel::setLevel(int newLevel) { mapLevel = newLevel; } Point MapViewModel::getSingleTileSize() const { return tileSize; } Point MapViewModel::getMapViewCenter() const { return viewCenter; } Point MapViewModel::getPixelsVisibleDimensions() const { return viewDimensions; } int MapViewModel::getLevel() const { return mapLevel; } Point MapViewModel::getTilesVisibleDimensions() const { // total number of potentially visible tiles is: // 1) number of completely visible tiles // 2) additional tile that might be partially visible from left/top size // 3) additional tile that might be partially visible from right/bottom size return { getPixelsVisibleDimensions().x / getSingleTileSize().x + 2, getPixelsVisibleDimensions().y / getSingleTileSize().y + 2, }; } Rect MapViewModel::getTilesTotalRect() const { return Rect( Point(getTileAtPoint(Point(0,0))), getTilesVisibleDimensions() ); } int3 MapViewModel::getTileCenter() const { return getTileAtPoint(getMapViewCenter()); } int3 MapViewModel::getTileAtPoint(const Point & position) const { Point topLeftOffset = getMapViewCenter() - getPixelsVisibleDimensions() / 2; Point absolutePosition = position + topLeftOffset; // NOTE: using division via double in order to use std::floor // which rounds to negative infinity and not towards zero (like integer division) return { static_cast(std::floor(static_cast(absolutePosition.x) / getSingleTileSize().x)), static_cast(std::floor(static_cast(absolutePosition.y) / getSingleTileSize().y)), getLevel() }; } Point MapViewModel::getCacheDimensionsPixels() const { return getTilesVisibleDimensions() * getSingleTileSize(); } Rect MapViewModel::getCacheTileArea(const int3 & coordinates) const { assert(mapLevel == coordinates.z); assert(getTilesVisibleDimensions().x + coordinates.x >= 0); assert(getTilesVisibleDimensions().y + coordinates.y >= 0); Point tileIndex{ (getTilesVisibleDimensions().x + coordinates.x) % getTilesVisibleDimensions().x, (getTilesVisibleDimensions().y + coordinates.y) % getTilesVisibleDimensions().y }; return Rect(tileIndex * tileSize, tileSize); } Rect MapViewModel::getTargetTileArea(const int3 & coordinates) const { Point topLeftOffset = getMapViewCenter() - getPixelsVisibleDimensions() / 2; Point tilePosAbsolute = Point(coordinates) * tileSize; Point tilePosRelative = tilePosAbsolute - topLeftOffset; return { tilePosRelative, tileSize }; }