/* * SideInBattle.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "SideInBattle.h" #include "../mapObjects/CArmedInstance.h" VCMI_LIB_NAMESPACE_BEGIN void SideInBattle::init(const CGHeroInstance * Hero, const CArmedInstance * Army) { hero = Hero; armyObject = Army; switch(armyObject->ID.toEnum()) { case Obj::CREATURE_GENERATOR1: case Obj::CREATURE_GENERATOR2: case Obj::CREATURE_GENERATOR3: case Obj::CREATURE_GENERATOR4: color = PlayerColor::NEUTRAL; break; default: color = armyObject->getOwner(); } if(color == PlayerColor::UNFLAGGABLE) color = PlayerColor::NEUTRAL; } VCMI_LIB_NAMESPACE_END