/* * Catapult.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "LocationEffect.h" namespace spells { namespace effects { class Catapult : public LocationEffect { public: Catapult(); virtual ~Catapult(); bool applicable(Problem & problem, const Mechanics * m) const override; void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override; protected: void serializeJsonEffect(JsonSerializeFormat & handler) override; private: int targetsToAttack; }; } }