/* * TileInfo.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../GameConstants.h" #include "../Terrain.h" class TileInfo { public: TileInfo(); float getNearestObjectDistance() const; void setNearestObjectDistance(float value); bool isBlocked() const; bool shouldBeBlocked() const; bool isPossible() const; bool isFree() const; bool isUsed() const; bool isRoad() const; void setOccupied(ETileType::ETileType value); Terrain getTerrainType() const; ETileType::ETileType getTileType() const; void setTerrainType(Terrain value); void setRoadType(const std::string & value); private: float nearestObjectDistance; ETileType::ETileType occupied; Terrain terrain; std::string roadType; };