/* * CKingdomInterface.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CKingdomInterface.h" #include "CCastleInterface.h" #include "CPlayerState.h" #include "InfoWindows.h" #include "../CGameInfo.h" #include "../CPlayerInterface.h" #include "../PlayerLocalState.h" #include "../adventureMap/CResDataBar.h" #include "../gui/CGuiHandler.h" #include "../gui/Shortcut.h" #include "../gui/WindowHandler.h" #include "../widgets/CComponent.h" #include "../widgets/CGarrisonInt.h" #include "../widgets/TextControls.h" #include "../widgets/MiscWidgets.h" #include "../widgets/Buttons.h" #include "../widgets/ObjectLists.h" #include "../windows/CMarketWindow.h" #include "../../CCallback.h" #include "../../lib/CConfigHandler.h" #include "../../lib/CCreatureHandler.h" #include "../../lib/CGeneralTextHandler.h" #include "../../lib/CHeroHandler.h" #include "../../lib/GameSettings.h" #include "../../lib/CSkillHandler.h" #include "../../lib/CTownHandler.h" #include "../../lib/mapObjects/CGHeroInstance.h" #include "../../lib/mapObjects/CGTownInstance.h" #include "../../lib/mapObjects/MiscObjects.h" static const std::string OVERVIEW_BACKGROUND = "OvCast.pcx"; static const size_t OVERVIEW_SIZE = 4; InfoBox::InfoBox(Point position, InfoPos Pos, InfoSize Size, std::shared_ptr Data): size(Size), infoPos(Pos), data(Data), value(nullptr), name(nullptr) { assert(data); addUsedEvents(LCLICK | SHOW_POPUP); EFonts font = (size < SIZE_MEDIUM)? FONT_SMALL: FONT_MEDIUM; OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); pos+=position; image = std::make_shared(data->getImageName(size), data->getImageIndex()); pos = image->pos; switch(infoPos) { case POS_CORNER: value = std::make_shared(pos.w, pos.h, font, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, data->getValueText()); break; case POS_INSIDE: value = std::make_shared(pos.w/2, pos.h-6, font, ETextAlignment::CENTER, Colors::WHITE, data->getValueText()); break; case POS_UP_DOWN: name = std::make_shared(pos.w/2, -12, font, ETextAlignment::CENTER, Colors::WHITE, data->getNameText()); [[fallthrough]]; case POS_DOWN: value = std::make_shared(pos.w/2, pos.h+8, font, ETextAlignment::CENTER, Colors::WHITE, data->getValueText()); break; case POS_RIGHT: name = std::make_shared(pos.w+6, 6, font, ETextAlignment::TOPLEFT, Colors::WHITE, data->getNameText()); value = std::make_shared(pos.w+6, pos.h-16, font, ETextAlignment::TOPLEFT, Colors::WHITE, data->getValueText()); break; } if(name) pos = pos.include(name->pos); if(value) pos = pos.include(value->pos); hover = std::make_shared(); hover->hoverText = data->getHoverText(); hover->pos = pos; } InfoBox::~InfoBox() = default; void InfoBox::showPopupWindow(const Point & cursorPosition) { std::shared_ptr comp; std::string text; data->prepareMessage(text, comp); if (comp) CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp)); else if (!text.empty()) CRClickPopup::createAndPush(text); } void InfoBox::clickPressed(const Point & cursorPosition) { std::shared_ptr comp; std::string text; data->prepareMessage(text, comp); if(comp) LOCPLINT->showInfoDialog(text, CInfoWindow::TCompsInfo(1, comp)); } IInfoBoxData::IInfoBoxData(InfoType Type) : type(Type) { } InfoBoxAbstractHeroData::InfoBoxAbstractHeroData(InfoType Type) : IInfoBoxData(Type) { } std::string InfoBoxAbstractHeroData::getValueText() { switch (type) { case HERO_MANA: case HERO_EXPERIENCE: case HERO_PRIMARY_SKILL: return std::to_string(getValue()); case HERO_SPECIAL: return CGI->generaltexth->jktexts[5]; case HERO_SECONDARY_SKILL: { si64 value = getValue(); if (value) return CGI->generaltexth->levels[value]; else return ""; } default: logGlobal->error("Invalid InfoBox info type"); } return ""; } std::string InfoBoxAbstractHeroData::getNameText() { switch (type) { case HERO_PRIMARY_SKILL: return CGI->generaltexth->primarySkillNames[getSubID()]; case HERO_MANA: return CGI->generaltexth->allTexts[387]; case HERO_EXPERIENCE: return CGI->generaltexth->jktexts[6]; case HERO_SPECIAL: return CGI->heroh->objects[getSubID()]->getSpecialtyNameTranslated(); case HERO_SECONDARY_SKILL: if (getValue()) return CGI->skillh->getByIndex(getSubID())->getNameTranslated(); else return ""; default: logGlobal->error("Invalid InfoBox info type"); } return ""; } AnimationPath InfoBoxAbstractHeroData::getImageName(InfoBox::InfoSize size) { //TODO: sizes switch(size) { case InfoBox::SIZE_SMALL: { switch(type) { case HERO_PRIMARY_SKILL: case HERO_MANA: case HERO_EXPERIENCE: return AnimationPath::builtin("PSKIL32"); case HERO_SPECIAL: return AnimationPath::builtin("UN32"); case HERO_SECONDARY_SKILL: return AnimationPath::builtin("SECSK32"); default: assert(0); } } case InfoBox::SIZE_BIG: { switch(type) { case HERO_PRIMARY_SKILL: case HERO_MANA: case HERO_EXPERIENCE: return AnimationPath::builtin("PSKIL42"); case HERO_SPECIAL: return AnimationPath::builtin("UN44"); case HERO_SECONDARY_SKILL: return AnimationPath::builtin("SECSKILL"); default: assert(0); } } default: assert(0); } return {}; } std::string InfoBoxAbstractHeroData::getHoverText() { //TODO: any texts here? return ""; } size_t InfoBoxAbstractHeroData::getImageIndex() { switch (type) { case HERO_SPECIAL: return CGI->heroh->objects[getSubID()]->imageIndex; case HERO_PRIMARY_SKILL: return getSubID(); case HERO_MANA: return 5; case HERO_EXPERIENCE: return 4; case HERO_SECONDARY_SKILL: { si64 value = getValue(); if (value) return getSubID()*3 + value + 2; else return 0;//FIXME: Should be transparent instead of empty } default: assert(0); return 0; } } void InfoBoxAbstractHeroData::prepareMessage(std::string & text, std::shared_ptr & comp) { comp.reset(); switch (type) { case HERO_SPECIAL: text = CGI->heroh->objects[getSubID()]->getSpecialtyDescriptionTranslated(); break; case HERO_PRIMARY_SKILL: text = CGI->generaltexth->arraytxt[2+getSubID()]; comp = std::make_shared(ComponentType::PRIM_SKILL, PrimarySkill(getSubID()), getValue()); break; case HERO_MANA: text = CGI->generaltexth->allTexts[149]; break; case HERO_EXPERIENCE: text = CGI->generaltexth->allTexts[241]; break; case HERO_SECONDARY_SKILL: { si64 value = getValue(); int subID = getSubID(); if(value) { text = CGI->skillh->getByIndex(subID)->getDescriptionTranslated((int)value); comp = std::make_shared(ComponentType::SEC_SKILL, SecondarySkill(subID), (int)value); } break; } default: break; } } InfoBoxHeroData::InfoBoxHeroData(InfoType Type, const CGHeroInstance * Hero, int Index): InfoBoxAbstractHeroData(Type), hero(Hero), index(Index) { } int InfoBoxHeroData::getSubID() { switch(type) { case HERO_PRIMARY_SKILL: return index; case HERO_SECONDARY_SKILL: if(hero->secSkills.size() > index) return hero->secSkills[index].first; else return 0; case HERO_SPECIAL: return hero->type->getIndex(); case HERO_MANA: case HERO_EXPERIENCE: return 0; default: assert(0); return 0; } } si64 InfoBoxHeroData::getValue() { if(!hero) return 0; switch(type) { case HERO_PRIMARY_SKILL: return hero->getPrimSkillLevel(static_cast(index)); case HERO_MANA: return hero->mana; case HERO_EXPERIENCE: return hero->exp; case HERO_SECONDARY_SKILL: if(hero->secSkills.size() > index) return hero->secSkills[index].second; else return 0; case HERO_SPECIAL: return 0; default: assert(0); return 0; } } std::string InfoBoxHeroData::getHoverText() { switch (type) { case HERO_PRIMARY_SKILL: return boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[index]); case HERO_MANA: return CGI->generaltexth->heroscrn[22]; case HERO_EXPERIENCE: return CGI->generaltexth->heroscrn[9]; case HERO_SPECIAL: return CGI->generaltexth->heroscrn[27]; case HERO_SECONDARY_SKILL: if (hero->secSkills.size() > index) { std::string level = CGI->generaltexth->levels[hero->secSkills[index].second-1]; std::string skill = CGI->skillh->getByIndex(hero->secSkills[index].first)->getNameTranslated(); return boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % level % skill); } else { return ""; } default: return InfoBoxAbstractHeroData::getHoverText(); } } std::string InfoBoxHeroData::getValueText() { if (hero) { switch (type) { case HERO_MANA: return std::to_string(hero->mana) + '/' + std::to_string(hero->manaLimit()); case HERO_EXPERIENCE: return std::to_string(hero->exp); } } return InfoBoxAbstractHeroData::getValueText(); } void InfoBoxHeroData::prepareMessage(std::string & text, std::shared_ptr & comp) { comp.reset(); switch(type) { case HERO_MANA: text = CGI->generaltexth->allTexts[205]; boost::replace_first(text, "%s", hero->getNameTranslated()); boost::replace_first(text, "%d", std::to_string(hero->mana)); boost::replace_first(text, "%d", std::to_string(hero->manaLimit())); break; case HERO_EXPERIENCE: text = CGI->generaltexth->allTexts[2]; boost::replace_first(text, "%d", std::to_string(hero->level)); boost::replace_first(text, "%d", std::to_string(CGI->heroh->reqExp(hero->level+1))); boost::replace_first(text, "%d", std::to_string(hero->exp)); break; default: InfoBoxAbstractHeroData::prepareMessage(text, comp); break; } } InfoBoxCustomHeroData::InfoBoxCustomHeroData(InfoType Type, int SubID, si64 Value): InfoBoxAbstractHeroData(Type), subID(SubID), value(Value) { } int InfoBoxCustomHeroData::getSubID() { return subID; } si64 InfoBoxCustomHeroData::getValue() { return value; } InfoBoxCustom::InfoBoxCustom(std::string ValueText, std::string NameText, const AnimationPath & ImageName, size_t ImageIndex, std::string HoverText): IInfoBoxData(CUSTOM), valueText(ValueText), nameText(NameText), imageName(ImageName), hoverText(HoverText), imageIndex(ImageIndex) { } std::string InfoBoxCustom::getHoverText() { return hoverText; } size_t InfoBoxCustom::getImageIndex() { return imageIndex; } AnimationPath InfoBoxCustom::getImageName(InfoBox::InfoSize size) { return imageName; } std::string InfoBoxCustom::getNameText() { return nameText; } std::string InfoBoxCustom::getValueText() { return valueText; } void InfoBoxCustom::prepareMessage(std::string & text, std::shared_ptr & comp) { } CKingdomInterface::CKingdomInterface() : CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin(OVERVIEW_BACKGROUND)) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); ui32 footerPos = OVERVIEW_SIZE * 116; tabArea = std::make_shared(std::bind(&CKingdomInterface::createMainTab, this, _1), Point(4,4)); std::vector ownedObjects = LOCPLINT->cb->getMyObjects(); generateObjectsList(ownedObjects); generateMinesList(ownedObjects); generateButtons(); statusbar = CGStatusBar::create(std::make_shared(ImagePath::builtin("KSTATBAR"), 10,pos.h - 45)); resdatabar = std::make_shared(ImagePath::builtin("KRESBAR"), 7, 111+footerPos, 29, 5, 76, 81); activateTab(persistentStorage["gui"]["lastKindomInterface"].Integer()); } void CKingdomInterface::generateObjectsList(const std::vector &ownedObjects) { ui32 footerPos = OVERVIEW_SIZE * 116; size_t dwellSize = (footerPos - 64)/57; //Map used to determine image number for several objects std::map,int> idToImage; idToImage[std::make_pair( 20, 1)] = 81;//Golem factory idToImage[std::make_pair( 42, 0)] = 82;//Lighthouse idToImage[std::make_pair( 33, 0)] = 83;//Garrison idToImage[std::make_pair(219, 0)] = 83;//Garrison idToImage[std::make_pair( 33, 1)] = 84;//Anti-magic Garrison idToImage[std::make_pair(219, 1)] = 84;//Anti-magic Garrison idToImage[std::make_pair( 53, 7)] = 85;//Abandoned mine idToImage[std::make_pair( 20, 0)] = 86;//Conflux idToImage[std::make_pair( 87, 0)] = 87;//Harbor std::map visibleObjects; for(const CGObjectInstance * object : ownedObjects) { //Dwellings if(object->ID == Obj::CREATURE_GENERATOR1) { OwnedObjectInfo & info = visibleObjects[object->subID]; if(info.count++ == 0) { info.hoverText = object->getObjectName(); info.imageID = object->subID; } } //Special objects from idToImage map that should be displayed in objects list auto iter = idToImage.find(std::make_pair(object->ID, object->subID)); if(iter != idToImage.end()) { OwnedObjectInfo & info = visibleObjects[iter->second]; if(info.count++ == 0) { info.hoverText = object->getObjectName(); info.imageID = iter->second; } } } objects.reserve(visibleObjects.size()); for(auto & element : visibleObjects) { objects.push_back(element.second); } dwellingsList = std::make_shared(std::bind(&CKingdomInterface::createOwnedObject, this, _1), Point(740,44), Point(0,57), dwellSize, visibleObjects.size()); } std::shared_ptr CKingdomInterface::createOwnedObject(size_t index) { if(index < objects.size()) { OwnedObjectInfo & obj = objects[index]; std::string value = std::to_string(obj.count); auto data = std::make_shared(value, "", AnimationPath::builtin("FLAGPORT"), obj.imageID, obj.hoverText); return std::make_shared(Point(), InfoBox::POS_CORNER, InfoBox::SIZE_SMALL, data); } return std::shared_ptr(); } std::shared_ptr CKingdomInterface::createMainTab(size_t index) { size_t size = OVERVIEW_SIZE; switch(index) { case 0: return std::make_shared(size, [this](const CWindowWithArtifacts::CArtifactsOfHeroPtr & newHeroSet) { addSetAndCallbacks(newHeroSet); }); case 1: return std::make_shared(size); default: return std::shared_ptr(); } } void CKingdomInterface::generateMinesList(const std::vector & ownedObjects) { ui32 footerPos = OVERVIEW_SIZE * 116; ResourceSet minesCount = ResourceSet(); int totalIncome=0; for(const CGObjectInstance * object : ownedObjects) { //Mines if(object->ID == Obj::MINE || object->ID == Obj::ABANDONED_MINE) { const CGMine * mine = dynamic_cast(object); assert(mine); minesCount[mine->producedResource]++; if (mine->producedResource == EGameResID::GOLD) totalIncome += mine->producedQuantity; } } //Heroes can produce gold as well - skill, specialty or arts std::vector heroes = LOCPLINT->cb->getHeroesInfo(true); for(auto & hero : heroes) { totalIncome += hero->valOfBonuses(Selector::typeSubtype(BonusType::GENERATE_RESOURCE, BonusSubtypeID(GameResID(EGameResID::GOLD)))); } //Add town income of all towns std::vector towns = LOCPLINT->cb->getTownsInfo(true); for(auto & town : towns) { totalIncome += town->dailyIncome()[EGameResID::GOLD]; } //if player has some modded boosts we want to show that as well totalIncome += LOCPLINT->cb->getPlayerState(LOCPLINT->playerID)->valOfBonuses(BonusType::RESOURCES_CONSTANT_BOOST, BonusSubtypeID(GameResID(EGameResID::GOLD))); totalIncome += LOCPLINT->cb->getPlayerState(LOCPLINT->playerID)->valOfBonuses(BonusType::RESOURCES_TOWN_MULTIPLYING_BOOST, BonusSubtypeID(GameResID(EGameResID::GOLD))) * towns.size(); for(int i=0; i<7; i++) { std::string value = std::to_string(minesCount[i]); auto data = std::make_shared(value, "", AnimationPath::builtin("OVMINES"), i, CGI->generaltexth->translate("core.minename", i)); minesBox[i] = std::make_shared(Point(20+i*80, 31+footerPos), InfoBox::POS_INSIDE, InfoBox::SIZE_SMALL, data); minesBox[i]->removeUsedEvents(LCLICK|SHOW_POPUP); //fixes #890 - mines boxes ignore clicks } incomeArea = std::make_shared(); incomeArea->pos = Rect(pos.x+580, pos.y+31+footerPos, 136, 68); incomeArea->hoverText = CGI->generaltexth->allTexts[255]; incomeAmount = std::make_shared(628, footerPos + 70, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, std::to_string(totalIncome)); } void CKingdomInterface::generateButtons() { ui32 footerPos = OVERVIEW_SIZE * 116; //Main control buttons btnHeroes = std::make_shared(Point(748, 28+footerPos), AnimationPath::builtin("OVBUTN1.DEF"), CButton::tooltip(CGI->generaltexth->overview[11], CGI->generaltexth->overview[6]), std::bind(&CKingdomInterface::activateTab, this, 0), EShortcut::KINGDOM_HEROES_TAB); btnHeroes->block(true); btnTowns = std::make_shared(Point(748, 64+footerPos), AnimationPath::builtin("OVBUTN6.DEF"), CButton::tooltip(CGI->generaltexth->overview[12], CGI->generaltexth->overview[7]), std::bind(&CKingdomInterface::activateTab, this, 1), EShortcut::KINGDOM_TOWNS_TAB); btnExit = std::make_shared(Point(748,99+footerPos), AnimationPath::builtin("OVBUTN1.DEF"), CButton::tooltip(CGI->generaltexth->allTexts[600]), std::bind(&CKingdomInterface::close, this), EShortcut::GLOBAL_RETURN); btnExit->setImageOrder(3, 4, 5, 6); //Object list control buttons dwellTop = std::make_shared(Point(733, 4), AnimationPath::builtin("OVBUTN4.DEF"), CButton::tooltip(), [&](){ dwellingsList->moveToPos(0);}); dwellBottom = std::make_shared(Point(733, footerPos+2), AnimationPath::builtin("OVBUTN4.DEF"), CButton::tooltip(), [&](){ dwellingsList->moveToPos(-1); }); dwellBottom->setImageOrder(2, 3, 4, 5); dwellUp = std::make_shared(Point(733, 24), AnimationPath::builtin("OVBUTN4.DEF"), CButton::tooltip(), [&](){ dwellingsList->moveToPrev(); }); dwellUp->setImageOrder(4, 5, 6, 7); dwellDown = std::make_shared(Point(733, footerPos-18), AnimationPath::builtin("OVBUTN4.DEF"), CButton::tooltip(), [&](){ dwellingsList->moveToNext(); }); dwellDown->setImageOrder(6, 7, 8, 9); } void CKingdomInterface::activateTab(size_t which) { Settings s = persistentStorage.write["gui"]["lastKindomInterface"]; s->Integer() = which; btnHeroes->block(which == 0); btnTowns->block(which == 1); tabArea->setActive(which); } void CKingdomInterface::buildChanged() { tabArea->reset(); } void CKingdomInterface::townChanged(const CGTownInstance *town) { if(auto townList = std::dynamic_pointer_cast(tabArea->getItem())) townList->townChanged(town); } void CKingdomInterface::heroRemoved() { tabArea->reset(); } void CKingdomInterface::updateGarrisons() { if(auto garrison = std::dynamic_pointer_cast(tabArea->getItem())) garrison->updateGarrisons(); } bool CKingdomInterface::holdsGarrison(const CArmedInstance * army) { return army->getOwner() == LOCPLINT->playerID; } CKingdHeroList::CKingdHeroList(size_t maxSize, const CreateHeroItemFunctor & onCreateHeroItemCallback) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); title = std::make_shared(ImagePath::builtin("OVTITLE"),16,0); title->colorize(LOCPLINT->playerID); heroLabel = std::make_shared(150, 10, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->overview[0]); skillsLabel = std::make_shared(500, 10, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->overview[1]); ui32 townCount = LOCPLINT->cb->howManyHeroes(false); ui32 size = OVERVIEW_SIZE*116 + 19; heroes = std::make_shared([onCreateHeroItemCallback](size_t idx) -> std::shared_ptr { auto heroesList = LOCPLINT->localState->getWanderingHeroes(); if(idx < heroesList.size()) { auto hero = std::make_shared(heroesList[idx]); onCreateHeroItemCallback(hero->heroArts); return hero; } else { return std::make_shared(AnimationPath::builtin("OVSLOT"), (idx - 2) % GameConstants::KINGDOM_WINDOW_HEROES_SLOTS); } }, Point(19,21), Point(0,116), maxSize, townCount, 0, 1, Rect(-19, -21, size, size)); } void CKingdHeroList::updateGarrisons() { for(std::shared_ptr object : heroes->getItems()) { if(IGarrisonHolder * garrison = dynamic_cast(object.get())) garrison->updateGarrisons(); } } bool CKingdHeroList::holdsGarrison(const CArmedInstance * army) { for(std::shared_ptr object : heroes->getItems()) if(IGarrisonHolder * garrison = dynamic_cast(object.get())) if (garrison->holdsGarrison(army)) return true; return false; } CKingdTownList::CKingdTownList(size_t maxSize) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); title = std::make_shared(ImagePath::builtin("OVTITLE"), 16, 0); title->colorize(LOCPLINT->playerID); townLabel = std::make_shared(146, 10,FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->overview[3]); garrHeroLabel = std::make_shared(375, 10, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->overview[4]); visitHeroLabel = std::make_shared(608, 10, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->overview[5]); ui32 townCount = LOCPLINT->cb->howManyTowns(); ui32 size = OVERVIEW_SIZE*116 + 19; towns = std::make_shared(std::bind(&CKingdTownList::createTownItem, this, _1), Point(19,21), Point(0,116), maxSize, townCount, 0, 1, Rect(-19, -21, size, size)); } void CKingdTownList::townChanged(const CGTownInstance * town) { for(std::shared_ptr object : towns->getItems()) { CTownItem * townItem = dynamic_cast(object.get()); if(townItem && townItem->town == town) townItem->update(); } } void CKingdTownList::updateGarrisons() { for(std::shared_ptr object : towns->getItems()) { if(IGarrisonHolder * garrison = dynamic_cast(object.get())) garrison->updateGarrisons(); } } bool CKingdTownList::holdsGarrison(const CArmedInstance * army) { for(std::shared_ptr object : towns->getItems()) if(IGarrisonHolder * garrison = dynamic_cast(object.get())) if (garrison->holdsGarrison(army)) return true; return false; } std::shared_ptr CKingdTownList::createTownItem(size_t index) { ui32 picCount = 4; // OVSLOT contains 4 images auto townsList = LOCPLINT->localState->getOwnedTowns(); if(index < townsList.size()) return std::make_shared(townsList[index]); else return std::make_shared(AnimationPath::builtin("OVSLOT"), (index-2) % picCount ); } CTownItem::CTownItem(const CGTownInstance * Town) : town(Town) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); background = std::make_shared(AnimationPath::builtin("OVSLOT"), 6); name = std::make_shared(74, 8, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, town->getNameTranslated()); income = std::make_shared( 190, 60, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(town->dailyIncome()[EGameResID::GOLD])); hall = std::make_shared( 69, 31, town, true); fort = std::make_shared(111, 31, town, false); garr = std::make_shared(Point(313, 3), 4, Point(232,0), town->getUpperArmy(), town->visitingHero, true, true, CGarrisonInt::ESlotsLayout::TWO_ROWS); heroes = std::make_shared(town, Point(244,6), Point(475,6), garr, false); size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)]; picture = std::make_shared(AnimationPath::builtin("ITPT"), iconIndex, 0, 5, 6); openTown = std::make_shared(Rect(5, 6, 58, 64), town); for(size_t i=0; icreatures.size(); i++) { growth.push_back(std::make_shared(Point(401+37*(int)i, 78), town, (int)i, true, true)); available.push_back(std::make_shared(Point(48+37*(int)i, 78), town, (int)i, true, false)); } fastTownHall = std::make_shared(Point(69, 31), AnimationPath::builtin("castleInterfaceQuickAccess"), CButton::tooltip(), [this]() { std::make_shared(town)->enterTownHall(); }); fastTownHall->setOverlay(std::make_shared(AnimationPath::builtin("ITMTL"), town->hallLevel())); int imageIndex = town->fortLevel() == CGTownInstance::EFortLevel::NONE ? 3 : town->fortLevel() - 1; fastArmyPurchase = std::make_shared(Point(111, 31), AnimationPath::builtin("castleInterfaceQuickAccess"), CButton::tooltip(), [this]() { std::make_shared(town)->enterToTheQuickRecruitmentWindow(); }); fastArmyPurchase->setOverlay(std::make_shared(AnimationPath::builtin("itmcl"), imageIndex)); fastTavern = std::make_shared(Rect(5, 6, 58, 64), [&]() { if(town->builtBuildings.count(BuildingID::TAVERN)) LOCPLINT->showTavernWindow(town, nullptr, QueryID::NONE); }, [&]{ if(!town->town->faction->getDescriptionTranslated().empty()) CRClickPopup::createAndPush(town->town->faction->getDescriptionTranslated()); }); fastMarket = std::make_shared(Rect(153, 6, 65, 64), []() { std::vector towns = LOCPLINT->cb->getTownsInfo(true); for(auto & town : towns) { if(town->builtBuildings.count(BuildingID::MARKETPLACE)) { GH.windows().createAndPushWindow(town, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE); return; } } LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket")); }); fastTown = std::make_shared(Rect(67, 6, 165, 20), [&]() { GH.windows().createAndPushWindow(town); }); } void CTownItem::updateGarrisons() { garr->selectSlot(nullptr); garr->setArmy(town->getUpperArmy(), EGarrisonType::UPPER); garr->setArmy(town->visitingHero, EGarrisonType::LOWER); garr->recreateSlots(); } bool CTownItem::holdsGarrison(const CArmedInstance * army) { return army == town || army == town->getUpperArmy() || army == town->visitingHero; } void CTownItem::update() { std::string incomeVal = std::to_string(town->dailyIncome()[EGameResID::GOLD]); if (incomeVal != income->getText()) income->setText(incomeVal); heroes->update(); for (size_t i=0; icreatures.size(); i++) { growth[i]->update(); available[i]->update(); } } class ArtSlotsTab : public CIntObject { public: std::shared_ptr background; std::vector> arts; ArtSlotsTab() { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); background = std::make_shared(AnimationPath::builtin("OVSLOT"), 4); pos = background->pos; for(int i=0; i<9; i++) arts.push_back(std::make_shared(Point(269+i*48, 66))); } }; class BackpackTab : public CIntObject { public: std::shared_ptr background; std::vector> arts; std::shared_ptr btnLeft; std::shared_ptr btnRight; BackpackTab() { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); background = std::make_shared(AnimationPath::builtin("OVSLOT"), 5); pos = background->pos; btnLeft = std::make_shared(Point(269, 66), AnimationPath::builtin("HSBTNS3"), CButton::tooltip(), 0); btnRight = std::make_shared(Point(675, 66), AnimationPath::builtin("HSBTNS5"), CButton::tooltip(), 0); for(int i=0; i<8; i++) arts.push_back(std::make_shared(Point(294+i*48, 66))); } }; CHeroItem::CHeroItem(const CGHeroInstance * Hero) : hero(Hero) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); artTabs.resize(3); auto arts1 = std::make_shared(); auto arts2 = std::make_shared(); auto backpack = std::make_shared(); artTabs[0] = arts1; artTabs[1] = arts2; artTabs[2] = backpack; arts1->recActions = SHARE_POS; arts2->recActions = SHARE_POS; backpack->recActions = SHARE_POS; name = std::make_shared(75, 7, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, hero->getNameTranslated()); //layout is not trivial: MACH4 - catapult - excluded, MISC[x] rearranged assert(arts1->arts.size() == 9); assert(arts2->arts.size() == 9); CArtifactsOfHeroMain::ArtPlaceMap arts = { {ArtifactPosition::HEAD, arts1->arts[0]}, {ArtifactPosition::SHOULDERS,arts1->arts[1]}, {ArtifactPosition::NECK,arts1->arts[2]}, {ArtifactPosition::RIGHT_HAND,arts1->arts[3]}, {ArtifactPosition::LEFT_HAND,arts1->arts[4]}, {ArtifactPosition::TORSO, arts1->arts[5]}, {ArtifactPosition::RIGHT_RING,arts1->arts[6]}, {ArtifactPosition::LEFT_RING, arts1->arts[7]}, {ArtifactPosition::FEET, arts1->arts[8]}, {ArtifactPosition::MISC1, arts2->arts[0]}, {ArtifactPosition::MISC2, arts2->arts[1]}, {ArtifactPosition::MISC3, arts2->arts[2]}, {ArtifactPosition::MISC4, arts2->arts[3]}, {ArtifactPosition::MISC5, arts2->arts[4]}, {ArtifactPosition::MACH1, arts2->arts[5]}, {ArtifactPosition::MACH2, arts2->arts[6]}, {ArtifactPosition::MACH3, arts2->arts[7]}, {ArtifactPosition::SPELLBOOK, arts2->arts[8]} }; heroArts = std::make_shared(arts, backpack->arts, backpack->btnLeft, backpack->btnRight); heroArts->setHero(hero); artsTabs = std::make_shared(std::bind(&CHeroItem::onTabSelected, this, _1)); artButtons = std::make_shared(0); for(size_t it = 0; it<3; it++) { int stringID[3] = {259, 261, 262}; std::string hover = CGI->generaltexth->overview[13+it]; std::string overlay = CGI->generaltexth->overview[8+it]; auto button = std::make_shared(Point(364+(int)it*112, 46), AnimationPath::builtin("OVBUTN3"), CButton::tooltip(hover, overlay), 0); button->setTextOverlay(CGI->generaltexth->allTexts[stringID[it]], FONT_SMALL, Colors::YELLOW); artButtons->addToggle((int)it, button); } artButtons->addCallback(std::bind(&CTabbedInt::setActive, artsTabs, _1)); artButtons->addCallback(std::bind(&CHeroItem::onArtChange, this, _1)); artButtons->setSelected(0); garr = std::make_shared(Point(6, 78), 4, Point(), hero, nullptr, true, true); portrait = std::make_shared(AnimationPath::builtin("PortraitsLarge"), hero->getIconIndex(), 0, 5, 6); heroArea = std::make_shared(5, 6, hero); name = std::make_shared(73, 7, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, hero->getNameTranslated()); artsText = std::make_shared(320, 55, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->overview[2]); for(size_t i=0; i(IInfoBoxData::HERO_PRIMARY_SKILL, hero, (int)i); heroInfo.push_back(std::make_shared(Point(78+(int)i*36, 26), InfoBox::POS_DOWN, InfoBox::SIZE_SMALL, data)); } for(size_t i=0; i(IInfoBoxData::HERO_SECONDARY_SKILL, hero, (int)i); heroInfo.push_back(std::make_shared(Point(410+(int)i*36, 5), InfoBox::POS_NONE, InfoBox::SIZE_SMALL, data)); } { auto data = std::make_shared(IInfoBoxData::HERO_SPECIAL, hero); heroInfo.push_back(std::make_shared(Point(375, 5), InfoBox::POS_NONE, InfoBox::SIZE_SMALL, data)); data = std::make_shared(IInfoBoxData::HERO_EXPERIENCE, hero); heroInfo.push_back(std::make_shared(Point(330, 5), InfoBox::POS_INSIDE, InfoBox::SIZE_SMALL, data)); data = std::make_shared(IInfoBoxData::HERO_MANA, hero); heroInfo.push_back(std::make_shared(Point(280, 5), InfoBox::POS_INSIDE, InfoBox::SIZE_SMALL, data)); } morale = std::make_shared(true, Rect(225, 53, 30, 22), true); luck = std::make_shared(false, Rect(225, 28, 30, 22), true); morale->set(hero); luck->set(hero); } void CHeroItem::updateGarrisons() { garr->recreateSlots(); } bool CHeroItem::holdsGarrison(const CArmedInstance * army) { return hero == army; } std::shared_ptr CHeroItem::onTabSelected(size_t index) { return artTabs.at(index); } void CHeroItem::onArtChange(int tabIndex) { //redraw item after background change if(isActive()) redraw(); }