/* * CMapEditManager.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CMapEditManager.h" #include "../mapObjects/CGHeroInstance.h" #include "../VCMI_Lib.h" #include "CDrawRoadsOperation.h" #include "CMapOperation.h" VCMI_LIB_NAMESPACE_BEGIN CMapUndoManager::CMapUndoManager() : undoRedoLimit(100000), //not sure if we ever need to bother about undo limit undoCallback([](bool, bool) {}) { } CMapUndoManager::~CMapUndoManager() = default; void CMapUndoManager::undo() { doOperation(undoStack, redoStack, true); } void CMapUndoManager::redo() { doOperation(redoStack, undoStack, false); } void CMapUndoManager::clearAll() { undoStack.clear(); redoStack.clear(); onUndoRedo(); } int CMapUndoManager::getUndoRedoLimit() const { return undoRedoLimit; } void CMapUndoManager::setUndoRedoLimit(int value) { assert(value >= 0); undoStack.resize(std::min(undoStack.size(), static_cast(value))); redoStack.resize(std::min(redoStack.size(), static_cast(value))); onUndoRedo(); } const CMapOperation * CMapUndoManager::peekRedo() const { return peek(redoStack); } const CMapOperation * CMapUndoManager::peekUndo() const { return peek(undoStack); } void CMapUndoManager::addOperation(std::unique_ptr && operation) { undoStack.push_front(std::move(operation)); if(undoStack.size() > undoRedoLimit) undoStack.pop_back(); redoStack.clear(); onUndoRedo(); } void CMapUndoManager::doOperation(TStack & fromStack, TStack & toStack, bool doUndo) { if(fromStack.empty()) return; auto & operation = fromStack.front(); if(doUndo) { operation->undo(); } else { operation->redo(); } toStack.push_front(std::move(operation)); fromStack.pop_front(); onUndoRedo(); } const CMapOperation * CMapUndoManager::peek(const TStack & stack) const { if(stack.empty()) return nullptr; return stack.front().get(); } void CMapUndoManager::onUndoRedo() { //true if there's anything on the stack undoCallback((bool)peekUndo(), (bool)peekRedo()); } void CMapUndoManager::setUndoCallback(std::function functor) { undoCallback = std::move(functor); onUndoRedo(); //inform immediately } CMapEditManager::CMapEditManager(CMap * map) : map(map), terrainSel(map), objectSel(map) { } CMap * CMapEditManager::getMap() { return map; } void CMapEditManager::clearTerrain(CRandomGenerator * gen) { execute(std::make_unique(map, gen ? gen : &(this->gen))); } void CMapEditManager::drawTerrain(TerrainId terType, int decorationsPercentage, CRandomGenerator * gen) { execute(std::make_unique(map, terrainSel, terType, decorationsPercentage, gen ? gen : &(this->gen))); terrainSel.clearSelection(); } void CMapEditManager::drawRoad(RoadId roadType, CRandomGenerator* gen) { execute(std::make_unique(map, terrainSel, roadType, gen ? gen : &(this->gen))); terrainSel.clearSelection(); } void CMapEditManager::drawRiver(RiverId riverType, CRandomGenerator* gen) { execute(std::make_unique(map, terrainSel, riverType, gen ? gen : &(this->gen))); terrainSel.clearSelection(); } void CMapEditManager::insertObject(CGObjectInstance * obj) { execute(std::make_unique(map, obj)); } void CMapEditManager::insertObjects(std::set& objects) { auto composedOperation = std::make_unique(map); for(auto * obj : objects) { composedOperation->addOperation(std::make_unique(map, obj)); } execute(std::move(composedOperation)); } void CMapEditManager::moveObject(CGObjectInstance * obj, const int3 & pos) { execute(std::make_unique(map, obj, pos)); } void CMapEditManager::removeObject(CGObjectInstance * obj) { execute(std::make_unique(map, obj)); } void CMapEditManager::removeObjects(std::set & objects) { auto composedOperation = std::make_unique(map); for(auto * obj : objects) { composedOperation->addOperation(std::make_unique(map, obj)); } execute(std::move(composedOperation)); } void CMapEditManager::execute(std::unique_ptr && operation) { operation->execute(); undoManager.addOperation(std::move(operation)); } CTerrainSelection & CMapEditManager::getTerrainSelection() { return terrainSel; } CObjectSelection & CMapEditManager::getObjectSelection() { return objectSel; } CMapUndoManager & CMapEditManager::getUndoManager() { return undoManager; } VCMI_LIB_NAMESPACE_END