/* * CreaturePurchaseCard.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CreaturePurchaseCard.h" #include "CHeroWindow.h" #include "QuickRecruitmentWindow.h" #include "CCreatureWindow.h" #include "../gui/CGuiHandler.h" #include "../gui/Shortcut.h" #include "../gui/TextAlignment.h" #include "../gui/WindowHandler.h" #include "../widgets/Buttons.h" #include "../widgets/Slider.h" #include "../widgets/TextControls.h" #include "../widgets/CreatureCostBox.h" #include "../../CCallback.h" #include "../../lib/CCreatureHandler.h" void CreaturePurchaseCard::initButtons() { initMaxButton(); initMinButton(); initCreatureSwitcherButton(); } void CreaturePurchaseCard::initMaxButton() { maxButton = std::make_shared(Point(pos.x + 52, pos.y + 180), AnimationPath::builtin("QuickRecruitmentWindow/QuickRecruitmentAllButton.def"), CButton::tooltip(), std::bind(&CSlider::scrollToMax,slider), EShortcut::RECRUITMENT_MAX); } void CreaturePurchaseCard::initMinButton() { minButton = std::make_shared(Point(pos.x, pos.y + 180), AnimationPath::builtin("QuickRecruitmentWindow/QuickRecruitmentNoneButton.def"), CButton::tooltip(), std::bind(&CSlider::scrollToMin,slider), EShortcut::RECRUITMENT_MIN); } void CreaturePurchaseCard::initCreatureSwitcherButton() { creatureSwitcher = std::make_shared(Point(pos.x + 18, pos.y-37), AnimationPath::builtin("iDv6432.def"), CButton::tooltip(), [&](){ switchCreatureLevel(); }); } void CreaturePurchaseCard::switchCreatureLevel() { OBJECT_CONSTRUCTION_CAPTURING(ACTIVATE + DEACTIVATE + UPDATE + SHOWALL + SHARE_POS); auto index = vstd::find_pos(upgradesID, creatureOnTheCard->getId()); auto nextCreatureId = vstd::circularAt(upgradesID, ++index); creatureOnTheCard = nextCreatureId.toCreature(); picture = std::make_shared(parent->pos.x, parent->pos.y, creatureOnTheCard); creatureClickArea = std::make_shared(Point(parent->pos.x, parent->pos.y), picture, creatureOnTheCard); parent->updateAllSliders(); cost->set(creatureOnTheCard->getFullRecruitCost() * slider->getValue()); } void CreaturePurchaseCard::initAmountInfo() { availableAmount = std::make_shared(pos.x + 25, pos.y + 146, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW); purchaseAmount = std::make_shared(pos.x + 76, pos.y + 146, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE); updateAmountInfo(0); } void CreaturePurchaseCard::updateAmountInfo(int value) { availableAmount->setText(std::to_string(maxAmount-value)); purchaseAmount->setText(std::to_string(value)); } void CreaturePurchaseCard::initSlider() { slider = std::make_shared(Point(pos.x, pos.y + 158), 102, std::bind(&CreaturePurchaseCard::sliderMoved, this, _1), 0, maxAmount, 0, Orientation::HORIZONTAL); } void CreaturePurchaseCard::initCostBox() { cost = std::make_shared(Rect(pos.x+2, pos.y + 194, 97, 74), ""); cost->createItems(creatureOnTheCard->getFullRecruitCost()); } void CreaturePurchaseCard::sliderMoved(int to) { updateAmountInfo(to); cost->set(creatureOnTheCard->getFullRecruitCost() * to); parent->updateAllSliders(); } CreaturePurchaseCard::CreaturePurchaseCard(const std::vector & creaturesID, Point position, int creaturesMaxAmount, QuickRecruitmentWindow * parents) : upgradesID(creaturesID), parent(parents), maxAmount(creaturesMaxAmount) { creatureOnTheCard = upgradesID.back().toCreature(); moveTo(Point(position.x, position.y)); initView(); } void CreaturePurchaseCard::initView() { picture = std::make_shared(pos.x, pos.y, creatureOnTheCard); background = std::make_shared(ImagePath::builtin("QuickRecruitmentWindow/CreaturePurchaseCard.png"), pos.x-4, pos.y-50); creatureClickArea = std::make_shared(Point(pos.x, pos.y), picture, creatureOnTheCard); initAmountInfo(); initSlider(); initButtons(); // order important! buttons need slider! initCostBox(); } CreaturePurchaseCard::CCreatureClickArea::CCreatureClickArea(const Point & position, const std::shared_ptr creaturePic, const CCreature * creatureOnTheCard) : CIntObject(SHOW_POPUP), creatureOnTheCard(creatureOnTheCard) { pos.x += position.x; pos.y += position.y; pos.w = CREATURE_WIDTH; pos.h = CREATURE_HEIGHT; } void CreaturePurchaseCard::CCreatureClickArea::showPopupWindow(const Point & cursorPosition) { GH.windows().createAndPushWindow(creatureOnTheCard, true); }