#include "StdInc.h" #include "CArtHandler.h" #include "Filesystem/CResourceLoader.h" #include "CGeneralTextHandler.h" #include #include "VCMI_Lib.h" #include "CModHandler.h" #include "CSpellHandler.h" #include "CObjectHandler.h" #include "NetPacks.h" #include "JsonNode.h" using namespace boost::assign; /* * CArtHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ extern boost::rand48 ran; extern Bonus * ParseBonus (const JsonVector &ability_vec); const std::string & CArtifact::Name() const { if(name.size()) return name; else return VLC->generaltexth->artifNames[id]; } const std::string & CArtifact::Description() const { if(description.size()) return description; else return VLC->generaltexth->artifDescriptions[id]; } bool CArtifact::isBig () const { return VLC->arth->isBigArtifact(id); } // /** // * Checks whether the artifact fits at a given slot. // * @param artifWorn A hero's set of worn artifacts. // */ // bool CArtifact::fitsAt (const std::map &artifWorn, ui16 slotID) const // { // if (!vstd::contains(possibleSlots, slotID)) // return false; // // // Can't put an artifact in a locked slot. // std::map::const_iterator it = artifWorn.find(slotID); // if (it != artifWorn.end() && it->second->id == 145) // return false; // // // Check if a combination artifact fits. // // TODO: Might want a more general algorithm? // // Assumes that misc & rings fits only in their slots, and others in only one slot and no duplicates. // if (constituents != NULL) // { // std::map tempArtifWorn = artifWorn; // const ui16 ringSlots[] = {6, 7}; // const ui16 miscSlots[] = {9, 10, 11, 12, 18}; // int rings = 0; // int misc = 0; // // VLC->arth->unequipArtifact(tempArtifWorn, slotID); // // BOOST_FOREACH(ui32 constituentID, *constituents) // { // const CArtifact& constituent = *VLC->arth->artifacts[constituentID]; // const int slot = constituent.possibleSlots[0]; // // if (slot == 6 || slot == 7) // rings++; // else if ((slot >= 9 && slot <= 12) || slot == 18) // misc++; // else if (tempArtifWorn.find(slot) != tempArtifWorn.end()) // return false; // } // // // Ensure enough ring slots are free // for (int i = 0; i < sizeof(ringSlots)/sizeof(*ringSlots); i++) // { // if (tempArtifWorn.find(ringSlots[i]) == tempArtifWorn.end() || ringSlots[i] == slotID) // rings--; // } // if (rings > 0) // return false; // // // Ensure enough misc slots are free. // for (int i = 0; i < sizeof(miscSlots)/sizeof(*miscSlots); i++) // { // if (tempArtifWorn.find(miscSlots[i]) == tempArtifWorn.end() || miscSlots[i] == slotID) // misc--; // } // if (misc > 0) // return false; // } // // return true; // } // bool CArtifact::canBeAssembledTo (const std::map &artifWorn, ui32 artifactID) const // { // if (constituentOf == NULL || !vstd::contains(*constituentOf, artifactID)) // return false; // // const CArtifact &artifact = *VLC->arth->artifacts[artifactID]; // assert(artifact.constituents); // // BOOST_FOREACH(ui32 constituentID, *artifact.constituents) // { // bool found = false; // for (std::map::const_iterator it = artifWorn.begin(); it != artifWorn.end(); ++it) // { // if (it->second->id == constituentID) // { // found = true; // break; // } // } // if (!found) // return false; // } // // return true; // } CArtifact::CArtifact() { setNodeType(ARTIFACT); } CArtifact::~CArtifact() { } int CArtifact::getArtClassSerial() const { if(id == 1) return 4; switch(aClass) { case ART_TREASURE: return 0; case ART_MINOR: return 1; case ART_MAJOR: return 2; case ART_RELIC: return 3; case ART_SPECIAL: return 5; } return -1; } std::string CArtifact::nodeName() const { return "Artifact: " + Name(); } // void CArtifact::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const // { // //combined artifact carries bonuses from its parts // if(constituents) // { // BOOST_FOREACH(ui32 id, *constituents) // out.insert(VLC->arth->artifacts[id]); // } // } // void CScroll::Init() // { // // addNewBonus (Bonus (Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT, 1, id, spellid, Bonus::INDEPENDENT_MAX)); // // //boost::algorithm::replace_first(description, "[spell name]", VLC->spellh->spells[spellid].name); // } void CArtifact::setDescription (std::string desc) { description = desc; } void CGrowingArtifact::levelUpArtifact (CArtifactInstance * art) { Bonus b; b.type = Bonus::LEVEL_COUNTER; b.val = 1; b.duration = Bonus::COMMANDER_KILLED; art->accumulateBonus (b); BOOST_FOREACH (auto bonus, bonusesPerLevel) { if (art->valOfBonuses(Bonus::LEVEL_COUNTER) % bonus.first == 0) //every n levels { art->accumulateBonus (bonus.second); } } BOOST_FOREACH (auto bonus, thresholdBonuses) { if (art->valOfBonuses(Bonus::LEVEL_COUNTER) == bonus.first) //every n levels { art->addNewBonus (&bonus.second); } } } CArtHandler::CArtHandler() { VLC->arth = this; // War machines are the default big artifacts. for (ui32 i = 3; i <= 6; i++) bigArtifacts.insert(i); } CArtHandler::~CArtHandler() { for (std::vector< ConstTransitivePtr >::iterator it = artifacts.begin(); it != artifacts.end(); ++it) { delete (*it)->constituents; delete (*it)->constituentOf; } } void CArtHandler::loadArtifacts(bool onlyTxt) { std::vector slots; slots += 17, 16, 15, 14, 13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0; growingArtifacts += 146, 147, 148, 150, 151, 152, 153; static std::map classes = map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC); CLegacyConfigParser parser("DATA/ARTRAITS.TXT"); parser.endLine(); // header parser.endLine(); VLC->generaltexth->artifNames.resize(GameConstants::ARTIFACTS_QUANTITY); VLC->generaltexth->artifDescriptions.resize(GameConstants::ARTIFACTS_QUANTITY); std::map::iterator itr; for (int i=0; igeneraltexth->artifNames[i] = parser.readString(); nart.price= parser.readNumber(); nart.possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty nart.possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty nart.possibleSlots[ArtBearer::COMMANDER]; for(int j=0;jgeneraltexth->artifDescriptions[i] = parser.readString(); parser.endLine(); if(onlyTxt) continue; // Fill in information about combined artifacts. Should perhaps be moved to a config file? nart.constituentOf = NULL; switch (nart.id) { case 129: // Angelic Alliance nart.constituents = new std::vector(); *nart.constituents += 31, 32, 33, 34, 35, 36; break; case 130: // Cloak of the Undead King nart.constituents = new std::vector(); *nart.constituents += 54, 55, 56; break; case 131: // Elixir of Life nart.constituents = new std::vector(); *nart.constituents += 94, 95, 96; break; case 132: // Armor of the Damned nart.constituents = new std::vector(); *nart.constituents += 8, 14, 20, 26; break; case 133: // Statue of Legion nart.constituents = new std::vector(); *nart.constituents += 118, 119, 120, 121, 122; break; case 134: // Power of the Dragon Father nart.constituents = new std::vector(); *nart.constituents += 37, 38, 39, 40, 41, 42, 43, 44, 45; break; case 135: // Titan's Thunder nart.constituents = new std::vector(); *nart.constituents += 12, 18, 24, 30; break; case 136: // Admiral's Hat nart.constituents = new std::vector(); *nart.constituents += 71, 123; break; case 137: // Bow of the Sharpshooter nart.constituents = new std::vector(); *nart.constituents += 60, 61, 62; break; case 138: // Wizards' Well nart.constituents = new std::vector(); *nart.constituents += 73, 74, 75; break; case 139: // Ring of the Magi nart.constituents = new std::vector(); *nart.constituents += 76, 77, 78; break; case 140: // Cornucopia nart.constituents = new std::vector(); *nart.constituents += 109, 110, 111, 113; break; // TODO: WoG combinationals default: nart.constituents = NULL; break; } artifacts.push_back(&nart); } if (VLC->modh->modules.COMMANDERS) { //TODO: move all artifacts config to separate json file const JsonNode config(ResourceID("config/commanders.json")); BOOST_FOREACH(const JsonNode &artifact, config["artifacts"].Vector()) { auto ga = dynamic_cast (artifacts[artifact["id"].Float()].get()); BOOST_FOREACH (auto b, artifact["bonusesPerLevel"].Vector()) { ga->bonusesPerLevel.push_back (std::pair (b["level"].Float(), *ParseBonus (b["bonus"].Vector()))); } BOOST_FOREACH (auto b, artifact["thresholdBonuses"].Vector()) { ga->thresholdBonuses.push_back (std::pair (b["level"].Float(), *ParseBonus (b["bonus"].Vector()))); } } } sortArts(); if(onlyTxt) return; addBonuses(); // Populate reverse mappings of combinational artifacts. BOOST_FOREACH(CArtifact *artifact, artifacts) { if (artifact->constituents != NULL) { BOOST_FOREACH(ui32 constituentID, *artifact->constituents) { if (artifacts[constituentID]->constituentOf == NULL) artifacts[constituentID]->constituentOf = new std::vector(); artifacts[constituentID]->constituentOf->push_back(artifact->id); } } } } int CArtHandler::convertMachineID(int id, bool creToArt ) { int dif = 142; if(creToArt) { switch (id) { case 147: dif--; break; case 148: dif++; break; } dif = -dif; } else { switch (id) { case 6: dif--; break; case 5: dif++; break; } } return id + dif; } void CArtHandler::sortArts() { //for (int i=0; iaClass) // { // case CArtifact::ART_TREASURE: // treasures.push_back(allowedArtifacts[i]); // break; // case CArtifact::ART_MINOR: // minors.push_back(allowedArtifacts[i]); // break; // case CArtifact::ART_MAJOR: // majors.push_back(allowedArtifacts[i]); // break; // case CArtifact::ART_RELIC: // relics.push_back(allowedArtifacts[i]); // break; // } //} } void CArtHandler::erasePickedArt( TArtifactInstanceID id ) { std::vector* ptr; CArtifact *art = artifacts[id]; switch (art->aClass) { case CArtifact::ART_TREASURE: ptr = &treasures; break; case CArtifact::ART_MINOR: ptr = &minors; break; case CArtifact::ART_MAJOR: ptr = &majors; break; case CArtifact::ART_RELIC: ptr = &relics; break; default: //special artifacts should not be erased return; } ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from available list } ui16 CArtHandler::getRandomArt(int flags) { std::vector > out; getAllowed(out, flags); ui16 id = out[ran() % out.size()]->id; erasePickedArt (id); return id; } ui16 CArtHandler::getArtSync (ui32 rand, int flags) { std::vector > out; getAllowed(out, flags); CArtifact *art = out[rand % out.size()]; return art->id; } void CArtHandler::getAllowed(std::vector > &out, int flags) { if (flags & CArtifact::ART_TREASURE) getAllowedArts (out, &treasures, CArtifact::ART_TREASURE); if (flags & CArtifact::ART_MINOR) getAllowedArts (out, &minors, CArtifact::ART_MINOR); if (flags & CArtifact::ART_MAJOR) getAllowedArts (out, &majors, CArtifact::ART_MAJOR); if (flags & CArtifact::ART_RELIC) getAllowedArts (out, &relics, CArtifact::ART_RELIC); if (!out.size()) //no artifact of specified rarity, we need to take another one { getAllowedArts (out, &treasures, CArtifact::ART_TREASURE); getAllowedArts (out, &minors, CArtifact::ART_MINOR); getAllowedArts (out, &majors, CArtifact::ART_MAJOR); getAllowedArts (out, &relics, CArtifact::ART_RELIC); } if (!out.size()) //no arts are available at all { out.resize (64); std::fill_n (out.begin(), 64, artifacts[2]); //Give Grail - this can't be banned (hopefully) } } void CArtHandler::getAllowedArts(std::vector > &out, std::vector *arts, int flag) { if (arts->empty()) //restock available arts { for (int i = 0; i < allowedArtifacts.size(); ++i) { if (allowedArtifacts[i]->aClass == flag) arts->push_back(allowedArtifacts[i]); } } for (int i = 0; i < arts->size(); ++i) { CArtifact *art = (*arts)[i]; out.push_back(art); } } Bonus *createBonus(Bonus::BonusType type, int val, int subtype, int valType, shared_ptr limiter = shared_ptr(), int additionalInfo = 0) { Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,-1,subtype); added->additionalInfo = additionalInfo; added->valType = valType; added->limiter = limiter; return added; } Bonus *createBonus(Bonus::BonusType type, int val, int subtype, shared_ptr propagator = shared_ptr(), int additionalInfo = 0) { Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,-1,subtype); added->additionalInfo = additionalInfo; added->valType = Bonus::BASE_NUMBER; added->propagator = propagator; return added; } void CArtHandler::giveArtBonus( TArtifactID aid, Bonus::BonusType type, int val, int subtype, int valType, shared_ptr limiter, int additionalInfo) { giveArtBonus(aid, createBonus(type, val, subtype, valType, limiter, additionalInfo)); } void CArtHandler::giveArtBonus(TArtifactID aid, Bonus::BonusType type, int val, int subtype, shared_ptr propagator /*= NULL*/, int additionalInfo) { giveArtBonus(aid, createBonus(type, val, subtype, propagator, additionalInfo)); } void CArtHandler::giveArtBonus(TArtifactID aid, Bonus *bonus) { bonus->sid = aid; if(bonus->subtype == Bonus::MORALE || bonus->type == Bonus::LUCK) bonus->description = artifacts[aid]->Name() + (bonus->val > 0 ? " +" : " ") + boost::lexical_cast(bonus->val); else bonus->description = artifacts[aid]->Name(); artifacts[aid]->addNewBonus(bonus); } void CArtHandler::makeItCreatureArt (TArtifactInstanceID aid, bool onlyCreature /*=true*/) { CArtifact *a = artifacts[aid]; if (onlyCreature) { a->possibleSlots[ArtBearer::HERO].clear(); a->possibleSlots[ArtBearer::COMMANDER].clear(); } a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT); } void CArtHandler::makeItCommanderArt( TArtifactInstanceID aid, bool onlyCommander /*= true*/ ) { CArtifact *a = artifacts[aid]; if (onlyCommander) { a->possibleSlots[ArtBearer::HERO].clear(); a->possibleSlots[ArtBearer::CREATURE].clear(); } for (int i = ArtifactPosition::COMMANDER1; i <= ArtifactPosition::COMMANDER6; ++i) a->possibleSlots[ArtBearer::COMMANDER].push_back(i); } void CArtHandler::addBonuses() { // #define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,Bonus::PRIMARY_SKILL,val,whichSkill) // #define ART_MORALE(ID, val) giveArtBonus(ID,Bonus::MORALE,val) // #define ART_LUCK(ID, val) giveArtBonus(ID,Bonus::LUCK,val) // #define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,Bonus::MORALE_AND_LUCK,val) // #define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val) // #define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val) // #define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val) // // //Propagators/limiters used more than once // auto battleWidePropagator = bonusPropagatorMap["BATTLE_WIDE"]; // auto visitedTownPropagator = bonusPropagatorMap["VISITED_TOWN_AND_VISITOR"]; // // auto shooterOnlyLimiter = bonusLimiterMap["SHOOTER_ONLY"]; // auto dragonNatureLimiter = bonusLimiterMap["DRAGON_NATURE"]; // auto isUndeadLimiter = bonusLimiterMap["IS_UNDEAD"]; const JsonNode config(ResourceID("config/artifacts.json")); BOOST_FOREACH(const JsonNode &artifact, config["artifacts"].Vector()) { auto ga = artifacts[artifact["id"].Float()].get(); BOOST_FOREACH (auto b, artifact["bonuses"].Vector()) { ga->addNewBonus(ParseBonus (b)); } if(artifact["type"].String() == "Creature") makeItCreatureArt(ga->id); else if(artifact["type"].String() == "Commander") makeItCommanderArt(ga->id); } // //Attack bonus artifacts (Weapons) // ART_PRIM_SKILL(7,0,+2); //Centaur Axe // ART_PRIM_SKILL(8,0,+3); //Blackshard of the Dead Knight // ART_PRIM_SKILL(9,0,+4); //Greater Gnoll's Flail // ART_PRIM_SKILL(10,0,+5); //Ogre's Club of Havoc // ART_PRIM_SKILL(11,0,+6); //Sword of Hellfire // ART_PRIM_SKILL(12,0,+12); //Titan's Gladius // ART_PRIM_SKILL(12,1,-3); //Titan's Gladius // // //Defense bonus artifacts (Shields) // ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords // ART_PRIM_SKILL(14,1,+3); //Shield of the Yawning Dead // ART_PRIM_SKILL(15,1,+4); //Buckler of the Gnoll King // ART_PRIM_SKILL(16,1,+5); //Targ of the Rampaging Ogre // ART_PRIM_SKILL(17,1,+6); //Shield of the Damned // ART_PRIM_SKILL(18,1,+12); //Sentinel's Shield // ART_PRIM_SKILL(18,0,-3); //Sentinel's Shield // // //Knowledge bonus artifacts (Helmets) // ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn // ART_PRIM_SKILL(20,3,+2); //Skull Helmet // ART_PRIM_SKILL(21,3,+3); //Helm of Chaos // ART_PRIM_SKILL(22,3,+4); //Crown of the Supreme Magi // ART_PRIM_SKILL(23,3,+5); //Hellstorm Helmet // ART_PRIM_SKILL(24,3,+10); //Thunder Helmet // ART_PRIM_SKILL(24,2,-2); //Thunder Helmet // // //Spell power bonus artifacts (Armours) // ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood // ART_PRIM_SKILL(26,2,+2); //Rib Cage // ART_PRIM_SKILL(27,2,+3); //Scales of the Greater Basilisk // ART_PRIM_SKILL(28,2,+4); //Tunic of the Cyclops King // ART_PRIM_SKILL(29,2,+5); //Breastplate of Brimstone // ART_PRIM_SKILL(30,2,+10); //Titan's Cuirass // ART_PRIM_SKILL(30,3,-2); //Titan's Cuirass // // //All primary skills (various) // ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder // ART_ALL_PRIM_SKILLS(32,+2); //Sandals of the Saint // ART_ALL_PRIM_SKILLS(33,+3); //Celestial Necklace of Bliss // ART_ALL_PRIM_SKILLS(34,+4); //Lion's Shield of Courage // ART_ALL_PRIM_SKILLS(35,+5); //Sword of Judgement // ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment // // //Attack and Defense (various) // ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon // ART_ATTACK_AND_DEFENSE(38,+2); //Red Dragon Flame Tongue // ART_ATTACK_AND_DEFENSE(39,+3); //Dragon Scale Shield // ART_ATTACK_AND_DEFENSE(40,+4); //Dragon Scale Armor // // //Spell power and Knowledge (various) // ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves // ART_POWER_AND_KNOWLEDGE(42,+2); //Dragon Wing Tabard // ART_POWER_AND_KNOWLEDGE(43,+3); //Necklace of Dragonteeth // ART_POWER_AND_KNOWLEDGE(44,+4); //Crown of Dragontooth // // //Luck and morale // ART_MORALE(45,+1); //Still Eye of the Dragon // ART_LUCK(45,+1); //Still Eye of the Dragon // ART_LUCK(46,+1); //Clover of Fortune // ART_LUCK(47,+1); //Cards of Prophecy // ART_LUCK(48,+1); //Ladybird of Luck // ART_MORALE(49,+1); //Badge of Courage -> +1 morale // giveArtBonus(49,Bonus::MIND_IMMUNITY,0); //immunity to hostile mind spells: // ART_MORALE(50,+1); //Crest of Valor // ART_MORALE(51,+1); //Glyph of Gallantry // // giveArtBonus(52,Bonus::SIGHT_RADIOUS,+1);//Speculum // giveArtBonus(53,Bonus::SIGHT_RADIOUS,+1);//Spyglass // // //necromancy bonus // giveArtBonus(54,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Amulet of the Undertaker // giveArtBonus(55,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Vampire's Cowl // giveArtBonus(56,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Dead Man's Boots // // giveArtBonus(57,Bonus::MAGIC_RESISTANCE,+5, 0);//Garniture of Interference // giveArtBonus(58,Bonus::MAGIC_RESISTANCE,+10, 0);//Surcoat of Counterpoise // giveArtBonus(59,Bonus::MAGIC_RESISTANCE,+15, 0);//Boots of Polarity // // //archery bonus // giveArtBonus(60,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bow of Elven Cherrywood // giveArtBonus(61,Bonus::SECONDARY_SKILL_PREMY,+10,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bowstring of the Unicorn's Mane // giveArtBonus(62,Bonus::SECONDARY_SKILL_PREMY,+15,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Angel Feather Arrows // // //eagle eye bonus // giveArtBonus(63,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Bird of Perception // giveArtBonus(64,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Stoic Watchman // giveArtBonus(65,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Emblem of Cognizance // // //reducing cost of surrendering // giveArtBonus(66,Bonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal // giveArtBonus(67,Bonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring // giveArtBonus(68,Bonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash // // giveArtBonus(69,Bonus::STACKS_SPEED,+1);//Ring of the Wayfarer // // giveArtBonus(70,Bonus::LAND_MOVEMENT,+300);//Equestrian's Gloves // giveArtBonus(71,Bonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance // giveArtBonus(72,Bonus::FLYING_MOVEMENT, 0, 1);//Angel Wings // // giveArtBonus(73,Bonus::MANA_REGENERATION,+1);//Charm of Mana // giveArtBonus(74,Bonus::MANA_REGENERATION,+2);//Talisman of Mana // giveArtBonus(75,Bonus::MANA_REGENERATION,+3);//Mystic Orb of Mana // // giveArtBonus(76,Bonus::SPELL_DURATION,+1);//Collar of Conjuring // giveArtBonus(77,Bonus::SPELL_DURATION,+2);//Ring of Conjuring // giveArtBonus(78,Bonus::SPELL_DURATION,+3);//Cape of Conjuring // // giveArtBonus(79,Bonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament // giveArtBonus(80,Bonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt // giveArtBonus(81,Bonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire // giveArtBonus(82,Bonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain // // giveArtBonus(83,createBonus(Bonus::BLOCK_MAGIC_ABOVE, 2, -1, Bonus::INDEPENDENT_MIN)->addPropagator(battleWidePropagator));//Recanter's Cloak // giveArtBonus(84,Bonus::BLOCK_MORALE,0);//Spirit of Oppression // giveArtBonus(85,Bonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour // // giveArtBonus(86,Bonus::FIRE_SPELLS,0);//Tome of Fire Magic // giveArtBonus(87,Bonus::AIR_SPELLS,0);//Tome of Air Magic // giveArtBonus(88,Bonus::WATER_SPELLS,0);//Tome of Water Magic // giveArtBonus(89,Bonus::EARTH_SPELLS,0);//Tome of Earth Magic // // giveArtBonus(90,Bonus::WATER_WALKING, 0, 1);//Boots of Levitation // giveArtBonus(91,Bonus::NO_DISTANCE_PENALTY,0, 0, 0, shooterOnlyLimiter);//Golden Bow // giveArtBonus(91,Bonus::NO_WALL_PENALTY, 0, 0, 0, shooterOnlyLimiter); // giveArtBonus(92,Bonus::SPELL_IMMUNITY,0,35);//Sphere of Permanence // giveArtBonus(93,Bonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability // // giveArtBonus(94,Bonus::STACK_HEALTH,+1);//Ring of Vitality // giveArtBonus(95,Bonus::STACK_HEALTH,+1);//Ring of Life // giveArtBonus(96,Bonus::STACK_HEALTH,+2);//Vial of Lifeblood // // giveArtBonus(97,Bonus::STACKS_SPEED,+1);//Necklace of Swiftness // giveArtBonus(98,Bonus::LAND_MOVEMENT,+600);//Boots of Speed // giveArtBonus(99,Bonus::STACKS_SPEED,+2);//Cape of Velocity // // giveArtBonus(100,Bonus::SPELL_IMMUNITY,0,Spells::BERSERK);//Pendant of Dispassion // giveArtBonus(101,Bonus::SPELL_IMMUNITY,0,Spells::BLIND);//Pendant of Second Sight // giveArtBonus(102,Bonus::SPELL_IMMUNITY,0,Spells::CURSE);//Pendant of Holiness // giveArtBonus(103,Bonus::SPELL_IMMUNITY,0,Spells::DEATH_RIPPLE);//Pendant of Life // giveArtBonus(104,Bonus::SPELL_IMMUNITY,0,Spells::DESTROY_UNDEAD, 1, isUndeadLimiter);//Pendant of Death does not display info for living stacks // giveArtBonus(105,Bonus::SPELL_IMMUNITY,0,Spells::HYPNOTIZE);//Pendant of Free Will // giveArtBonus(106,Bonus::SPELL_IMMUNITY,0,Spells::LIGHTNING_BOLT);//Pendant of Negativity // giveArtBonus(106,Bonus::SPELL_IMMUNITY,0,Spells::CHAIN_LIGHTNING);//Pendant of Negativity // giveArtBonus(107,Bonus::SPELL_IMMUNITY,0,Spells::FORGETFULNESS);//Pendant of Total Recall // giveArtBonus(108,Bonus::MORALE,+3);//Pendant of Courage // giveArtBonus(108,Bonus::LUCK,+3);//Pendant of Courage // // giveArtBonus(109,Bonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak // giveArtBonus(110,Bonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems // giveArtBonus(111,Bonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury // giveArtBonus(112,Bonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore // giveArtBonus(113,Bonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur // giveArtBonus(114,Bonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber // giveArtBonus(115,Bonus::GENERATE_RESOURCE,+1000, Res::GOLD); //Endless Sack of Gold // giveArtBonus(116,Bonus::GENERATE_RESOURCE,+750, Res::GOLD); //Endless Bag of Gold // giveArtBonus(117,Bonus::GENERATE_RESOURCE,+500, Res::GOLD); //Endless Purse of Gold // // // //Town will receive bonus if hero is visiting town or stays in its garrison. // giveArtBonus(118,Bonus::CREATURE_GROWTH,+5,1, visitedTownPropagator); //Legs of Legion // giveArtBonus(119,Bonus::CREATURE_GROWTH,+4,2, visitedTownPropagator); //Loins of Legion // giveArtBonus(120,Bonus::CREATURE_GROWTH,+3,3, visitedTownPropagator); //Torso of Legion // giveArtBonus(121,Bonus::CREATURE_GROWTH,+2,4, visitedTownPropagator); //Arms of Legion // giveArtBonus(122,Bonus::CREATURE_GROWTH,+1,5, visitedTownPropagator); //Head of Legion // // //Sea Captain's Hat // giveArtBonus(123,Bonus::WHIRLPOOL_PROTECTION,0); // giveArtBonus(123,Bonus::SEA_MOVEMENT,+500); // giveArtBonus(123,Bonus::SPELL,3,0, Bonus::INDEPENDENT_MAX); // giveArtBonus(123,Bonus::SPELL,3,1, Bonus::INDEPENDENT_MAX); // // giveArtBonus(124, Bonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat // giveArtBonus(125, Bonus::BATTLE_NO_FLEEING,0, 0, battleWidePropagator); //Shackles of War // giveArtBonus(126, Bonus::BLOCK_ALL_MAGIC, 0, -1, battleWidePropagator);//Orb of Inhibition // // //vial of dragon blood // giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::ATTACK, Bonus::BASE_NUMBER, dragonNatureLimiter); // giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::DEFENSE, Bonus::BASE_NUMBER, dragonNatureLimiter); // // //Armageddon's Blade // giveArtBonus(128, Bonus::SPELL, 3, 26, Bonus::INDEPENDENT_MAX); // giveArtBonus(128, Bonus::SPELL_IMMUNITY,0, 26); // ART_ATTACK_AND_DEFENSE(128, +3); // ART_PRIM_SKILL(128, 2, +3); // ART_PRIM_SKILL(128, 3, +6); // // //Angelic Alliance // giveArtBonus(129, Bonus::NONEVIL_ALIGNMENT_MIX, 0); // giveArtBonus(129, Bonus::OPENING_BATTLE_SPELL, 10, 48); // Prayer // // //Cloak of the Undead King // giveArtBonus(130, Bonus::IMPROVED_NECROMANCY, 0); // // //Elixir of Life // giveArtBonus(131, Bonus::STACK_HEALTH, +25, -1, Bonus::PERCENT_TO_BASE); // giveArtBonus(131, Bonus::HP_REGENERATION, +50); // // //Armor of the Damned // giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 54); // Slow // giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 47); // Disrupting Ray // giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 45); // Weakness // giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 52); // Misfortune // // // Statue of Legion - gives only 50% growth // giveArtBonus(133, Bonus::CREATURE_GROWTH_PERCENT, 50, -1, make_shared(CBonusSystemNode::PLAYER)); // // //Power of the Dragon Father // giveArtBonus(134, Bonus::LEVEL_SPELL_IMMUNITY, 4, -1, Bonus::INDEPENDENT_MAX); // // //Titan's Thunder // giveArtBonus(135, Bonus::SPELL, 3, 57); // // //Admiral's Hat // giveArtBonus(136, Bonus::FREE_SHIP_BOARDING, 0); // // //Bow of the Sharpshooter // giveArtBonus(137, Bonus::NO_DISTANCE_PENALTY, 0, 0, 0, shooterOnlyLimiter); // giveArtBonus(137, Bonus::NO_WALL_PENALTY, 0, 0, 0, shooterOnlyLimiter); // giveArtBonus(137, Bonus::FREE_SHOOTING, 0, 0, 0, shooterOnlyLimiter); // // //Wizard's Well // giveArtBonus(138, Bonus::FULL_MANA_REGENERATION, 0); // // //Ring of the Magi // giveArtBonus(139, Bonus::SPELL_DURATION, +50); // // //Cornucopia // giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::MERCURY); // giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::SULFUR); // giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::CRYSTAL); // giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::GEMS); // // // //Stack artifact test // if (VLC->modh->modules.STACK_ARTIFACT) // { // makeItCreatureArt(141); // makeItCreatureArt(142); // makeItCreatureArt(143); // makeItCreatureArt(156); // //Magic Wand // giveArtBonus(141, Bonus::CASTS, 10); // giveArtBonus(141, Bonus::SPELLCASTER, 0, Spells::IMPLOSION); // giveArtBonus(141, Bonus::SPELLCASTER, 0, Spells::FIREBALL); // giveArtBonus(141, Bonus::RANDOM_SPELLCASTER, 0); // giveArtBonus(141, Bonus::DAEMON_SUMMONING, 10, 63); //rise vampire lords // giveArtBonus(141, Bonus::ENCHANTER, 0, Spells::LIGHTNING_BOLT, NULL, 2); // giveArtBonus(141, Bonus::REBIRTH, 1, 1); // giveArtBonus(141, Bonus::MANA_DRAIN, 10); // giveArtBonus(141, Bonus::HEALER, 25); // artifacts[141].get()->setDescription ("Casts Implosion / Fireball, random Genie spell, summons Vampire Lords from corpses, casts Lighthning Bolt every 2 turns, rebirths at least one creature, drains enemy mana and heals"); // //Tower Arrow // giveArtBonus(142, Bonus::NO_DISTANCE_PENALTY, 0); // giveArtBonus(142, Bonus::ADDITIONAL_ATTACK, 2); // giveArtBonus(142, Bonus::SPELL_LIKE_ATTACK, 1, Spells::INFERNO); // giveArtBonus(142, Bonus::CATAPULT, 0); // giveArtBonus(142, Bonus::ACID_BREATH, 20); // giveArtBonus(142, Bonus::SHOTS, 200, 0, Bonus::PERCENT_TO_BASE); // giveArtBonus(142, Bonus::SPELL_BEFORE_ATTACK, 50, Spells::AGE, NULL, 1); // giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::BERSERK, NULL, 1); // giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::POISON, NULL, 1); // giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::DISRUPTING_RAY, NULL, 1); // artifacts[142].get()->setDescription ("Triple shots, triple attack, casts various spells during attack, attacks have range of Inferno, no distance penalty, catapult"); // //Monster's Power // giveArtBonus(143, Bonus::STACK_HEALTH, +100, -1, Bonus::PERCENT_TO_BASE); // giveArtBonus(143, Bonus::CREATURE_DAMAGE, +100, 2, Bonus::PERCENT_TO_ALL); // giveArtBonus(143, Bonus::HP_REGENERATION, 50); // giveArtBonus(143, Bonus::NO_RETALIATION, 0); // giveArtBonus(143, Bonus::RETURN_AFTER_STRIKE, 0); // giveArtBonus(143, Bonus::ATTACKS_ALL_ADJACENT, 0); // giveArtBonus(143, Bonus::SPELL_RESISTANCE_AURA, 100); // giveArtBonus(143, Bonus::DIRECT_DAMAGE_IMMUNITY, 0); // artifacts[143].get()->setDescription ("Double health, double max damage, hp regeneration, can't retaliate, return after strike, attack all around, 100% spell reisstance aura, immune to direct damage spells"); // //Warlord's banner // giveArtBonus(156, Bonus::STACK_HEALTH, +2); // artifacts[156].get()->setDescription ("+2 stack HP"); // // } // if (VLC->modh->modules.COMMANDERS) // { // for (int i = 146; i <= 155; ++i) // { // makeItCommanderArt (i); // } // ART_PRIM_SKILL (146, 0, +6); //Axe of Smashing // giveArtBonus(147, Bonus::STACK_HEALTH, +12, -1, Bonus::PERCENT_TO_ALL); //Mithril Mail // giveArtBonus(148, Bonus::CREATURE_DAMAGE, +12, 0, Bonus::PERCENT_TO_ALL); //Sword of Sharpness // giveArtBonus(150, Bonus::CASTS, 1); //Pendant of Sorcery // giveArtBonus(151, Bonus::STACKS_SPEED, 1); //Boots of haste // ART_PRIM_SKILL (154, 0, +6); //Hardened Shield // } // // JsonNode cfg; // JsonNode artifs; // BOOST_FOREACH(auto art, artifacts) // { // JsonNode jn; // jn["id"].Float() = art->id; // BOOST_FOREACH (auto b, art->getBonusList()) // { // JsonNode bn; // UnparseBonus(bn, b); // jn["bonuses"].Vector().push_back(bn); // } // // if(art->id < 140 || art-> id == 144 || art->id == 145 || art->id > 156) // jn["type"].String() = "Hero"; // else if((art->id >= 141 && art->id < 144) || art->id == 156) // jn["type"].String() = "Creature"; // else if(art-> id >= 146 && art->id <= 155) // jn["type"].String() = "Commander"; // // artifs.Vector().push_back(jn); // } // cfg["artifacts"] = artifs; // std::ofstream artconfigOutput("config/artifacts.json"); // JsonWriter(artconfigOutput, cfg); } void CArtHandler::clear() { BOOST_FOREACH(CArtifact *art, artifacts) delete art; artifacts.clear(); clearHlpLists(); } void CArtHandler::clearHlpLists() { treasures.clear(); minors.clear(); majors.clear(); relics.clear(); } void CArtHandler::initAllowedArtifactsList(const std::vector &allowed) { allowedArtifacts.clear(); clearHlpLists(); for (int i=0; i<144; ++i) //yes, 144 { if (allowed[i]) allowedArtifacts.push_back(artifacts[i]); } if (VLC->modh->modules.COMMANDERS) //allow all commander artifacts for testing { for (int i = 146; i <= 155; ++i) { allowedArtifacts.push_back(artifacts[i]); } } } CArtifactInstance::CArtifactInstance() { init(); } CArtifactInstance::CArtifactInstance( CArtifact *Art) { init(); setType(Art); } // CArtifactInstance::CArtifactInstance(int aid) // { // init(); // setType(VLC->arth->artifacts[aid]); // } void CArtifactInstance::setType( CArtifact *Art ) { artType = Art; attachTo(Art); } std::string CArtifactInstance::nodeName() const { return "Artifact instance of " + (artType ? artType->Name() : std::string("uninitialized")) + " type"; } CArtifactInstance * CArtifactInstance::createScroll( const CSpell *s) { CArtifactInstance *ret = new CArtifactInstance(VLC->arth->artifacts[1]); Bonus *b = new Bonus(Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT_INSTANCE, -1, 1, s->id); ret->addNewBonus(b); return ret; } void CArtifactInstance::init() { id = -1; setNodeType(ARTIFACT_INSTANCE); } int CArtifactInstance::firstAvailableSlot(const CArtifactSet *h) const { BOOST_FOREACH(ui16 slot, artType->possibleSlots[h->bearerType()]) { if(canBePutAt(h, slot)) //if(artType->fitsAt(h->artifWorn, slot)) { //we've found a free suitable slot. return slot; } } //if haven't find proper slot, use backpack return firstBackpackSlot(h); } int CArtifactInstance::firstBackpackSlot(const CArtifactSet *h) const { if(!artType->isBig()) //discard big artifact return GameConstants::BACKPACK_START + h->artifactsInBackpack.size(); return -1; } bool CArtifactInstance::canBePutAt(const ArtifactLocation al, bool assumeDestRemoved /*= false*/) const { return canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved); } bool CArtifactInstance::canBePutAt(const CArtifactSet *artSet, int slot, bool assumeDestRemoved /*= false*/) const { if(slot >= GameConstants::BACKPACK_START) { if(artType->isBig()) return false; //TODO backpack limit return true; } auto possibleSlots = artType->possibleSlots.find(artSet->bearerType()); if(possibleSlots == artType->possibleSlots.end()) { tlog3 << "Warning: arrtifact " << artType->Name() << " doesn't have defined allowed slots for bearer of type " << artSet->bearerType() << std::endl; return false; } if(!vstd::contains(possibleSlots->second, slot)) return false; return artSet->isPositionFree(slot, assumeDestRemoved); } void CArtifactInstance::putAt(ArtifactLocation al) { assert(canBePutAt(al)); al.getHolderArtSet()->setNewArtSlot(al.slot, this, false); if(al.slot < GameConstants::BACKPACK_START) al.getHolderNode()->attachTo(this); } void CArtifactInstance::removeFrom(ArtifactLocation al) { assert(al.getHolderArtSet()->getArt(al.slot) == this); al.getHolderArtSet()->eraseArtSlot(al.slot); if(al.slot < GameConstants::BACKPACK_START) al.getHolderNode()->detachFrom(this); //TODO delete me? } bool CArtifactInstance::canBeDisassembled() const { return artType->constituents && artType->constituentOf->size(); } std::vector CArtifactInstance::assemblyPossibilities(const CArtifactSet *h) const { std::vector ret; if(!artType->constituentOf //not a part of combined artifact || artType->constituents) //combined artifact already: no combining of combined artifacts... for now. return ret; BOOST_FOREACH(ui32 possibleCombinedArt, *artType->constituentOf) { const CArtifact * const artifact = VLC->arth->artifacts[possibleCombinedArt]; assert(artifact->constituents); bool possible = true; BOOST_FOREACH(ui32 constituentID, *artifact->constituents) //check if all constituents are available { if(!h->hasArt(constituentID, true)) //constituent must be equipped { possible = false; break; } } if(possible) ret.push_back(artifact); } return ret; } void CArtifactInstance::move(ArtifactLocation src, ArtifactLocation dst) { removeFrom(src); putAt(dst); } CArtifactInstance * CArtifactInstance::createNewArtifactInstance(CArtifact *Art) { if(!Art->constituents) { auto ret = new CArtifactInstance(Art); if (dynamic_cast(Art)) { Bonus * bonus = new Bonus; bonus->type = Bonus::LEVEL_COUNTER; bonus->val = 0; ret->addNewBonus (bonus); } return ret; } else { CCombinedArtifactInstance * ret = new CCombinedArtifactInstance(Art); ret->createConstituents(); return ret; } } CArtifactInstance * CArtifactInstance::createNewArtifactInstance(int aid) { return createNewArtifactInstance(VLC->arth->artifacts[aid]); } void CArtifactInstance::deserializationFix() { setType(artType); } int CArtifactInstance::getGivenSpellID() const { const Bonus * b = getBonusLocalFirst(Selector::type(Bonus::SPELL)); if(!b) { tlog3 << "Warning: " << nodeName() << " doesn't bear any spell!\n"; return -1; } return b->subtype; } bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const { return supposedPart == this; } bool CCombinedArtifactInstance::canBePutAt(const CArtifactSet *artSet, int slot, bool assumeDestRemoved /*= false*/) const { bool canMainArtifactBePlaced = CArtifactInstance::canBePutAt(artSet, slot, assumeDestRemoved); if(!canMainArtifactBePlaced) return false; //no is no... if(slot >= GameConstants::BACKPACK_START) return true; //we can always remove combined art to the backapck assert(artType->constituents); std::vector constituentsToBePlaced = constituentsInfo; //we'll remove constituents from that list, as we find a suitable slot for them //it may be that we picked a combined artifact in hero screen (though technically it's still there) to move it //so we remove from the list all constituents that are already present on dst hero in the form of locks BOOST_FOREACH(const ConstituentInfo &constituent, constituentsInfo) { if(constituent.art == artSet->getArt(constituent.slot, false)) //no need to worry about locked constituent constituentsToBePlaced -= constituent; } //we iterate over all active slots and check if constituents fits them for (int i = 0; i < GameConstants::BACKPACK_START; i++) { for(std::vector::iterator art = constituentsToBePlaced.begin(); art != constituentsToBePlaced.end(); art++) { if(art->art->canBePutAt(artSet, i, i == slot)) // i == al.slot because we can remove already worn artifact only from that slot that is our main destination { constituentsToBePlaced.erase(art); break; } } } return constituentsToBePlaced.empty(); } bool CCombinedArtifactInstance::canBeDisassembled() const { return true; } CCombinedArtifactInstance::CCombinedArtifactInstance(CArtifact *Art) : CArtifactInstance(Art) //TODO: seems unued, but need to be written { } CCombinedArtifactInstance::CCombinedArtifactInstance() { } void CCombinedArtifactInstance::createConstituents() { assert(artType); assert(artType->constituents); BOOST_FOREACH(ui32 a, *artType->constituents) { addAsConstituent(CArtifactInstance::createNewArtifactInstance(a), -1); } } void CCombinedArtifactInstance::addAsConstituent(CArtifactInstance *art, int slot) { assert(vstd::contains(*artType->constituents, art->artType->id)); assert(art->getParentNodes().size() == 1 && art->getParentNodes().front() == art->artType); constituentsInfo.push_back(ConstituentInfo(art, slot)); attachTo(art); } void CCombinedArtifactInstance::putAt(ArtifactLocation al) { if(al.slot >= GameConstants::BACKPACK_START) { CArtifactInstance::putAt(al); BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo) ci.slot = -1; } else { CArtifactInstance *mainConstituent = figureMainConstituent(al); //it'll be replaced with combined artifact, not a lock CArtifactInstance::putAt(al); //puts combined art (this) BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo) { if(ci.art != mainConstituent) { const ArtifactLocation suggestedPos(al.artHolder, ci.slot); const bool inActiveSlot = vstd::isbetween(ci.slot, 0, GameConstants::BACKPACK_START); const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos); int pos = -1; if(inActiveSlot && suggestedPosValid) //there is a valid suggestion where to place lock pos = ci.slot; else ci.slot = pos = ci.art->firstAvailableSlot(al.getHolderArtSet()); assert(pos < GameConstants::BACKPACK_START); al.getHolderArtSet()->setNewArtSlot(pos, ci.art, true); //sets as lock } else { ci.slot = -1; } } } } void CCombinedArtifactInstance::removeFrom(ArtifactLocation al) { if(al.slot >= GameConstants::BACKPACK_START) { CArtifactInstance::removeFrom(al); } else { BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo) { if(ci.slot >= 0) { al.getHolderArtSet()->eraseArtSlot(ci.slot); ci.slot = -1; } else { //main constituent CArtifactInstance::removeFrom(al); } } } } CArtifactInstance * CCombinedArtifactInstance::figureMainConstituent(const ArtifactLocation al) { CArtifactInstance *mainConstituent = NULL; //it'll be replaced with combined artifact, not a lock BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo) if(ci.slot == al.slot) mainConstituent = ci.art; if(!mainConstituent) { BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo) { if(vstd::contains(ci.art->artType->possibleSlots[al.getHolderArtSet()->bearerType()], al.slot)) { mainConstituent = ci.art; } } } return mainConstituent; } void CCombinedArtifactInstance::deserializationFix() { BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo) attachTo(ci.art); } bool CCombinedArtifactInstance::isPart(const CArtifactInstance *supposedPart) const { bool me = CArtifactInstance::isPart(supposedPart); if(me) return true; //check for constituents BOOST_FOREACH(const ConstituentInfo &constituent, constituentsInfo) if(constituent.art == supposedPart) return true; return false; } CCombinedArtifactInstance::ConstituentInfo::ConstituentInfo(CArtifactInstance *Art /*= NULL*/, ui16 Slot /*= -1*/) { art = Art; slot = Slot; } bool CCombinedArtifactInstance::ConstituentInfo::operator==(const ConstituentInfo &rhs) const { return art == rhs.art && slot == rhs.slot; } const CArtifactInstance* CArtifactSet::getArt(ui16 pos, bool excludeLocked /*= true*/) const { if(const ArtSlotInfo *si = getSlot(pos)) { if(si->artifact && (!excludeLocked || !si->locked)) return si->artifact; } return NULL; } CArtifactInstance* CArtifactSet::getArt(ui16 pos, bool excludeLocked /*= true*/) { return const_cast((const_cast(this))->getArt(pos, excludeLocked)); } si32 CArtifactSet::getArtPos(int aid, bool onlyWorn /*= true*/) const { for(std::map::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++) if(i->second.artifact->artType->id == aid) return i->first; if(onlyWorn) return -1; for(int i = 0; i < artifactsInBackpack.size(); i++) if(artifactsInBackpack[i].artifact->artType->id == aid) return GameConstants::BACKPACK_START + i; return -1; } si32 CArtifactSet::getArtPos(const CArtifactInstance *art) const { for(std::map::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++) if(i->second.artifact == art) return i->first; for(int i = 0; i < artifactsInBackpack.size(); i++) if(artifactsInBackpack[i].artifact == art) return GameConstants::BACKPACK_START + i; return -1; } const CArtifactInstance * CArtifactSet::getArtByInstanceId( TArtifactInstanceID artInstId ) const { for(std::map::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++) if(i->second.artifact->id == artInstId) return i->second.artifact; for(int i = 0; i < artifactsInBackpack.size(); i++) if(artifactsInBackpack[i].artifact->id == artInstId) return artifactsInBackpack[i].artifact; return NULL; } bool CArtifactSet::hasArt(ui32 aid, bool onlyWorn /*= false*/) const { return getArtPos(aid, onlyWorn) != -1; } const ArtSlotInfo * CArtifactSet::getSlot(ui16 pos) const { if(vstd::contains(artifactsWorn, pos)) return &artifactsWorn[pos]; if(pos >= ArtifactPosition::AFTER_LAST ) { int backpackPos = (int)pos - GameConstants::BACKPACK_START; if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size()) return NULL; else return &artifactsInBackpack[backpackPos]; } return NULL; } bool CArtifactSet::isPositionFree(ui16 pos, bool onlyLockCheck /*= false*/) const { if(const ArtSlotInfo *s = getSlot(pos)) return (onlyLockCheck || !s->artifact) && !s->locked; return true; //no slot means not used } si32 CArtifactSet::getArtTypeId(ui16 pos) const { const CArtifactInstance * const a = getArt(pos); if(!a) { tlog2 << (dynamic_cast(this))->name << " has no artifact at " << pos << " (getArtTypeId)\n"; return -1; } return a->artType->id; } CArtifactSet::~CArtifactSet() { } ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ui16 slot) { assert(!vstd::contains(artifactsWorn, slot)); ArtSlotInfo &ret = slot < GameConstants::BACKPACK_START ? artifactsWorn[slot] : *artifactsInBackpack.insert(artifactsInBackpack.begin() + (slot - GameConstants::BACKPACK_START), ArtSlotInfo()); return ret; } void CArtifactSet::setNewArtSlot(ui16 slot, CArtifactInstance *art, bool locked) { ArtSlotInfo &asi = retreiveNewArtSlot(slot); asi.artifact = art; asi.locked = locked; } void CArtifactSet::eraseArtSlot(ui16 slot) { if(slot < GameConstants::BACKPACK_START) { artifactsWorn.erase(slot); } else { slot -= GameConstants::BACKPACK_START; artifactsInBackpack.erase(artifactsInBackpack.begin() + slot); } } void CArtifactSet::artDeserializationFix(CBonusSystemNode *node) { for(bmap::iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++) if(i->second.artifact && !i->second.locked) node->attachTo(i->second.artifact); }