[![GitHub](https://github.com/vcmi/vcmi/actions/workflows/github.yml/badge.svg)](https://github.com/vcmi/vcmi/actions/workflows/github.yml) [![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.3.0/total)](https://github.com/vcmi/vcmi/releases/tag/1.3.0) [![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.3.1/total)](https://github.com/vcmi/vcmi/releases/tag/1.3.1) [![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/total)](https://github.com/vcmi/vcmi/releases) # VCMI Project VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. ## Links * Homepage: https://vcmi.eu/ * Forums: https://forum.vcmi.eu/ * Bugtracker: https://github.com/vcmi/vcmi/issues * Slack: https://slack.vcmi.eu/ * Discord: https://discord.gg/chBT42V ## Latest release Latest release can be found [in Github Releases page](https://github.com/vcmi/vcmi/releases/latest). As of right now we plan to have major releases around 3 times per year. Daily builds are still available at [builds.vcmi.download](https://builds.vcmi.download/branch/develop/) but they are not guaranteed to be stable. So we encourage everybody to use them and report found bugs so that we can fix them. Loading saves made with different major version of VCMI is usually **not** supported, so you may want to finish your ongoing games before updating. Please see corresponding installation guide articles for details for your platform. ## Installation guides - [Windows](players/Installation_Windows.md) - [macOS](players/Installation_macOS.md) - [Linux](players/Installation_Linux.md) - [Android](players/Installation_Android.md) - [iOS](players/Installation_iOS.md) ## Documentation and guidelines for players - [General information about VCMI Project](players/Manual.md) - [Frequently asked questions](https://vcmi.eu/faq/) (external link) - [Game mechanics](players/Game_Mechanics.md) - [Bug reporting guidelines](players/Bug_Reporting_Guidelines.md) - [Cheat codes](players/Cheat_Codes.md) - [Privacy Policy](players/Privacy_Policy.md) ## Documentation and guidelines for game modders - [Modding Guidelines](modders/Readme.md) - [Mod File Format](modders/Mod_File_Format.md) - [Bonus Format](modders/Bonus_Format.md) - [Translations](modders/Translations.md) - [Map Editor](modders/Map_Editor.md) - [Campaign Format](modders/Campaign_Format.md) ## Documentation and guidelines for developers - How to build using CMake: - [Linux](How_to_build_VCMI_(Linux) "wikilink") - [Linux/MinGW (for Windows)](How_to_build_VCMI_(Linux/MinGW) "wikilink") - [macOS](How_to_build_VCMI_(macOS) "wikilink") - [Windows](How_to_build_VCMI_(Windows/Vcpkg) "wikilink") - [iOS](How_to_build_VCMI_(iOS) "wikilink") - [Android](How_to_build_VCMI_(Android) "wikilink") - Unsupported build instructions: - [Windows/MSVS (Visual Studio 2015)](How_to_build_VCMI_(Windows/Visual_Studio_2015) "wikilink") - [Coding guidelines](Coding_guidelines "wikilink") - [Code structure](Code_structure "wikilink") - [Logging API](Logging_API "wikilink") - [Development with Qt Creator](Development_with_Qt_Creator "wikilink") ## Documentation and guidelines for maintainers - [Project Infrastructure](maintainers/Project_Infrastructure.md) - [Project Servers Configuration](maintainers/Project_Servers_Configuration.md) - [Release Process](maintainers/Release_Process.md) - [Ubuntu PPA](maintainers/Ubuntu_PPA.md) ## Copyright and license VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: https://github.com/vcmi/vcmi-assets Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)