/* * CCursorHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CursorHandler.h" #include "CGuiHandler.h" #include "../renderSDL/CursorSoftware.h" #include "../renderSDL/CursorHardware.h" #include "../render/CAnimation.h" #include "../render/IImage.h" #include "../renderSDL/SDL_Extensions.h" #include "../../lib/CConfigHandler.h" std::unique_ptr CursorHandler::createCursor() { if (settings["video"]["cursor"].String() == "auto") { #if defined(VCMI_MOBILE) return std::make_unique(); #else return std::make_unique(); #endif } if (settings["video"]["cursor"].String() == "hardware") return std::make_unique(); assert(settings["video"]["cursor"].String() == "software"); return std::make_unique(); } CursorHandler::CursorHandler() : cursor(createCursor()) , frameTime(0.f) , showing(false) , pos(0,0) { type = Cursor::Type::DEFAULT; dndObject = nullptr; cursors = { std::make_unique("CRADVNTR"), std::make_unique("CRCOMBAT"), std::make_unique("CRDEFLT"), std::make_unique("CRSPELL") }; for (auto & cursor : cursors) cursor->preload(); set(Cursor::Map::POINTER); } Point CursorHandler::position() const { return pos; } void CursorHandler::changeGraphic(Cursor::Type type, size_t index) { assert(dndObject == nullptr); if (type == this->type && index == this->frame) return; this->type = type; this->frame = index; cursor->setImage(getCurrentImage(), getPivotOffset()); } void CursorHandler::set(Cursor::Default index) { changeGraphic(Cursor::Type::DEFAULT, static_cast(index)); } void CursorHandler::set(Cursor::Map index) { changeGraphic(Cursor::Type::ADVENTURE, static_cast(index)); } void CursorHandler::set(Cursor::Combat index) { changeGraphic(Cursor::Type::COMBAT, static_cast(index)); } void CursorHandler::set(Cursor::Spellcast index) { //Note: this is animated cursor, ignore specified frame and only change type changeGraphic(Cursor::Type::SPELLBOOK, frame); } void CursorHandler::dragAndDropCursor(std::shared_ptr image) { dndObject = image; cursor->setImage(getCurrentImage(), getPivotOffset()); } void CursorHandler::dragAndDropCursor (std::string path, size_t index) { CAnimation anim(path); anim.load(index); dragAndDropCursor(anim.getImage(index)); } void CursorHandler::cursorMove(const int & x, const int & y) { pos.x = x; pos.y = y; cursor->setCursorPosition(pos); } Point CursorHandler::getPivotOffsetDefault(size_t index) { return {0, 0}; } Point CursorHandler::getPivotOffsetMap(size_t index) { static const std::array offsets = {{ { 0, 0}, // POINTER = 0, { 0, 0}, // HOURGLASS = 1, { 12, 10}, // HERO = 2, { 12, 12}, // TOWN = 3, { 15, 13}, // T1_MOVE = 4, { 13, 13}, // T1_ATTACK = 5, { 16, 32}, // T1_SAIL = 6, { 13, 20}, // T1_DISEMBARK = 7, { 8, 9}, // T1_EXCHANGE = 8, { 14, 16}, // T1_VISIT = 9, { 15, 13}, // T2_MOVE = 10, { 13, 13}, // T2_ATTACK = 11, { 16, 32}, // T2_SAIL = 12, { 13, 20}, // T2_DISEMBARK = 13, { 8, 9}, // T2_EXCHANGE = 14, { 14, 16}, // T2_VISIT = 15, { 15, 13}, // T3_MOVE = 16, { 13, 13}, // T3_ATTACK = 17, { 16, 32}, // T3_SAIL = 18, { 13, 20}, // T3_DISEMBARK = 19, { 8, 9}, // T3_EXCHANGE = 20, { 14, 16}, // T3_VISIT = 21, { 15, 13}, // T4_MOVE = 22, { 13, 13}, // T4_ATTACK = 23, { 16, 32}, // T4_SAIL = 24, { 13, 20}, // T4_DISEMBARK = 25, { 8, 9}, // T4_EXCHANGE = 26, { 14, 16}, // T4_VISIT = 27, { 16, 32}, // T1_SAIL_VISIT = 28, { 16, 32}, // T2_SAIL_VISIT = 29, { 16, 32}, // T3_SAIL_VISIT = 30, { 16, 32}, // T4_SAIL_VISIT = 31, { 6, 1}, // SCROLL_NORTH = 32, { 16, 2}, // SCROLL_NORTHEAST = 33, { 21, 6}, // SCROLL_EAST = 34, { 16, 16}, // SCROLL_SOUTHEAST = 35, { 6, 21}, // SCROLL_SOUTH = 36, { 1, 16}, // SCROLL_SOUTHWEST = 37, { 1, 5}, // SCROLL_WEST = 38, { 2, 1}, // SCROLL_NORTHWEST = 39, { 0, 0}, // POINTER_COPY = 40, { 14, 16}, // TELEPORT = 41, { 20, 20}, // SCUTTLE_BOAT = 42 }}; assert(offsets.size() == size_t(Cursor::Map::COUNT)); //Invalid number of pivot offsets for cursor assert(index < offsets.size()); return offsets[index]; } Point CursorHandler::getPivotOffsetCombat(size_t index) { static const std::array offsets = {{ { 12, 12 }, // BLOCKED = 0, { 10, 14 }, // MOVE = 1, { 14, 14 }, // FLY = 2, { 12, 12 }, // SHOOT = 3, { 12, 12 }, // HERO = 4, { 8, 12 }, // QUERY = 5, { 0, 0 }, // POINTER = 6, { 21, 0 }, // HIT_NORTHEAST = 7, { 31, 5 }, // HIT_EAST = 8, { 21, 21 }, // HIT_SOUTHEAST = 9, { 0, 21 }, // HIT_SOUTHWEST = 10, { 0, 5 }, // HIT_WEST = 11, { 0, 0 }, // HIT_NORTHWEST = 12, { 6, 0 }, // HIT_NORTH = 13, { 6, 31 }, // HIT_SOUTH = 14, { 14, 0 }, // SHOOT_PENALTY = 15, { 12, 12 }, // SHOOT_CATAPULT = 16, { 12, 12 }, // HEAL = 17, { 12, 12 }, // SACRIFICE = 18, { 14, 20 }, // TELEPORT = 19 }}; assert(offsets.size() == size_t(Cursor::Combat::COUNT)); //Invalid number of pivot offsets for cursor assert(index < offsets.size()); return offsets[index]; } Point CursorHandler::getPivotOffsetSpellcast() { return { 18, 28}; } Point CursorHandler::getPivotOffset() { if (dndObject) return dndObject->dimensions() / 2; switch (type) { case Cursor::Type::ADVENTURE: return getPivotOffsetMap(frame); case Cursor::Type::COMBAT: return getPivotOffsetCombat(frame); case Cursor::Type::DEFAULT: return getPivotOffsetDefault(frame); case Cursor::Type::SPELLBOOK: return getPivotOffsetSpellcast(); }; assert(0); return {0, 0}; } std::shared_ptr CursorHandler::getCurrentImage() { if (dndObject) return dndObject; return cursors[static_cast(type)]->getImage(frame); } void CursorHandler::updateSpellcastCursor() { static const float frameDisplayDuration = 0.1f; // H3 uses 100 ms per frame frameTime += GH.mainFPSmng->getElapsedMilliseconds() / 1000.f; size_t newFrame = frame; while (frameTime >= frameDisplayDuration) { frameTime -= frameDisplayDuration; newFrame++; } auto & animation = cursors.at(static_cast(type)); while (newFrame >= animation->size()) newFrame -= animation->size(); changeGraphic(Cursor::Type::SPELLBOOK, newFrame); } void CursorHandler::render() { if(!showing) return; if (type == Cursor::Type::SPELLBOOK) updateSpellcastCursor(); cursor->render(); } void CursorHandler::hide() { if (!showing) return; showing = false; cursor->setVisible(false); } void CursorHandler::show() { if (showing) return; showing = true; cursor->setVisible(true); }