#pragma once #include "GameConstants.h" /* * CBuildingHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ class DLL_LINKAGE CBuildingHandler { public: static BuildingID campToERMU(int camp, int townType, std::set builtBuildings); };