/* * AbstractGoal.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "AbstractGoal.h" #include "../VCAI.h" #include "../AIhelper.h" #include "../FuzzyHelper.h" #include "../ResourceManager.h" #include "../BuildingManager.h" #include "../../../lib/constants/StringConstants.h" using namespace Goals; TSubgoal Goals::sptr(const AbstractGoal & tmp) { TSubgoal ptr; ptr.reset(tmp.clone()); return ptr; } std::string AbstractGoal::name() const //TODO: virtualize { std::string desc; switch(goalType) { case INVALID: return "INVALID"; case WIN: return "WIN"; case CONQUER: return "CONQUER"; case BUILD: return "BUILD"; case EXPLORE: desc = "EXPLORE"; break; case GATHER_ARMY: desc = "GATHER ARMY"; break; case BUY_ARMY: return "BUY ARMY"; break; case BOOST_HERO: desc = "BOOST_HERO (unsupported)"; break; case RECRUIT_HERO: return "RECRUIT HERO"; case BUILD_STRUCTURE: return "BUILD STRUCTURE"; case COLLECT_RES: desc = "COLLECT RESOURCE " + GameConstants::RESOURCE_NAMES[resID] + " (" + std::to_string(value) + ")"; break; case TRADE: { auto obj = cb->getObjInstance(ObjectInstanceID(objid)); if (obj) desc = (boost::format("TRADE %d of %s at %s") % value % GameConstants::RESOURCE_NAMES[resID] % obj->getObjectName()).str(); } break; case GATHER_TROOPS: desc = "GATHER TROOPS"; break; case VISIT_OBJ: { auto obj = cb->getObjInstance(ObjectInstanceID(objid)); if(obj) desc = "VISIT OBJ " + obj->getObjectName(); } break; case FIND_OBJ: desc = "FIND OBJ " + std::to_string(objid); break; case VISIT_HERO: { auto obj = cb->getObjInstance(ObjectInstanceID(objid)); if(obj) desc = "VISIT HERO " + obj->getObjectName(); } break; case GET_ART_TYPE: desc = "GET ARTIFACT OF TYPE " + VLC->artifacts()->getByIndex(aid)->getNameTranslated(); break; case VISIT_TILE: desc = "VISIT TILE " + tile.toString(); break; case CLEAR_WAY_TO: desc = "CLEAR WAY TO " + tile.toString(); break; case DIG_AT_TILE: desc = "DIG AT TILE " + tile.toString(); break; default: return std::to_string(goalType); } if(hero.get(true)) //FIXME: used to crash when we lost hero and failed goal desc += " (" + hero->getNameTranslated() + ")"; return desc; } bool AbstractGoal::operator==(const AbstractGoal & g) const { return false; } // FIXME: unused code? //bool AbstractGoal::operator<(AbstractGoal & g) //for std::unique //{ // //TODO: make sure it gets goals consistent with == operator // if (goalType < g.goalType) // return true; // if (goalType > g.goalType) // return false; // if (hero < g.hero) // return true; // if (hero > g.hero) // return false; // if (tile < g.tile) // return true; // if (g.tile < tile) // return false; // if (objid < g.objid) // return true; // if (objid > g.objid) // return false; // if (town < g.town) // return true; // if (town > g.town) // return false; // if (value < g.value) // return true; // if (value > g.value) // return false; // if (priority < g.priority) // return true; // if (priority > g.priority) // return false; // if (resID < g.resID) // return true; // if (resID > g.resID) // return false; // if (bid < g.bid) // return true; // if (bid > g.bid) // return false; // if (aid < g.aid) // return true; // if (aid > g.aid) // return false; // return false; //} //TODO: find out why the following are not generated automatically on MVS? bool TSubgoal::operator==(const TSubgoal & rhs) const { return *get() == *rhs.get(); //comparison for Goals is overloaded, so they don't need to be identical to match } bool TSubgoal::operator<(const TSubgoal & rhs) const { return get() < rhs.get(); //compae by value } bool AbstractGoal::invalid() const { return goalType == EGoals::INVALID; } void AbstractGoal::accept(VCAI * ai) { ai->tryRealize(*this); } float AbstractGoal::accept(FuzzyHelper * f) { return f->evaluate(*this); }