#include "stdafx.h" #include "SDL_Extensions.h" void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B) { Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { p[0] = R; p[1] = G; p[2] = B; } else { p[0] = B; p[1] = G; p[2] = R; } SDL_UpdateRect(ekran, x, y, 1, 1); } ///**************/ ///Reverses the toRot surface by the vertical axis ///**************/ SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot) { SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask); SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags); for(int i=0; iw; ++i) { for(int j=0; jh; ++j) { { Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { SDL_PutPixel(ret, i, j, p[0], p[1], p[2]); } else { SDL_PutPixel(ret, i, j, p[2], p[1], p[0]); } } } } SDL_FreeSurface(first); return ret; } ///**************/ ///Rotates toRot surface by 90 degrees left ///**************/ SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot) { SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->h, toRot->w, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask); SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags); for(int i=0; iw; ++i) { for(int j=0; jh; ++j) { { Uint8 *p = (Uint8 *)toRot->pixels + i * toRot->pitch + j * toRot->format->BytesPerPixel; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { SDL_PutPixel(ret, i, j, p[0], p[1], p[2]); } else { SDL_PutPixel(ret, i, j, p[2], p[1], p[0]); } } } } SDL_FreeSurface(first); return ret; } ///*************/ ///Rotates toRot surface by 180 degrees ///*************/ SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot) { SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask); SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags); for(int i=0; iw; ++i) { for(int j=0; jh; ++j) { { Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { SDL_PutPixel(ret, i, j, p[0], p[1], p[2]); } else { SDL_PutPixel(ret, i, j, p[2], p[1], p[0]); } } } } SDL_FreeSurface(first); return ret; }