#include "StdInc.h" #include "RegisterTypes.h" #include "../StartInfo.h" #include "../CStack.h" #include "../BattleInfo.h" #include "../CGameState.h" #include "../mapping/CMap.h" #include "../CModHandler.h" #include "../mapObjects/CObjectHandler.h" #include "../CCreatureHandler.h" #include "../VCMI_Lib.h" #include "../CArtHandler.h" #include "../CHeroHandler.h" #include "../spells/CSpellHandler.h" #include "../CTownHandler.h" #include "../mapping/CCampaignHandler.h" #include "../NetPacks.h" #include "../mapObjects/CObjectClassesHandler.h" #include "../serializer/BinaryDeserializer.h" #include "../serializer/BinarySerializer.h" #include "../serializer/CTypeList.h" template void registerTypesClientPacks2(BinaryDeserializer & s); template void registerTypesClientPacks2(BinarySerializer & s); template void registerTypesClientPacks2(CTypeList & s);