/* * Shortcut.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once enum class EShortcut { NONE, // Global hotkeys that are available in multiple dialogs GLOBAL_ACCEPT, // Return - Accept query GLOBAL_CANCEL, // Escape - Cancel query GLOBAL_RETURN, // Enter, Escape - Close current window and return to previous view GLOBAL_FULLSCREEN, // F4 - TODO: remove hardcoded check for key GLOBAL_OPTIONS, // 'O' - Open System Options dialog GLOBAL_BACKSPACE, // Backspace - erase last symbol in text input GLOBAL_MOVE_FOCUS, // Tab - move focus to next text input // Movement hotkeys, usually - for moving through lists with slider MOVE_LEFT, MOVE_RIGHT, MOVE_UP, MOVE_DOWN, MOVE_FIRST, MOVE_LAST, MOVE_PAGE_UP, MOVE_PAGE_DOWN, // Element selection - for multiple choice dialog popups SELECT_INDEX_1, SELECT_INDEX_2, SELECT_INDEX_3, SELECT_INDEX_4, SELECT_INDEX_5, SELECT_INDEX_6, SELECT_INDEX_7, SELECT_INDEX_8, // Main menu hotkeys - for navigation between main menu windows MAIN_MENU_NEW_GAME, MAIN_MENU_LOAD_GAME, MAIN_MENU_HIGH_SCORES, MAIN_MENU_CREDITS, MAIN_MENU_BACK, MAIN_MENU_QUIT, MAIN_MENU_SINGLEPLAYER, MAIN_MENU_MULTIPLAYER, MAIN_MENU_CAMPAIGN, MAIN_MENU_TUTORIAL, MAIN_MENU_CAMPAIGN_SOD, MAIN_MENU_CAMPAIGN_ROE, MAIN_MENU_CAMPAIGN_AB, MAIN_MENU_CAMPAIGN_CUSTOM, // Game lobby / scenario selection LOBBY_BEGIN_GAME, // b, Return LOBBY_LOAD_GAME, // l, Return LOBBY_SAVE_GAME, // s, Return LOBBY_RANDOM_MAP, // Open random map tab LOBBY_HIDE_CHAT, LOBBY_ADDITIONAL_OPTIONS, // Open additional options tab LOBBY_SELECT_SCENARIO, // Open map list tab // In-game hotkeys, require game state but may be available in windows other than adventure map GAME_END_TURN, GAME_LOAD_GAME, GAME_SAVE_GAME, GAME_RESTART_GAME, GAME_TO_MAIN_MENU, GAME_QUIT_GAME, GAME_OPEN_MARKETPLACE, GAME_OPEN_THIEVES_GUILD, GAME_ACTIVATE_CONSOLE, // Tab, activates in-game console // Adventure map screen ADVENTURE_GAME_OPTIONS, // 'o', Open CAdventureOptions window ADVENTURE_TOGGLE_GRID, // F6, Toggles map grid ADVENTURE_TOGGLE_SLEEP, // Toggles hero sleep status ADVENTURE_SET_HERO_ASLEEP, // Moves hero to sleep state ADVENTURE_SET_HERO_AWAKE, // Move hero to awake state ADVENTURE_MOVE_HERO, // Moves hero alongside set path ADVENTURE_VISIT_OBJECT, // Revisits object hero is standing on ADVENTURE_VIEW_SELECTED,// Open window with currently selected hero/town ADVENTURE_NEXT_TOWN, ADVENTURE_NEXT_HERO, ADVENTURE_NEXT_OBJECT, // TODO: context-sensitive next object - select next hero/town, depending on current selection ADVENTURE_FIRST_TOWN, // TODO: select first available town in the list ADVENTURE_FIRST_HERO, // TODO: select first available hero in the list ADVENTURE_VIEW_SCENARIO,// View Scenario Information window ADVENTURE_DIG_GRAIL, ADVENTURE_VIEW_PUZZLE, ADVENTURE_VIEW_WORLD, ADVENTURE_VIEW_WORLD_X1, ADVENTURE_VIEW_WORLD_X2, ADVENTURE_VIEW_WORLD_X4, ADVENTURE_TOGGLE_MAP_LEVEL, ADVENTURE_KINGDOM_OVERVIEW, ADVENTURE_QUEST_LOG, ADVENTURE_CAST_SPELL, ADVENTURE_THIEVES_GUILD, ADVENTURE_EXIT_WORLD_VIEW, ADVENTURE_ZOOM_IN, ADVENTURE_ZOOM_OUT, ADVENTURE_ZOOM_RESET, // Move hero one tile in specified direction. Bound to cursors & numpad buttons ADVENTURE_MOVE_HERO_SW, ADVENTURE_MOVE_HERO_SS, ADVENTURE_MOVE_HERO_SE, ADVENTURE_MOVE_HERO_WW, ADVENTURE_MOVE_HERO_EE, ADVENTURE_MOVE_HERO_NW, ADVENTURE_MOVE_HERO_NN, ADVENTURE_MOVE_HERO_NE, // Battle screen BATTLE_TOGGLE_QUEUE, BATTLE_USE_CREATURE_SPELL, BATTLE_SURRENDER, BATTLE_RETREAT, BATTLE_AUTOCOMBAT, BATTLE_CAST_SPELL, BATTLE_WAIT, BATTLE_DEFEND, BATTLE_CONSOLE_UP, BATTLE_CONSOLE_DOWN, BATTLE_TACTICS_NEXT, BATTLE_TACTICS_END, BATTLE_SELECT_ACTION, // Alternative actions toggle BATTLE_TOGGLE_HEROES_STATS, // Town screen TOWN_OPEN_TAVERN, TOWN_SWAP_ARMIES, // Swap garrisoned and visiting armies // Creature & creature recruitment screen RECRUITMENT_MAX, // Set number of creatures to recruit to max RECRUITMENT_MIN, // Set number of creatures to recruit to min (1) RECRUITMENT_UPGRADE, // Upgrade current creature RECRUITMENT_UPGRADE_ALL, // Upgrade all creatures (Hill Fort / Skeleton Transformer) // Kingdom Overview window KINGDOM_HEROES_TAB, KINGDOM_TOWNS_TAB, // Hero screen HERO_DISMISS, HERO_COMMANDER, HERO_LOOSE_FORMATION, HERO_TIGHT_FORMATION, HERO_TOGGLE_TACTICS, // b HERO_BACKPACK, // Spellbook screen SPELLBOOK_TAB_ADVENTURE, SPELLBOOK_TAB_COMBAT, AFTER_LAST };