/* * CInGameConsole.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../gui/CIntObject.h" class CInGameConsole : public CIntObject { private: std::list< std::pair< std::string, uint32_t > > texts; //list boost::mutex texts_mx; // protects texts std::vector< std::string > previouslyEntered; //previously entered texts, for up/down arrows to work int prevEntDisp; //displayed entry from previouslyEntered - if none it's -1 int defaultTimeout; //timeout for new texts (in ms) int maxDisplayedTexts; //hiw many texts can be displayed simultaneously std::weak_ptr currentStatusBar; std::string enteredText; public: void print(const std::string &txt); void show(SDL_Surface * to) override; void keyPressed(const SDL_Keycode & key) override; void textInputed(const std::string & enteredText) override; void textEdited(const std::string & enteredText) override; void startEnteringText(); void endEnteringText(bool processEnteredText); void refreshEnteredText(); CInGameConsole(); };