/* * RecruitHeroBehaviorTest.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder */ #include "Global.h" #include "gmock/gmock.h" #include "gtest/gtest.h" #include "AI/Nullkiller2/Engine/ResourceTrader.h" #include "test/nullkiller2/Nulkiller2TestUtils.h" class MockMarket final : public IMarket { ObjectInstanceID id; int marketEfficiency; public: explicit MockMarket(const int marketEfficiency) : marketEfficiency(marketEfficiency), IMarket(nullptr) {} ~MockMarket() override = default; MOCK_METHOD(std::set, availableModes, (), (const, override)); ObjectInstanceID getObjInstanceID() const override { return id; } int getMarketEfficiency() const override { return marketEfficiency; } }; class MockBuildAnalyzer final : public NK2AI::BuildAnalyzer { public: explicit MockBuildAnalyzer() : BuildAnalyzer(nullptr) {} MOCK_METHOD(bool, isGoldPressureOverMax, (), (const, override)); }; class MockCCallback final : public CCallback { public: MockCCallback() : CCallback(nullptr, std::nullopt, nullptr) {} MOCK_METHOD( void, trade, (const ObjectInstanceID marketId, EMarketMode mode, TradeItemSell id1, TradeItemBuy id2, ui32 val1, const CGHeroInstance * hero), (override) ); }; TEST(Nullkiller2_Engine_ResourceTrader, tradeHelper_crystalsToGold) { const TResources missingNow01 = Nulkiller2TestUtils::res(0, 0, 0, 4000, 0, 0, 75000, 0); const TResources missingNow02 = Nulkiller2TestUtils::res(0, 0, 0, 0, 0, 0, 10000, 0); const TResources income = Nulkiller2TestUtils::res(2, 2, 2, 4000, 2, 2, 1000, 0); const TResources freeAfterMissingTotal = Nulkiller2TestUtils::res(1000, 1000, 1000, 0, 1002, 1000, 0, 0); MockBuildAnalyzer ba; EXPECT_CALL(ba, isGoldPressureOverMax()).Times(0); MockMarket m01(1); MockMarket m20(20); // maxes out at 0.5 effectiveness anyway after 9 castles MockCCallback cc; // Case: sells 50% of crystals EXPECT_CALL(cc, trade(m01.getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, TradeItemSell(GameResID(4)), TradeItemBuy(GameResID(6)), 501, nullptr)).Times(1); NK2AI::ResourceTrader::tradeHelper(NK2AI::ResourceTrader::EXPENDABLE_BULK_RATIO, m01, missingNow01, income, freeAfterMissingTotal, ba, cc); // Case: only 200 crystals because that's enough for getting the desired goal EXPECT_CALL(cc, trade(m01.getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, TradeItemSell(GameResID(4)), TradeItemBuy(GameResID(6)), 200, nullptr)).Times(1); NK2AI::ResourceTrader::tradeHelper(NK2AI::ResourceTrader::EXPENDABLE_BULK_RATIO, m01, missingNow02, income, freeAfterMissingTotal, ba, cc); // Case: only 40 crystals because that's enough for getting the desired goal EXPECT_CALL(cc, trade(m20.getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, TradeItemSell(GameResID(4)), TradeItemBuy(GameResID(6)), 40, nullptr)).Times(1); NK2AI::ResourceTrader::tradeHelper(NK2AI::ResourceTrader::EXPENDABLE_BULK_RATIO, m20, missingNow02, income, freeAfterMissingTotal, ba, cc); } TEST(Nullkiller2_Engine_ResourceTrader, tradeHelper_goldToGems) { const TResources missingNow01 = Nulkiller2TestUtils::res(0, 0, 0, 4000, 0, 200, 0, 0); const TResources missingNow02 = Nulkiller2TestUtils::res(0, 0, 0, 4000, 0, 4, 0, 0); const TResources income = Nulkiller2TestUtils::res(2, 2, 2, 4000, 2, 2, 1000, 0); const TResources freeAfterMissingTotal = Nulkiller2TestUtils::res(100, 100, 100, 0, 0, 0, 100000, 0); MockBuildAnalyzer ba; EXPECT_CALL(ba, isGoldPressureOverMax()).Times(2).WillRepeatedly(testing::Return(false)); MockMarket m(1); MockMarket m20(20); // maxes out at 0.5 effectiveness anyway after 9 castles MockCCallback cc; // Case: sells 50% of gold EXPECT_CALL(cc, trade(m.getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, TradeItemSell(GameResID(6)), TradeItemBuy(GameResID(5)), 50000, nullptr)).Times(1); NK2AI::ResourceTrader::tradeHelper(NK2AI::ResourceTrader::EXPENDABLE_BULK_RATIO, m, missingNow01, income, freeAfterMissingTotal, ba, cc); // Case: only 20,000 gold because that's enough for getting the desired goal EXPECT_CALL(cc, trade(m.getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, TradeItemSell(GameResID(6)), TradeItemBuy(GameResID(5)), 20000, nullptr)).Times(1); NK2AI::ResourceTrader::tradeHelper(NK2AI::ResourceTrader::EXPENDABLE_BULK_RATIO, m, missingNow02, income, freeAfterMissingTotal, ba, cc); // Case: only 4,000 gold because that's enough for getting the desired goal EXPECT_CALL(cc, trade(m20.getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, TradeItemSell(GameResID(6)), TradeItemBuy(GameResID(5)), 4000, nullptr)).Times(1); NK2AI::ResourceTrader::tradeHelper(NK2AI::ResourceTrader::EXPENDABLE_BULK_RATIO, m20, missingNow02, income, freeAfterMissingTotal, ba, cc); }