/* * ElementalConditionTest.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "TargetConditionItemFixture.h" namespace test { using namespace ::spells; using namespace ::testing; class ElementalConditionTest : public TargetConditionItemTest, public WithParamInterface { public: bool isPositive; void setDefaultExpectations() { EXPECT_CALL(unitMock, getAllBonuses(_, _, _, _)).Times(AtLeast(1)); EXPECT_CALL(unitMock, getTreeVersion()).Times(AtLeast(0)); std::vector immunityList = { BonusType::AIR_IMMUNITY, BonusType::FIRE_IMMUNITY, }; EXPECT_CALL(mechanicsMock, getElementalImmunity()).Times(AtLeast(1)).WillRepeatedly(Return(immunityList)); EXPECT_CALL(mechanicsMock, isPositiveSpell()).WillRepeatedly(Return(isPositive)); } void SetUp() override { TargetConditionItemTest::SetUp(); subject = TargetConditionItemFactory::getDefault()->createElemental(); isPositive = GetParam(); } }; TEST_P(ElementalConditionTest, ReceptiveIfNoBonus) { setDefaultExpectations(); EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock)); } TEST_P(ElementalConditionTest, ImmuneIfBonusMatches) { setDefaultExpectations(); unitBonuses.addNewBonus(std::make_shared(BonusDuration::ONE_BATTLE, BonusType::AIR_IMMUNITY, BonusSource::SPELL_EFFECT, 0, 0, 0)); EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock)); } TEST_P(ElementalConditionTest, DependsOnPositivness) { setDefaultExpectations(); unitBonuses.addNewBonus(std::make_shared(BonusDuration::ONE_BATTLE, BonusType::AIR_IMMUNITY, BonusSource::SPELL_EFFECT, 0, 0, 1)); EXPECT_EQ(isPositive, subject->isReceptive(&mechanicsMock, &unitMock)); } TEST_P(ElementalConditionTest, ImmuneIfBothBonusesPresent) { setDefaultExpectations(); unitBonuses.addNewBonus(std::make_shared(BonusDuration::ONE_BATTLE, BonusType::AIR_IMMUNITY, BonusSource::SPELL_EFFECT, 0, 0, 0)); unitBonuses.addNewBonus(std::make_shared(BonusDuration::ONE_BATTLE, BonusType::AIR_IMMUNITY, BonusSource::SPELL_EFFECT, 0, 0, 1)); EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock)); } INSTANTIATE_TEST_SUITE_P ( ByPositiveness, ElementalConditionTest, Values(false, true) ); }