#include "StdInc.h" #include "CQuery.h" #include "CGameHandler.h" #include "../lib/BattleState.h" boost::mutex Queries::mx; template std::string formatContainer(const Container &c, std::string delimeter=", ", std::string opener="(", std::string closer=")") { std::string ret = opener; auto itr = std::begin(c); if(itr != std::end(c)) { ret += boost::lexical_cast(*itr); while(++itr != std::end(c)) { ret += delimeter; ret += boost::lexical_cast(*itr); } } ret += closer; return ret; } std::ostream & operator<<(std::ostream &out, const CQuery &query) { return out << query.toString(); } std::ostream & operator<<(std::ostream &out, QueryPtr query) { return out << "[" << query.get() << "] " << query->toString(); } CQuery::CQuery(void) { boost::unique_lock l(Queries::mx); static QueryID QID = QueryID(0); queryID = ++QID; logGlobal->traceStream() << "Created a new query with id " << queryID; } CQuery::~CQuery(void) { logGlobal->traceStream() << "Destructed the query with id " << queryID; } void CQuery::addPlayer(PlayerColor color) { if(color.isValidPlayer()) { players.push_back(color); } } std::string CQuery::toString() const { std::string ret = boost::str(boost::format("A query of type %s and qid=%d affecting players %s") % typeid(*this).name() % queryID % formatContainer(players)); return ret; } bool CQuery::endsByPlayerAnswer() const { return false; } void CQuery::onRemoval(CGameHandler *gh, PlayerColor color) { } bool CQuery::blocksPack(const CPack *pack) const { return false; } void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const { } void CQuery::onExposure(CGameHandler *gh, QueryPtr topQuery) { gh->queries.popQuery(*this); } void CQuery::onAdding(CGameHandler *gh, PlayerColor color) { } CObjectVisitQuery::CObjectVisitQuery(const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile) : visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false) { addPlayer(Hero->tempOwner); } bool CObjectVisitQuery::blocksPack(const CPack *pack) const { //During the visit itself ALL actions are blocked. //(However, the visit may trigger a query above that'll pass some.) return true; } void CObjectVisitQuery::onRemoval(CGameHandler *gh, PlayerColor color) { gh->objectVisitEnded(*this); //TODO or should it be destructor? //Can object visit affect 2 players and what would be desired behavior? if(removeObjectAfterVisit) gh->removeObject(visitedObject); } void CObjectVisitQuery::onExposure(CGameHandler *gh, QueryPtr topQuery) { //Object may have been removed and deleted. if(gh->isValidObject(visitedObject)) topQuery->notifyObjectAboutRemoval(*this); gh->queries.popQuery(*this); } void Queries::popQuery(PlayerColor player, QueryPtr query) { LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query); if(topQuery(player) != query) { logGlobal->traceStream() << "Cannot remove, not a top!"; return; } queries[player] -= query; auto nextQuery = topQuery(player); query->onRemoval(gh, player); //Exposure on query below happens only if removal didn't trigger any new query if(nextQuery && nextQuery == topQuery(player)) { nextQuery->onExposure(gh, query); } } void Queries::popQuery(const CQuery &query) { LOG_TRACE_PARAMS(logGlobal, "query='%s'", query); assert(query.players.size()); for(auto player : query.players) { auto top = topQuery(player); if(top.get() == &query) popQuery(top); else logGlobal->traceStream() << "Cannot remove query " << query; } } void Queries::popQuery(QueryPtr query) { for(auto player : query->players) popQuery(player, query); } void Queries::addQuery(QueryPtr query) { for(auto player : query->players) addQuery(player, query); } void Queries::addQuery(PlayerColor player, QueryPtr query) { LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query); query->onAdding(gh, player); queries[player].push_back(query); } QueryPtr Queries::topQuery(PlayerColor player) { return vstd::backOrNull(queries[player]); } void Queries::popIfTop(QueryPtr query) { LOG_TRACE_PARAMS(logGlobal, "query='%d'", query); if(!query) logGlobal->errorStream() << "The query is nullptr! Ignoring."; popIfTop(*query); } void Queries::popIfTop(const CQuery &query) { for(PlayerColor color : query.players) if(topQuery(color).get() == &query) popQuery(color, topQuery(color)); } std::vector> Queries::allQueries() const { std::vector> ret; for(auto &playerQueries : queries) for(auto &query : playerQueries.second) ret.push_back(query); return ret; } std::vector> Queries::allQueries() { //TODO code duplication with const function :( std::vector> ret; for(auto &playerQueries : queries) for(auto &query : playerQueries.second) ret.push_back(query); return ret; } void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const { assert(result); objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result); } CBattleQuery::CBattleQuery(const BattleInfo *Bi) { belligerents[0] = Bi->sides[0].armyObject; belligerents[1] = Bi->sides[1].armyObject; bi = Bi; for(auto &side : bi->sides) addPlayer(side.color); } CBattleQuery::CBattleQuery() { } bool CBattleQuery::blocksPack(const CPack *pack) const { return !dynamic_cast(pack) && !dynamic_cast(pack); } void CBattleQuery::onRemoval(CGameHandler *gh, PlayerColor color) { gh->battleAfterLevelUp(*result); } void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const { objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero); } CGarrisonDialogQuery::CGarrisonDialogQuery(const CArmedInstance *up, const CArmedInstance *down) { exchangingArmies[0] = up; exchangingArmies[1] = down; addPlayer(up->tempOwner); addPlayer(down->tempOwner); } bool CGarrisonDialogQuery::blocksPack(const CPack *pack) const { std::set ourIds; ourIds.insert(this->exchangingArmies[0]->id); ourIds.insert(this->exchangingArmies[1]->id); if (auto stacks = dynamic_cast(pack)) { return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2); } if (auto arts = dynamic_cast(pack)) { if(auto id1 = boost::apply_visitor(GetEngagedHeroIds(), arts->src.artHolder)) if(!vstd::contains(ourIds, *id1)) return true; if(auto id2 = boost::apply_visitor(GetEngagedHeroIds(), arts->dst.artHolder)) if(!vstd::contains(ourIds, *id2)) return true; return false; } if (auto dismiss = dynamic_cast(pack)) { return !vstd::contains(ourIds, dismiss->id); } if (auto dismiss = dynamic_cast(pack)) { return !vstd::contains(ourIds, dismiss->heroID); } return CDialogQuery::blocksPack(pack); } void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const { assert(answer); objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer); } CBlockingDialogQuery::CBlockingDialogQuery(const BlockingDialog &bd) { this->bd = bd; addPlayer(bd.player); } CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(const HeroLevelUp &Hlu) { hlu = Hlu; addPlayer(hlu.hero->tempOwner); } void CHeroLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color) { assert(answer); logGlobal->traceStream() << "Completing hero level-up query. " << hlu.hero->getObjectName() << " gains skill " << *answer; gh->levelUpHero(hlu.hero, hlu.skills[*answer]); } void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const { objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero); } CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(const CommanderLevelUp &Clu) { clu = Clu; addPlayer(clu.hero->tempOwner); } void CCommanderLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color) { assert(answer); logGlobal->traceStream() << "Completing commander level-up query. Commander of hero " << clu.hero->getObjectName() << " gains skill " << *answer; gh->levelUpCommander(clu.hero->commander, clu.skills[*answer]); } void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const { objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero); } bool CDialogQuery::endsByPlayerAnswer() const { return true; } bool CDialogQuery::blocksPack(const CPack *pack) const { //We accept only query replies from correct player if(auto reply = dynamic_cast(pack)) { return !vstd::contains(players, reply->player); } return true; } CHeroMovementQuery::CHeroMovementQuery(const TryMoveHero &Tmh, const CGHeroInstance *Hero, bool VisitDestAfterVictory) : tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero) { players.push_back(hero->tempOwner); } void CHeroMovementQuery::onExposure(CGameHandler *gh, QueryPtr topQuery) { assert(players.size() == 1); if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard //TODO what if there were H4-like escape? we should also check pos { logGlobal->traceStream() << "Hero " << hero->name << " after victory over guard finishes visit to " << tmh.end; //finish movement visitDestAfterVictory = false; gh->visitObjectOnTile(*gh->getTile(CGHeroInstance::convertPosition(tmh.end, false)), hero); } gh->queries.popIfTop(*this); } void CHeroMovementQuery::onRemoval(CGameHandler *gh, PlayerColor color) { PlayerBlocked pb; pb.player = color; pb.reason = PlayerBlocked::ONGOING_MOVEMENT; pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED; gh->sendAndApply(&pb); } void CHeroMovementQuery::onAdding(CGameHandler *gh, PlayerColor color) { PlayerBlocked pb; pb.player = color; pb.reason = PlayerBlocked::ONGOING_MOVEMENT; pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED; gh->sendAndApply(&pb); }