/* * CRewardableConstructor.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CRewardableConstructor.h" #include "../CRandomGenerator.h" #include "../StringConstants.h" #include "../CCreatureHandler.h" #include "../CModHandler.h" #include "JsonRandom.h" #include "../IGameCallback.h" VCMI_LIB_NAMESPACE_BEGIN namespace { MetaString loadMessage(const JsonNode & value) { MetaString ret; if (value.isNumber()) ret.addTxt(MetaString::ADVOB_TXT, static_cast(value.Float())); else ret << value.String(); return ret; } bool testForKey(const JsonNode & value, const std::string & key) { for( auto & reward : value["rewards"].Vector() ) { if (!reward[key].isNull()) return true; } return false; } } void CRandomRewardObjectInfo::init(const JsonNode & objectConfig) { parameters = objectConfig; } TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(CRewardableObject * object, CRandomGenerator & rng, const JsonNode & source) const { TRewardLimitersList result; for (const auto & input : source.Vector()) { auto newLimiter = std::make_shared(); configureLimiter(object, rng, *newLimiter, input); result.push_back(newLimiter); } return result; } void CRandomRewardObjectInfo::configureLimiter(CRewardableObject * object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const { limiter.dayOfWeek = JsonRandom::loadValue(source["dayOfWeek"], rng); limiter.daysPassed = JsonRandom::loadValue(source["daysPassed"], rng); limiter.minLevel = JsonRandom::loadValue(source["minLevel"], rng); limiter.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng); limiter.manaPoints = JsonRandom::loadValue(source["manaPoints"], rng); limiter.resources = JsonRandom::loadResources(source["resources"], rng); limiter.primary = JsonRandom::loadPrimary(source["primary"], rng); limiter.secondary = JsonRandom::loadSecondary(source["secondary"], rng); limiter.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng); limiter.creatures = JsonRandom::loadCreatures(source["creatures"], rng); limiter.allOf = configureSublimiters(object, rng, source["allOf"] ); limiter.anyOf = configureSublimiters(object, rng, source["anyOf"] ); limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] ); } void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRandomGenerator & rng, CRewardInfo & reward, const JsonNode & source) const { reward.resources = JsonRandom::loadResources(source["resources"], rng); reward.gainedExp = JsonRandom::loadValue(source["gainedExp"], rng); reward.gainedLevels = JsonRandom::loadValue(source["gainedLevels"], rng); reward.manaDiff = JsonRandom::loadValue(source["manaPoints"], rng); reward.manaOverflowFactor = JsonRandom::loadValue(source["manaOverflowFactor"], rng); reward.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng, -1); reward.movePoints = JsonRandom::loadValue(source["movePoints"], rng); reward.movePercentage = JsonRandom::loadValue(source["movePercentage"], rng, -1); reward.removeObject = source["removeObject"].Bool(); reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]); for (auto & bonus : reward.bonuses) { bonus.source = Bonus::OBJECT; bonus.sid = object->ID; //TODO: bonus.description = object->getObjectName(); if (bonus.type == Bonus::MORALE) reward.extraComponents.push_back(Component(Component::MORALE, 0, bonus.val, 0)); if (bonus.type == Bonus::LUCK) reward.extraComponents.push_back(Component(Component::LUCK, 0, bonus.val, 0)); } reward.primary = JsonRandom::loadPrimary(source["primary"], rng); reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng); std::vector spells; for (size_t i=0; i<6; i++) IObjectInterface::cb->getAllowedSpells(spells, static_cast(i)); reward.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng); reward.spells = JsonRandom::loadSpells(source["spells"], rng, spells); reward.creatures = JsonRandom::loadCreatures(source["creatures"], rng); for ( auto node : source["changeCreatures"].Struct() ) { CreatureID from (VLC->modh->identifiers.getIdentifier (node.second.meta, "creature", node.first) .get()); CreatureID dest (VLC->modh->identifiers.getIdentifier (node.second.meta, "creature", node.second.String()).get()); reward.extraComponents.push_back(Component(Component::CREATURE, dest.getNum(), 0, 0)); reward.creaturesChange[from] = dest; } } void CRandomRewardObjectInfo::configureResetInfo(CRewardableObject * object, CRandomGenerator & rng, CRewardResetInfo & resetParameters, const JsonNode & source) const { resetParameters.period = static_cast(source["period"].Float()); resetParameters.visitors = source["visitors"].Bool(); resetParameters.rewards = source["rewards"].Bool(); } void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRandomGenerator & rng) const { object->info.clear(); std::map thrownDice; for (const JsonNode & reward : parameters["rewards"].Vector()) { if (!reward["appearChance"].isNull()) { JsonNode chance = reward["appearChance"]; si32 diceID = static_cast(chance["dice"].Float()); if (thrownDice.count(diceID) == 0) thrownDice[diceID] = rng.getIntRange(0, 99)(); if (!chance["min"].isNull()) { int min = static_cast(chance["min"].Float()); if (min > thrownDice[diceID]) continue; } if (!chance["max"].isNull()) { int max = static_cast(chance["max"].Float()); if (max <= thrownDice[diceID]) continue; } } CRewardVisitInfo info; configureLimiter(object, rng, info.limiter, reward["limiter"]); configureReward(object, rng, info.reward, reward); info.message = loadMessage(reward["message"]); for (const auto & artifact : info.reward.artifacts ) info.message.addReplacement(MetaString::ART_NAMES, artifact.getNum()); for (const auto & artifact : info.reward.spells ) info.message.addReplacement(MetaString::SPELL_NAME, artifact.getNum()); object->info.push_back(info); } object->blockVisit= parameters["blockedVisitable"].Bool(); object->onSelect = loadMessage(parameters["onSelectMessage"]); object->onVisited = loadMessage(parameters["onVisitedMessage"]); object->onEmpty = loadMessage(parameters["onEmptyMessage"]); configureResetInfo(object, rng, object->resetParameters, parameters["resetParameters"]); object->canRefuse = parameters["canRefuse"].Bool(); auto visitMode = parameters["visitMode"].String(); for(int i = 0; i < Rewardable::VisitModeString.size(); ++i) { if(Rewardable::VisitModeString[i] == visitMode) { object->visitMode = i; break; } } auto selectMode = parameters["selectMode"].String(); for(int i = 0; i < Rewardable::SelectModeString.size(); ++i) { if(Rewardable::SelectModeString[i] == selectMode) { object->selectMode = i; break; } } } bool CRandomRewardObjectInfo::givesResources() const { return testForKey(parameters, "resources"); } bool CRandomRewardObjectInfo::givesExperience() const { return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels"); } bool CRandomRewardObjectInfo::givesMana() const { return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage"); } bool CRandomRewardObjectInfo::givesMovement() const { return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage"); } bool CRandomRewardObjectInfo::givesPrimarySkills() const { return testForKey(parameters, "primary"); } bool CRandomRewardObjectInfo::givesSecondarySkills() const { return testForKey(parameters, "secondary"); } bool CRandomRewardObjectInfo::givesArtifacts() const { return testForKey(parameters, "artifacts"); } bool CRandomRewardObjectInfo::givesCreatures() const { return testForKey(parameters, "spells"); } bool CRandomRewardObjectInfo::givesSpells() const { return testForKey(parameters, "creatures"); } bool CRandomRewardObjectInfo::givesBonuses() const { return testForKey(parameters, "bonuses"); } CRewardableConstructor::CRewardableConstructor() { } void CRewardableConstructor::initTypeData(const JsonNode & config) { objectInfo.init(config); } CGObjectInstance * CRewardableConstructor::create(std::shared_ptr tmpl) const { auto ret = new CRewardableObject(); preInitObject(ret); ret->appearance = tmpl; return ret; } void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const { objectInfo.configureObject(dynamic_cast(object), rng); } std::unique_ptr CRewardableConstructor::getObjectInfo(std::shared_ptr tmpl) const { return std::unique_ptr(new CRandomRewardObjectInfo(objectInfo)); } VCMI_LIB_NAMESPACE_END